This looks amazing but I'm pretty sure these textures will affect many other parts of the game world causing it to look out of place, can you confirm that if only affects vault 111 ?...
Looks cool as hell, but i think the only issue people are taking with that aspect is that certain railings, walls and such will have the retexture, but not all things. So, suddenly, there are pristine boxes next to a mossy, overgrown chair in the same dungeons and vaults outside of V111. But i can definitely see coming back to this when its more fleshed out. And it looks great for atmosphere.
Great! And i hope my comment didn't come off as entitlement. DL and tracking development of this project for sure. Thanks for sharing your work.
Also wondering if you will expand this to exterior as well? Of course not every single texture, but this is the type of "overgrown" mod i would run. Barren, but rotten has it's own feel to it :)
Are you running PRP, and making sure it loads after any mod altering V111? If so, you have a problem, but if not: https://www.nexusmods.com/fallout4/mods/46403
Oh no the deal breaker isnt for this mod I'll still download this awesome mod, it's just that I do wish I could fix my flicker without needing that other mod---that mod needs USLEEP
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But it looks like it overwrites a lot of vanilla textures that appear outside vault 111.
Also wondering if you will expand this to exterior as well? Of course not every single texture, but this is the type of "overgrown" mod i would run. Barren, but rotten has it's own feel to it :)
Unofficial Fallout 4 Patch
^This is a deal breaker for me.
I'll still download this awesome mod, it's just that I do wish I could fix my flicker without needing that other mod---that mod needs USLEEP
I just thought this might fix the bug too