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StiffyWoods

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StiffyWoods

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54 comments

  1. StiffyWoods
    StiffyWoods
    • supporter
    • 94 kudos
    Sticky
    Please report any bugs! Thank you.
  2. StiffyWoods
    StiffyWoods
    • supporter
    • 94 kudos
    Locked
    Sticky
    New, less random/fading trailer uploaded.
  3. cubbyman1
    cubbyman1
    • member
    • 29 kudos
    the description was a confusing read, does this raider spawn as both a male and a female at times? i have only ever seen a man as the morning raider, so this is why i'm confused why you keep using the phrases they and their when your talking about the one raider guy.

    sorry, maybe i'm just being a bit too much of a grammar Nazi lol, it's just kind of frustrating to read.
    1. Farazon1234
      Farazon1234
      • supporter
      • 53 kudos
      Because you could get either one, randomly or based on your sex.  
  4. Fearagorn
    Fearagorn
    • supporter
    • 3 kudos
    I am playing the Mod collection A StoryWealth. Thank you for this mod. It was amazing to encounter another human being who isn't an enemy. Everything and everyone is hostile and want to kill you...such a boring game. This gave life to it.
    I followed him, wondering if he would do anything else. I walked around down to grey garden with him. I think he is just pathing around now... Walking to steam off. lol I'll leave him alone. Hopefully he wont be dead next time i see him!
    1. Farazon1234
      Farazon1234
      • supporter
      • 53 kudos
      I agree I get tired of everything you see wants to kill you. Most creatures don't bother people unless you get to close. Very few are seek and destroy. 
  5. Salzber
    Salzber
    • member
    • 5 kudos
    The Gunners at the house respawn.
  6. zachpack13
    zachpack13
    • member
    • 0 kudos
    I wish you could recruit Ember as a companion. Other than that an excellent short mod.
  7. SaturnRoss
    SaturnRoss
    • member
    • 2 kudos
    I adore this mod. The game has some interesting random encounters, so it's nice to see one of the encounters that always happens touched up! It's nice to see a Raider that we aren't forced to attack on sight, and this mod adds a lot of life into the encounter.

    However, I feel Ember's voice acting is much *too* monotone. I found it way harder to immerse myself in her version of the scene, especially since nowadays AIs have come and gone with this kind of voice. The voice acting wasn't bad, just needed better direction- I like the idea of a more somber take on the scene, and maybe the voice actress would be alright with having another take?
  8. TrickyTrack00
    TrickyTrack00
    • supporter
    • 81 kudos
    2023 review:
    Very unusual side event which works great in order to bring more "life" into the Commonwealth.
    Even though, as originally stated by creator, it is a rather short experience, it works great as an additional content while travelling within familiar landscape. 
    Player character is only a "viewer" of another story from the post-apocalyptic Wasteland and it's nice to see more proper narrative with raiders, rather than another mindless and violent bandits which you've killed 1000 times already.
    Excellent small addition and bug-free narrative project.
    Endorsement from me.
  9. hollowjester
    hollowjester
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    • 0 kudos
    That actually sounds pretty interesting. I'll give it a shot, shame if you help them they don't become a companion 
    1. DitzyDez666
      DitzyDez666
      • member
      • 25 kudos
      What if instead of a Companion they become a Gun For Hire recruit? lol That would be quite something
  10. DitzyDez666
    DitzyDez666
    • member
    • 25 kudos
    Wow I loved the old mod and OMG yes! Thank u so much! I knew u could pull off even more! You're amazing, thank u
  11. kahrnivor
    kahrnivor
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    • 16 kudos
    Where does the raider go after the scene ends?
  12. Jakaya
    Jakaya
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    • 0 kudos
    Hi Stiffy,

    Sorry if this seems like a silly question. I noted in a previous comment that you mentioned editing vanilla records. Could you just confirm for me that Previs and Precombine are still intact with this mod?

    I'm very performance focused and use PRP so I'm very wary, Other than that amazing looking mod and a much needed extension to a non event in vanilla hoping to add this as a permanent edition.
    1. StiffyWoods
      StiffyWoods
      • supporter
      • 94 kudos
      The only vanilla modifications that were done is disabling objects to hide them from view. Nothing has been deleted or moved.
    2. Exoclyps
      Exoclyps
      • premium
      • 740 kudos
      Disabling objects has the same effect as deleting or moving them as far as PreVis/PreCombines are concerned.