Version 3.2.0 removes the dependency for Sim Settlements 2. Slightly changed up the scaffolding at the back of Diamond City leading up to the Bleacher so the edit to SS2 is no longer needed. You'll however need the small patch that moves a quest item inside DC Security if you're using SS2.
I know that you said that DiamondCity-PreVis.esp should be at the bottom, however I'm using MO2 and I'm unable to move DiamondCity-ELFX-PreVis.esp above it. Is it fine if that plugin is below it then?
Good sir good morning/afternoon/dusk to you, if i may request some help that isn't much of a bother.
I've tried of everything to stop the flickering issues in diamond city, from grouping every mod of a storywealth into a single group that is loaded last, PreVis loading the last of the LAST mods, and double checking mod versions, but i cannot stop the flickering, and it mainly happens on parts such as the wooden pallets on the floor of the center and the shop's shelves.
Yes, storywealth is the files that are being used for it- yet nothing works. the only mod that's loading after the Previs.esp is diamond city ambience previs.
And the worst part is that its ONLY the floor and the shelves that are flickering in and out, everything else seems to work well.
Hey so I followed the guide and got all the required files, however, when I turn on DiamondCity-Previs (loaded after .prp) it fixes some things, but causes issues for others (flickering, textures missing/popping in and out). Not sure what I need to rearrange in the load order. I have added a link in imgur to see the difference with DiamondCity-Previs on and off.
https://imgur.com/a/AA7lnMC
Also, I can't get Diamond City Ambience to trigger. I'm using Realistic Reverb and Ambience Overhaul but loading it before Diamond City Ambience. Do you recommend another sound overhaul mod?
I fixed the issue with DiamonidCity-Previs. I saw another comment of yours saying to move it even lower, so that's what I did and everything is working. I can easily say I got a 30-40fps boost just from this patch.
(FYI - for anyone else using the mod, place this at the low end/bottom of your PRP/PreVis patches)
Hey ! My game crash after 2 sec in the main menu ... Do you know by any chance what am i doing wrong ? I have all the DLCs, and the others mod requirement, except the extended dialogue, coz its not updated yet ...
Thank you for making this mod. For the most part it's working perfectly. The only issue I'm running into is that the stairs leading up to the Red Seat District are invisible when I walk up the stairs (to the entrance of the Red Seat District), but visible when I walk down them (away from the entrance to the Red Seat District). I'm assuming it's just a mesh issue, however, I don't have anything near the stairs that wouldn't be compatible with this mod. AKA the only mods I have for Diamond City are the ones listed for this mod to work. Could a potential fix for this be to just download the "updated meshes" optional file in the Diamond City Expansion - EXOPatch mod?
Yeah, so, I'm like 90% sure it's a PreVis issue. I ended up deleting the ExoPatch for Diamond City and some of the flickering stopped. Mainly the flickering that I was noticing originally, like the stairs to the Red Seat District and some other flickering that was occurring (the fences around the Green Monster where ppl sleep and the shelves in the stores in the center of town).
Now, however, I'm noticing flickering on the other side of Diamond City. As I was walking from the Green Monster (where the residents sleep outside) to the water store/radio building I started noticing flickering basically all over the east side of the city. It was Mainly the background stuff like the big stadium lights and buildings up in the nose bleed sections. But there were other meshes flickering like pipes running along above the walk-ways, signs like the radio sign on top of the radio building, etc. I think I'm now just going to try and mess with all these patches and see what ones end up working. Basically, I guess just downloading every one individually and seeing how it works. Or I might just end up removing some of the other Diamond City expansions, like the sheriff's department or something.
From what I've seen in the Diamond City Expansion Posts category a ton of other people seem to be dealing with similar issues as well. One solution that's helped some people is to just put the Diamond City Expansion at the end of the load order. But I tried that to no avail. If you have any opinions or ideas that you think could help me out I would definitely appreciate it.
Outskirts should be compatible I think. This doesn't touch the outside at all. CSEP mod has more than one door outside the DC Security one? (Which is moved in the patch) I played the mod but totally don't remember a door just outside DC.
Is it possible to run this mod without loaded bases? I don't use that quest mod in my load order and don't really want to add more mods I have no interest in playing.
You mean outside Diamond City? This mod does not do PreCombines for that.
What's most likely happening is that you have PRP or similar and loading "StoryWealthLocation-DiamondCity.esp" after it. This plugin should load higher. Just need the DiamondCity-PreVis.esp plugin to load at the bottom.
I'm taking time to comment because I had the same issue with flickering textures/disappearing upclose in Diamond City and went through the comments to have a look.
I'm not sure what causes the issue, all the mods linked to this one are loaded prior, yet I still had flickering textures. I ended up moving this mod to the very bottom of my load order, and I no longer have flickering textures. I got over 200 plugins so figuring out which one was responsible of the flickering would take me forever, but at least loading this mod last seems to fix it for me, give it a try !
200 comments
Version 3.3.0 mostly just brings updated PreVisibines to support PRP 74 (or 69). Works for vanilla as well.
Version 3.2.0 removes the dependency for Sim Settlements 2. Slightly changed up the scaffolding at the back of Diamond City leading up to the Bleacher so the edit to SS2 is no longer needed. You'll however need the small patch that moves a quest item inside DC Security if you're using SS2.
This update comes with new PreCombines.
guess Fourville as well received an update since your last patch.
I'm also wondering about the patch for FSD on loaded Bases page, if you could take a peek and let us know if its necessary for your combo?
I've tried of everything to stop the flickering issues in diamond city, from grouping every mod of a storywealth into a single group that is loaded last, PreVis loading the last of the LAST mods, and double checking mod versions, but i cannot stop the flickering, and it mainly happens on parts such as the wooden pallets on the floor of the center and the shop's shelves.
gods save me....
And the worst part is that its ONLY the floor and the shelves that are flickering in and out, everything else seems to work well.
https://postimg.cc/1nyb5MLZ
Here's my load order of what affects diamond city.
thank you for your time man, now everything works fine and dandy, really good looking everything :thumbs_up:
https://imgur.com/a/AA7lnMC
Also, I can't get Diamond City Ambience to trigger. I'm using Realistic Reverb and Ambience Overhaul but loading it before Diamond City Ambience. Do you recommend another sound overhaul mod?
(FYI - for anyone else using the mod, place this at the low end/bottom of your PRP/PreVis patches)
Glad you sorted out the PreVis stuff :)
My game crash after 2 sec in the main menu ...
Do you know by any chance what am i doing wrong ?
I have all the DLCs, and the others mod requirement, except the extended dialogue, coz its not updated yet ...
Thank you for making this mod. For the most part it's working perfectly. The only issue I'm running into is that the stairs leading up to the Red Seat District are invisible when I walk up the stairs (to the entrance of the Red Seat District), but visible when I walk down them (away from the entrance to the Red Seat District). I'm assuming it's just a mesh issue, however, I don't have anything near the stairs that wouldn't be compatible with this mod. AKA the only mods I have for Diamond City are the ones listed for this mod to work. Could a potential fix for this be to just download the "updated meshes" optional file in the Diamond City Expansion - EXOPatch mod?
Now, however, I'm noticing flickering on the other side of Diamond City. As I was walking from the Green Monster (where the residents sleep outside) to the water store/radio building I started noticing flickering basically all over the east side of the city. It was Mainly the background stuff like the big stadium lights and buildings up in the nose bleed sections. But there were other meshes flickering like pipes running along above the walk-ways, signs like the radio sign on top of the radio building, etc. I think I'm now just going to try and mess with all these patches and see what ones end up working. Basically, I guess just downloading every one individually and seeing how it works. Or I might just end up removing some of the other Diamond City expansions, like the sheriff's department or something.
From what I've seen in the Diamond City Expansion Posts category a ton of other people seem to be dealing with similar issues as well. One solution that's helped some people is to just put the Diamond City Expansion at the end of the load order. But I tried that to no avail. If you have any opinions or ideas that you think could help me out I would definitely appreciate it.
So I repeat myself. Load DiamondCity-PreVis.esp lower. It's the file you want to put at the bottom to fix things like this.
CSEP mod has more than one door outside the DC Security one? (Which is moved in the patch)
I played the mod but totally don't remember a door just outside DC.
More information can be found on the various versions in the Article.
What's most likely happening is that you have PRP or similar and loading "StoryWealthLocation-DiamondCity.esp" after it. This plugin should load higher. Just need the DiamondCity-PreVis.esp plugin to load at the bottom.
Also, already got a take of this included in the mod itself:
[FE: 2D] VanillaSecurity - DCGuard_Overhaul.esp
So no need to add that.
I'm not sure what causes the issue, all the mods linked to this one are loaded prior, yet I still had flickering textures. I ended up moving this mod to the very bottom of my load order, and I no longer have flickering textures. I got over 200 plugins so figuring out which one was responsible of the flickering would take me forever, but at least loading this mod last seems to fix it for me, give it a try !