Out of the blue, I've updated this with something I made a year ago that restores the original plan that radstorms would deal more rads per second the closer you are to the Crater of Atom. It's not much, like, at all, because I kept Bethesda's numbers. I might up them a bit, but for now I figured I'd leave them as they were.
The fog is extremely pervasive, despite its low rads, so it adds up overtime from what I recall. I don't think there's much need to make it more deadly.
Can I recommend an LETHAL glowing sea mod where the glowing sea produces 200 rads a second? Requiring 1,000 rad resistance at all times? The glowing sea is supposed to be inhospitable to non rad resistant beings, and increasing it to 200 rads would definitely lore-proof the glowing sea.
There are 3 different spells. Are these 3 different weathers? If I change the values of these will the radiaton have different power depending on the weather? I am editing it with FO4Edit.
well in fallout 76 the nuke has just gone off so radioactive material has just started to decay in fallout 4 more that 210 years have passed, so the material has decayed, not fully but to a degree so the radiation would of course be lower than fallout 76.
my suggestion is that you should implement at least three settings 30rad/s high radiation dosage for more hardcore player. 20rad/s still high but more balanced. 10rad/s for wimps who are scared of a little Atom's Glow.
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The glowing sea is supposed to be inhospitable to non rad resistant beings, and increasing it to 200 rads would definitely lore-proof the glowing sea.
If I change the values of these will the radiaton have different power depending on the weather?
I am editing it with FO4Edit.
my suggestion is that you should implement at least three settings
30rad/s high radiation dosage for more hardcore player.
20rad/s still high but more balanced.
10rad/s for wimps who are scared of a little Atom's Glow.