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pentapox

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pentapox

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22 comments

  1. deleted192911618
    deleted192911618
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    This is awful.
    Ferals are still Human and thus only capable of making noises Humans can make. They've just gone mad with time and radiation.
    I'd pull this off the site.
    1. pentapox
      pentapox
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      I really dont care dude this was like, my second mod. If you don't like it don't download it otherwise jog on.
    2. deleted192911618
      deleted192911618
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      Well, you wasted your time.
    3. KaVaKaZi
      KaVaKaZi
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      • 9 kudos
      Wauw you must be very liked as a person and have a lot of friends. What an absolute HORRIBLE personality you have. Disgusting.
  2. RedSarge
    RedSarge
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    What's that UI mod you're using? And pitch black covered Ghouls?
    1. pentapox
      pentapox
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      FallHUD starfield inspired preset and i dunno what iii used for the ghouls it's been a year
  3. Oynlen
    Oynlen
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    hmm i wonder how it will go with my MFG mod? I gave each race a set of attacks based on sound. Male, female and child. 

    i'll have to test this
    1. pentapox
      pentapox
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      Feel free to make patches if you need to!
  4. Makron8
    Makron8
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    Finally, no more gurgling noises like the swamps from Labyrinth...

    I'm using a F03/NV feral ghoul replacer, so this will be far more appropriate for them.
  5. BlazeStryker
    BlazeStryker
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    I'm not quite sure how you managed this but the update went into File Archive while the older file is still up top in Files tab.
    1. pentapox
      pentapox
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      The newest update doesn't work unfortunately. I converted it to .xwm and it no longer worked ingame. Might be an encoding thing but I haven't had time to toy with it as I'm working on another mod right now.
  6. drevviken
    drevviken
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    • 39 kudos
    Doesn't FGEP use its own sounds...? 

    Edit: so here's something I haven't seen before. I've got this mod installed atm and while the directories obviously are identical those files are in xvm and yours are in wav so MO2 doesn't overwrite. Which files will the game choose when there's no esp involved? Does xvm always have precedent? 
    1. pentapox
      pentapox
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      Next update will be xwm format but I can't imagine they'll be incompatible in any different way than usual. 
  7. BlazeStryker
    BlazeStryker
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    Just a note; I did indeed install this just a bit ago, months after Horrorghouls. Lacking a plugin, that's about all the "after" possible...
    1. pentapox
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      Yeah I see no reason to add an ESP or ESL. Like I suppose it helps with load orders but reasonably speaking if a mod isn't BSA packed this mod will overwrite anything above it in MO2 that touches similar files. 
  8. lefttounge
    lefttounge
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    BOY is this a spooker!

    I love these! I use the Resident evil zombie mod, but lol that mod sadly makes the zombies sound constipated, which isn't exactly scary, and would love using this groovy mod alongside that one to see if I cant give my fallout horror experience a good jolt
    1. pentapox
      pentapox
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      I'm glad you love it!
    2. lefttounge
      lefttounge
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      I love it bud! It is indeed a groovy mod, and just as scary as advertised---and you're almost there, the sound could be a bit louder, as the audio is a bit low.
    3. pentapox
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      I'll release an amplified version and a quieter version later :) 
    4. lefttounge
      lefttounge
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      Groovy!
    5. BlazeStryker
      BlazeStryker
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      Lovely work! (I also love Crunch, it works beautifully)

      The fact this will party well with Horrorghouls makes me very, very happy.

      Just a thought as an addendum; given how food-obsessed they are and the sheer amount of calories they burn, shouldn't hunger/food noises be around Super Mutants and Mutant Hounds?
    6. pentapox
      pentapox
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      Idk what u mean by hunger/food noises tbh