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105 comments

  1. nopse
    nopse
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    In my game the settler count for Hangman's alley is wrong, SS2SMT displays 4, and SS2 shows 9. The SS2 data structures seem to be ok, if I call my settlers with the town gavel, all 9 settlers appear near me. I tried  the numerous refresh functions in SS2 and SS2SMT to get the numbers in sync again, with no success, even making a clean save and reinstalling SS2SMT didn't help. @breakfix wrote this might have to do with diseases. A lot of my settlers were incapacitated, laying on the ground and doing nothing. I cannot cure my settlers, they have unknown disease, but I switched incapication off (maybe I switch on instead that diseases can kill, to keep the difficulty level), but this also didn't help. But I don't believe this has to do with diseases, because when I was in Hangman's alley a new settler arrived, and he also wasn't counted by SS2SMT
    1. breakfix
      breakfix
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      I posted a comment about this on 20 August 2024, 7:31AM.  SMT incorrect settler count if vigor rating is 0%.  Diseases can be applied to new settlers when they spawn.  Work through the Nightingale plot lines to get the updated Vit-o-Matic so you can see settler vigor ratings.  The SS2 alternate cure will remove all diseases even if they have not been researched.  I'm really looking forward to the next update to fix a few of these outstanding issues.  This is my most used mod!
  2. WasteLandCaravaner
    WasteLandCaravaner
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    so im currently over producing in my one settlement so should i use Sim Settlements 2 Excess Resource Manager or Sim Settlements 2 Settlement Management Terminal
    1. cbrgamer3
      cbrgamer3
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      If you can wait a couple of days, you can use the updated Management Terminal which allows you to halt production of selected resources (and throw things out, making excess resource manager totally redundant)
      If you can't wait, use the excess resource manager for the moment
  3. twalsh
    twalsh
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    Can this mod be used with a controller?  When I open the UI, i get the screen that says I have no mayor and cannot click or move anywhere.
    1. cbrgamer3
      cbrgamer3
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      I've never played with a controller myself, but I can't see why not. It just uses the regular terminal interface.
      I'm not sure what you mean by the screen that says you have no mayor - this mod never checks or references whether or not you have a mayor.
    2. twalsh
      twalsh
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      Sorry, I'm an idiot.  Confused this with SS2 Settlers UI, which i downloaded at the same time.  This mod is working well for me.  Thanks for getting back to me.
  4. breakfix
    breakfix
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    SMT incorrect settler count if vigor rating is 0%.  Was in Hangman's Alley and went into Citizen Statistics which showed 4 settlers.  Workshop mode showed 5.  I did a manual count and found 5, but one of them had a vigor rating of 0%.  Used the SS2 Medical Treatment option to cure them, then went back to SMT which now correctly reported 5 settlers.

    I've noticed settler count deltas in other settlements as well that I'm assuming is the same issue.
  5. Skywise001
    Skywise001
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    Im not entirely sure what Pra's plugin adds to the mod?
    1. cbrgamer3
      cbrgamer3
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      If you have Pra's "What's your name" mod, the plugin will give you an option (under advanced tools) to automatically rename settlers as the enter the settlement, effectively automating Pra's mod. By itself, Pra's mod requires you to manually go up to settlers to rename them (at least it did when I released the mod - he may have updated it by now)
    2. Skywise001
      Skywise001
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      O.O  That is awesome.  Now I got to try this :D

      Oh I should of told you earlier.  The SS2 levels were adding in a copy of vanilla beds In Bunker hill one matress had 12 more in it. 
    3. cbrgamer3
      cbrgamer3
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      Why do I need to know about the Bunker hill beds? I'm not sure how that is related to this mod.
    4. Skywise001
      Skywise001
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      Explains why your terminal was showing crazy bed counts sometimes. At least a reason.
    5. cbrgamer3
      cbrgamer3
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      Right. I'm not as familiar with bunker hill ROTC plan.
      That would definitely explain that. When that happens, I usually just enable Place Everywhere's option to select more objects and scrap them all.
  6. breakfix
    breakfix
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    Please update the mod description to list of all the possible letter combinations used to identify various stats for each settler.  

    Example: [HJpTi  or [HJpL 
    1. cbrgamer3
      cbrgamer3
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      Already on it - I've been creating a manual to go with the new update. I should be done with both shortly.
      Here's the info from the manual : 

      Each settler has 5 characters at the start indicating the status of home, work and recreation.
      The first character indicates home : (-) nothing, (b) bed only, (H) residential plot
      The next two characters indicate work : (-) nothing, (w) workshop object, (J) plot
      For J, the next character will indicate which SPECIAL stat enhances that job. (-) indicates no stat enhances it.
      The last two characters indicate recreation : (-) nothing, (T) training, (L) happiness recreation
      For T, the next character will indicate which SPECIAL stat they are being trained in, otherwise it will be (-)
      The 3rd and 5th characters can be used to see if settlers are training a stat that enhances their job.
  7. jonkenneth
    jonkenneth
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    .
  8. EMF
    EMF
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    cbrgamer3, this and PRA's "What's Your Name" seem to have an interesting conflict.  If I go through the terminal to look at new arrivals before I've found them and queried their name, then they get permanently stuck as "Settler" and can no longer be renamed.  

    I can demonstrate if needed, or gather whatever logs you might need to figure out what's locking it.

    (In addition, every non-named settler seems to be tagged as male.)
    1. EMF
      EMF
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    2. cbrgamer3
      cbrgamer3
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      Hmmm. Interesting. I'll have to have a think about that one. Fortunately it's pretty easy to test on my own system.
    3. Clumz
      Clumz
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      Did you ever manage to figure this out? Just ran into it myself.
    4. cbrgamer3
      cbrgamer3
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      I think I've worked it out. There will be an update, hopefully soon. It's really just a question of whether Real Life will stop kicking my ass long enough so I can finish a few things ...
  9. Pellape
    Pellape
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    There are some Diseases that this tool cannot treat, that we need to treat manually, so I guess it should be time to update it for the latest SS2 Diseases? I know that the Molerat Disease cannot be cured with the terminal but I can cure it manually.

    1. cbrgamer3
      cbrgamer3
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      There will be an update soon, but all diseases can now be treated manually. At the moment, the terminal only treats diseases that have a known cure. The update will treat diseases using the new mechanic and will have the option to only treat diseases with known cures, or treat any disease (which costs more supplies)
  10. TheDivineHustle
    TheDivineHustle
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    Does this currently work with latest updates
    1. cbrgamer3
      cbrgamer3
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      No idea. I'm refraining from updating precisely because I don't want to risk having the mods I use broken.