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cbrgamer3

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cbrgamer3

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110 comments

  1. cbrgamer3
    cbrgamer3
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    I messed up my upload for KingGath, so the code additions I needed to his scripts for my update won't be in until the next patch. Sorry.
  2. Barddoc1992
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    Is there a manual or tutorial available somewhere? I'm not finding the terminal interface very intuitive. I received a warning that a plot was damaged somehow, but I can't for the life of me figure out which plot--and I don't have that many (I've just completed the SS2 intro stuff at Sanctuary with Jake). I'd like to make good use of what sounds like a great tool, but I can't figure out what the codes mean.
    1. cbrgamer3
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      I do have a manual ready to go, but it is for the next version, which I can't release until KG releases the next SS2 patch because my next version relies on some code he allowed me to add to SS2.

      In the meantime, how did you get the warning? Was it through the terminal or something else? The only thing I can think of is if an ASAM was damaged by weapons fire and needed repairing, but I don't think the terminal would detect and report on that anyway (and even that doesn't stop the plot from functioning properly).
  3. breakfix
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    Does anyone know if this mod is still being supported?  There's been no author activity in the last 5 months after posting that they would be uploading an update in a couple of days.
    1. cbrgamer3
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      It is. The update is ready to go and has a bunch of new features. But it relies on some code KingGath let me put into his scripts, which I didn't get into the scripts in time for the last update, so I have to wait for the next one to come up before I release.
      The reason it's taken so long is I'd be ready to release, then find a bug, but real life was hectic, so it took ages to fix the bug. But I've been play testing it for over a month now and I'm pretty happy with it. Just waiting for the SS2 update (I have even written a manual for it).
  4. nopse
    nopse
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    In my game the settler count for Hangman's alley is wrong, SS2SMT displays 4, and SS2 shows 9. The SS2 data structures seem to be ok, if I call my settlers with the town gavel, all 9 settlers appear near me. I tried  the numerous refresh functions in SS2 and SS2SMT to get the numbers in sync again, with no success, even making a clean save and reinstalling SS2SMT didn't help. @breakfix wrote this might have to do with diseases. A lot of my settlers were incapacitated, laying on the ground and doing nothing. I cannot cure my settlers, they have unknown disease, but I switched incapication off (maybe I switch on instead that diseases can kill, to keep the difficulty level), but this also didn't help. But I don't believe this has to do with diseases, because when I was in Hangman's alley a new settler arrived, and he also wasn't counted by SS2SMT
    1. breakfix
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      I posted a comment about this on 20 August 2024, 7:31AM.  SMT incorrect settler count if vigor rating is 0%.  Diseases can be applied to new settlers when they spawn.  Work through the Nightingale plot lines to get the updated Vit-o-Matic so you can see settler vigor ratings.  The SS2 alternate cure will remove all diseases even if they have not been researched.  I'm really looking forward to the next update to fix a few of these outstanding issues.  This is my most used mod!
  5. WasteLandCaravaner
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    so im currently over producing in my one settlement so should i use Sim Settlements 2 Excess Resource Manager or Sim Settlements 2 Settlement Management Terminal
    1. cbrgamer3
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      If you can wait a couple of days, you can use the updated Management Terminal which allows you to halt production of selected resources (and throw things out, making excess resource manager totally redundant)
      If you can't wait, use the excess resource manager for the moment
  6. twalsh
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    Can this mod be used with a controller?  When I open the UI, i get the screen that says I have no mayor and cannot click or move anywhere.
    1. cbrgamer3
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      I've never played with a controller myself, but I can't see why not. It just uses the regular terminal interface.
      I'm not sure what you mean by the screen that says you have no mayor - this mod never checks or references whether or not you have a mayor.
    2. twalsh
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      Sorry, I'm an idiot.  Confused this with SS2 Settlers UI, which i downloaded at the same time.  This mod is working well for me.  Thanks for getting back to me.
  7. breakfix
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    SMT incorrect settler count if vigor rating is 0%.  Was in Hangman's Alley and went into Citizen Statistics which showed 4 settlers.  Workshop mode showed 5.  I did a manual count and found 5, but one of them had a vigor rating of 0%.  Used the SS2 Medical Treatment option to cure them, then went back to SMT which now correctly reported 5 settlers.

    I've noticed settler count deltas in other settlements as well that I'm assuming is the same issue.
  8. Skywise001
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    Im not entirely sure what Pra's plugin adds to the mod?
    1. cbrgamer3
      cbrgamer3
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      If you have Pra's "What's your name" mod, the plugin will give you an option (under advanced tools) to automatically rename settlers as the enter the settlement, effectively automating Pra's mod. By itself, Pra's mod requires you to manually go up to settlers to rename them (at least it did when I released the mod - he may have updated it by now)
    2. Skywise001
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      O.O  That is awesome.  Now I got to try this :D

      Oh I should of told you earlier.  The SS2 levels were adding in a copy of vanilla beds In Bunker hill one matress had 12 more in it. 
    3. cbrgamer3
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      Why do I need to know about the Bunker hill beds? I'm not sure how that is related to this mod.
    4. Skywise001
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      Explains why your terminal was showing crazy bed counts sometimes. At least a reason.
    5. cbrgamer3
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      Right. I'm not as familiar with bunker hill ROTC plan.
      That would definitely explain that. When that happens, I usually just enable Place Everywhere's option to select more objects and scrap them all.
  9. breakfix
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    Please update the mod description to list of all the possible letter combinations used to identify various stats for each settler.  

    Example: [HJpTi  or [HJpL 
    1. cbrgamer3
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      Already on it - I've been creating a manual to go with the new update. I should be done with both shortly.
      Here's the info from the manual : 

      Each settler has 5 characters at the start indicating the status of home, work and recreation.
      The first character indicates home : (-) nothing, (b) bed only, (H) residential plot
      The next two characters indicate work : (-) nothing, (w) workshop object, (J) plot
      For J, the next character will indicate which SPECIAL stat enhances that job. (-) indicates no stat enhances it.
      The last two characters indicate recreation : (-) nothing, (T) training, (L) happiness recreation
      For T, the next character will indicate which SPECIAL stat they are being trained in, otherwise it will be (-)
      The 3rd and 5th characters can be used to see if settlers are training a stat that enhances their job.
  10. jonkenneth
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    .