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  1. Exoclyps
    Exoclyps
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    Updated to 3.3.0

    Version 3.3.0 mostly just brings updated PreVisibines to support PRP 74 (or 69). Works for vanilla as well.
  2. Exoclyps
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    Updated to 3.2.0

    Version 3.2.0 removes the dependency for Sim Settlements 2. Slightly changed up the scaffolding at the back of Diamond City leading up to the Bleacher so the edit to SS2 is no longer needed. You'll however need the small patch that moves a quest item inside DC Security if you're using SS2.

    This update comes with new PreCombines.
  3. EveMazaki
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    I know that you said that DiamondCity-PreVis.esp should be at the bottom, however I'm using MO2 and I'm unable to move DiamondCity-ELFX-PreVis.esp above it. Is it fine if that plugin is below it then?
    1. Exoclyps
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      Yeah, the ELFX plugin needs to go after.
  4. AlexintheVerse
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    would it be safe to update "Loaded Bases" to its newest version along with this mod?

    guess Fourville as well received an update since your last patch.

    I'm also wondering about the patch for FSD on loaded Bases page, if you could take a peek and let us know if its necessary for your combo?
    1. Exoclyps
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      Haven't checked it yet, but I imagine it would be, unless they started editing more locations inside Diamond City.
    2. AlexintheVerse
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      yeah i gone ahead and loaded them in from what i can tell, seems fine.
  5. MenMoon
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    Good sir good morning/afternoon/dusk to you, if i may request some help that isn't much of a bother.

    I've tried of everything to stop the flickering issues in diamond city, from grouping every mod of a storywealth into a single group that is loaded last, PreVis loading the last of the LAST mods, and double checking mod versions, but i cannot stop the flickering, and it mainly happens on parts such as the wooden pallets on the floor of the center and the shop's shelves.

    gods save me....
    1. Exoclyps
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      Make sure that in file conflicts with the eXoPatch that this mod wins. Both mods come with a "DiamondCity-PreVis.esp" plugin.
    2. MenMoon
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      Yes, storywealth is the files that are being used for it- yet nothing works. the only mod that's loading after the Previs.esp is diamond city ambience previs.

      And the worst part is that its ONLY the floor and the shelves that are flickering in and out, everything else seems to work well.
    3. MenMoon
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      https://postimg.cc/67rDXFb0
      https://postimg.cc/1nyb5MLZ
      Here's my load order of what affects diamond city.
    4. Exoclyps
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      First screenshot do say that the eXoPatch version of DiamondCity-PreVis.esp is being used though.
    5. MenMoon
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      ...YEP, that was it, i'm a dumbass that's all.

      thank you for your time man, now everything works fine and dandy, really good looking everything :thumbs_up:
  6. solid67
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    So the load order doesn't matter just as long as DiamondCity-PreVis.esp is loaded after all the other Diamond city mods?
    1. Exoclyps
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      Exactly. It'll also need to load after PRP if you have that.
    2. solid67
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      Hey so I followed the guide and got all the required files, however, when I turn on DiamondCity-Previs (loaded after .prp) it fixes some things, but causes issues for others (flickering, textures missing/popping in and out). Not sure what I need to rearrange in the load order. I have added a link in imgur to see the difference with DiamondCity-Previs on and off.

      https://imgur.com/a/AA7lnMC

      Also, I can't get Diamond City Ambience to trigger. I'm using Realistic Reverb and Ambience Overhaul but loading it before Diamond City Ambience. Do you recommend another sound overhaul mod?
    3. solid67
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      I fixed the issue with DiamonidCity-Previs. I saw another comment of yours saying to move it even lower, so that's what I did and everything is working. I can easily say I got a 30-40fps boost just from this patch.

      (FYI - for anyone else using the mod, place this at the low end/bottom of your PRP/PreVis patches)
    4. Exoclyps
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      Diamond City Ambience would be my recommendation. Only thing I've really tried.

      Glad you sorted out the PreVis stuff :)
  7. TheFlorentino
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    Hey !
    My game crash after 2 sec in the main menu ...
    Do you know by any chance what am i doing wrong ?
    I have all the DLCs, and the others mod requirement, except the extended dialogue, coz its not updated yet ...
    1. Exoclyps
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      That'd be why you crash. Which means currently this mod cannot be used on NG.
    2. TheFlorentino
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      Ok ty so much ! I'll just have to wait ! Have a nice day
  8. BriskPandora35
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    Hello,

    Thank you for making this mod. For the most part it's working perfectly. The only issue I'm running into is that the stairs leading up to the Red Seat District are invisible when I walk up the stairs (to the entrance of the Red Seat District), but visible when I walk down them (away from the entrance to the Red Seat District). I'm assuming it's just a mesh issue, however, I don't have anything near the stairs that wouldn't be compatible with this mod. AKA the only mods I have for Diamond City are the ones listed for this mod to work. Could a potential fix for this be to just download the "updated meshes" optional file in the Diamond City Expansion - EXOPatch mod?
    1. Exoclyps
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      That sounds like a PreVis issue. Will double-check when I get home, but in the meanwhile try load DiamondCity-PreVis.esp lower and see if that helps.
    2. BriskPandora35
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      Yeah, so, I'm like 90% sure it's a PreVis issue. I ended up deleting the ExoPatch for Diamond City and some of the flickering stopped. Mainly the flickering that I was noticing originally, like the stairs to the Red Seat District and some other flickering that was occurring (the fences around the Green Monster where ppl sleep and the shelves in the stores in the center of town).

      Now, however, I'm noticing flickering on the other side of Diamond City. As I was walking from the Green Monster (where the residents sleep outside) to the water store/radio building I started noticing flickering basically all over the east side of the city. It was Mainly the background stuff like the big stadium lights and buildings up in the nose bleed sections. But there were other meshes flickering like pipes running along above the walk-ways, signs like the radio sign on top of the radio building, etc. I think I'm now just going to try and mess with all these patches and see what ones end up working. Basically, I guess just downloading every one individually and seeing how it works. Or I might just end up removing some of the other Diamond City expansions, like the sheriff's department or something.

      From what I've seen in the Diamond City Expansion Posts category a ton of other people seem to be dealing with similar issues as well. One solution that's helped some people is to just put the Diamond City Expansion at the end of the load order. But I tried that to no avail. If you have any opinions or ideas that you think could help me out I would definitely appreciate it.
    3. Exoclyps
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      Double-checked on my end no issues.

      So I repeat myself. Load DiamondCity-PreVis.esp lower. It's the file you want to put at the bottom to fix things like this.
  9. litlesmall
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    Nice work just Wish i could have this 4estGimp - Diamond City Outskirts Edit at Fallout 4 Nexus - Mods and community (nexusmods.com) compatible. Would complete the collection. CSEP Presents Loaded Bases - Quest Mod uses same entrance door. 
    1. Exoclyps
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      Outskirts should be compatible I think. This doesn't touch the outside at all.
      CSEP mod has more than one door outside the DC Security one? (Which is moved in the patch)
      I played the mod but totally don't remember a door just outside DC.
    2. litlesmall
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      Sorry, I meant Inside the DC security office. The entrance that CSEP uses for its cell is the same door Outskirts uses to access its interior. 
    3. Exoclyps
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      I did move the door though. Or you mean the place I put the door conflicts with Outskirts?
    4. litlesmall
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      Yes. Check these Screenshots out. And is the Power Armor suppose to be gone with your patch? I also have a screenshot if that.
    5. Exoclyps
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      Ah. Looks like it'd have to be patched then to be used with that mod. Still prefer using that spot over having the door inside the toilet.
  10. Yugaa
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    Is it possible to run this mod without loaded bases? I don't use that quest mod in my load order and don't really want to add more mods I have no interest in playing.
    1. Exoclyps
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      You'd have to grab 3.0.5 from Old Files.
      More information can be found on the various versions in the Article.
  11. CorleoneM
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    Should I load DiamondCity-PreVis.esp after DCGuard_Overhaull-3DNPC_FO4Settler? Checking xEdit they have multiple conflicts.
    1. Exoclyps
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      It should. The latter have a bunch of "vanilla entries" which you want DiamondCity-PreVis.esp to overwrite.
  12. Coltman1000
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    I'm getting alot of flickering/missing textures by the front of diamond city by the preachers house. Are there any mods that conflict with this one?
    1. Exoclyps
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      You mean outside Diamond City? This mod does not do PreCombines for that.

      What's most likely happening is that you have PRP or similar and loading "StoryWealthLocation-DiamondCity.esp" after it. This plugin should load higher. Just need the DiamondCity-PreVis.esp plugin to load at the bottom.
    2. Coltman1000
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      Hi Thanks you are correct but now I'm now crashing while entering the security office https://pastebin.com/YpR3zjig Thanks again!
    3. Exoclyps
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      If you got both Main Mod and ELFX Patch at 3.3.2, that shouldn't happen.

      Also, already got a take of this included in the mod itself:
      [FE: 2D] VanillaSecurity - DCGuard_Overhaul.esp
      So no need to add that.
    4. SumSummer
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      I'm taking time to comment because I had the same issue with flickering textures/disappearing upclose in Diamond City and went through the comments to have a look.

      I'm not sure what causes the issue, all the mods linked to this one are loaded prior, yet I still had flickering textures. I ended up moving this mod to the very bottom of my load order, and I no longer have flickering textures. I got over 200 plugins so figuring out which one was responsible of the flickering would take me forever, but at least loading this mod last seems to fix it for me, give it a try !