This is awful. Ferals are still Human and thus only capable of making noises Humans can make. They've just gone mad with time and radiation. I'd pull this off the site.
The newest update doesn't work unfortunately. I converted it to .xwm and it no longer worked ingame. Might be an encoding thing but I haven't had time to toy with it as I'm working on another mod right now.
Edit: so here's something I haven't seen before. I've got this mod installed atm and while the directories obviously are identical those files are in xvm and yours are in wav so MO2 doesn't overwrite. Which files will the game choose when there's no esp involved? Does xvm always have precedent?
Yeah I see no reason to add an ESP or ESL. Like I suppose it helps with load orders but reasonably speaking if a mod isn't BSA packed this mod will overwrite anything above it in MO2 that touches similar files.
I love these! I use the Resident evil zombie mod, but lol that mod sadly makes the zombies sound constipated, which isn't exactly scary, and would love using this groovy mod alongside that one to see if I cant give my fallout horror experience a good jolt
I love it bud! It is indeed a groovy mod, and just as scary as advertised---and you're almost there, the sound could be a bit louder, as the audio is a bit low.
Lovely work! (I also love Crunch, it works beautifully)
The fact this will party well with Horrorghouls makes me very, very happy.
Just a thought as an addendum; given how food-obsessed they are and the sheer amount of calories they burn, shouldn't hunger/food noises be around Super Mutants and Mutant Hounds?
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Ferals are still Human and thus only capable of making noises Humans can make. They've just gone mad with time and radiation.
I'd pull this off the site.
i'll have to test this
I'm using a F03/NV feral ghoul replacer, so this will be far more appropriate for them.
Edit: so here's something I haven't seen before. I've got this mod installed atm and while the directories obviously are identical those files are in xvm and yours are in wav so MO2 doesn't overwrite. Which files will the game choose when there's no esp involved? Does xvm always have precedent?
I love these! I use the Resident evil zombie mod, but lol that mod sadly makes the zombies sound constipated, which isn't exactly scary, and would love using this groovy mod alongside that one to see if I cant give my fallout horror experience a good jolt
The fact this will party well with Horrorghouls makes me very, very happy.
Just a thought as an addendum; given how food-obsessed they are and the sheer amount of calories they burn, shouldn't hunger/food noises be around Super Mutants and Mutant Hounds?