Do you use TR? The FN 502 TR patches definitely work. If not you may have other mods editing TR's behaviour. If you have it, Sprint Reload might be the cause of that as some of us have noticed the TR patch for that doesn't seem to work.
Edit: Multiple runs enabling/disabling the patch with Tacitcal Reload Framework installed, and I can't get the tactical reload to work, nor first person reloading to manually work at all with the patch (it still does the mag-flinging reload if I empty the mag). If I disable the patch, I at least get my manual reloads back.
Do happen to have see-through scopes in your load order as well? Cause in my case I couldn't reload any TR weapons until I went into the STS holotape and enabled the TR patch.
@Laxydane & anyone with tactical reloads issues. It's due to your modlist/order and not a result of this mod. I can't really help you other than to tell you to make sure you have TR set up properly with whatever other mods affect that mod.
@Ardent117 alright, got it working. There is now a clear difference in reloads.
For anyone with this issue AND using See Through Scopes:
1. I switched to Tactical Reload Framework Manual Reload 2. Install and activate the Tactical Reload patch for the 502 (or any other weapon, I tested it with Subleader100's SCAR-H as well). 3. Tagged 3dscopes.esp plugin under Late Fixes & Changes to force Vortex to load it later than Tactical Reload 4. First-person tactical reloads are back and you can manually reload instead of emptying the mag. For example, firing a shot with Ardent's 502 and then reloading results in the quick mag change (holding the second mag as you pull out the old one), but emptying the mag results in the sideways mag fling as you pull out the new one.
I know it's mad late but i gotta know cause i can't figure it out but what gloves and nails were you using in the showcase video. it's driving me crazy man please
Von Oberst AD, die Pistole ist sehr gut im Moment noch, da ich erst beim Anfang d. Spieles bin, takt. Reload braucht man nicht, ohnehin gibt es nur Ärger beim Nachladen bei allen Waffen, absolut unrealistisch und absolut sinnloses Mod das T. Reload. Man löscht einfach Reloadreserve im Creation Kit, und das Bug ist gelöscht. Warum macht Ihr es überhaupt von den/Euren Waffen abhängig ? Schau mal ich war Berufssoldat bei d. NVA wir hatten noch die letzte AK 74, die neueste der UdSSR ich konnte nach 4-5 Schuss einfach nachladen, bei Euch funktioniert es nicht, warum nicht ? Erst bei leerem Magazin. Unfassbar !. Aber Deine Pistole ist dennoch hervorragend ! mit allem, Sound, Handhabung, alles 100 %. Top. Und WICHTIG !! mach weiter schöne !! und hervorragende !! Pistolen aber OHNE !!!! T. Reload, funktioniert auch ohne !!!
Deine Pistole funktioniert hervorragend OHNE T. Realod.
there's no bug with tactical reload if you install your mods correctly. the issue is with your load order/mods. tactical reloads are an accurate mechanic that is used in modern games and should have been in fo4. I will always use tactical reload for my mods if applicable to the gun. it's not my responsibility if your load order doesn't work.
I'd try to download and install via Vortex, vortex installs the mod without seen problem. But when I try to launch the game, its crushes with no reason. I did remove it for manual install, download it manually from here, open the archive and try extract files for checking them in case of any file structure fault. Alas cant extract files, beceuse Winrar gives the error that Archive is corrupted or broken. It may be the Nexus' end but still, archive is broken. Would be good to update archive with a fresh maked one or an alternative download location.
Yep, found this too.......archive is busted somehow! I open up the .zip and there are the three files but when I drag them out to a folder "unspecified error".
Tried the older version FN 502-64056-V1-01-1663497060....files extract just fine.
Maybe Ardent can re-compact the three files again in a new archive?
Fantastic mod Ardent. The looks, feel and sounds are great. Never thought I would put a 22lr in my game, but this is nice. Ammo choices and that quick mag change puts a smile on my face every time. Thank you.
264 comments
EDIT: Nevermind, disabled the tactical reload patch and it ended up working again
For anyone with this issue AND using See Through Scopes:
1. I switched to Tactical Reload Framework Manual Reload
2. Install and activate the Tactical Reload patch for the 502 (or any other weapon, I tested it with Subleader100's SCAR-H as well).
3. Tagged 3dscopes.esp plugin under Late Fixes & Changes to force Vortex to load it later than Tactical Reload
4. First-person tactical reloads are back and you can manually reload instead of emptying the mag. For example, firing a shot with Ardent's 502 and then reloading results in the quick mag change (holding the second mag as you pull out the old one), but emptying the mag results in the sideways mag fling as you pull out the new one.
die Pistole ist sehr gut im Moment noch, da ich erst beim Anfang d. Spieles bin, takt. Reload braucht man nicht, ohnehin gibt es nur Ärger beim Nachladen bei allen Waffen, absolut unrealistisch und absolut sinnloses Mod das T. Reload. Man löscht einfach Reloadreserve im Creation Kit,
und das Bug ist gelöscht. Warum macht Ihr es überhaupt von den/Euren Waffen abhängig ? Schau mal ich war Berufssoldat bei d. NVA wir hatten noch die letzte AK 74, die neueste der UdSSR ich konnte nach 4-5 Schuss einfach nachladen, bei Euch funktioniert es nicht, warum nicht ? Erst bei leerem Magazin. Unfassbar !.
Aber Deine Pistole ist dennoch hervorragend ! mit allem, Sound, Handhabung, alles 100 %.
Top.
Und WICHTIG !! mach weiter schöne !! und hervorragende !! Pistolen aber OHNE !!!! T. Reload, funktioniert auch ohne !!!
Deine Pistole funktioniert hervorragend OHNE T. Realod.
Von Oberst AD am 10.06. 2024
tactical reloads are an accurate mechanic that is used in modern games and should have been in fo4.
I will always use tactical reload for my mods if applicable to the gun.
it's not my responsibility if your load order doesn't work.
:)
I open up the .zip and there are the three files but when I drag them out to a folder "unspecified error".
Tried the older version FN 502-64056-V1-01-1663497060....files extract just fine.
Maybe Ardent can re-compact the three files again in a new archive?
The 502 is a 45.acp.
my older fnx45 mod is gun that's in.45 acp