This page was last updated on 13 December 2022, 10:30AM
Changelogs
Version 3.2
Unowned settlements will no longer notify the player when attacked.
Fixed math for attack types that display no objective - In vanilla their attackStrength is set to 5 if resolved offscreen. The calculation now takes account of this.
Updated BSD_StringScript to include enemy types as well (for translators).
Version 3.1
Fixed a small logic error that stopped the result being recalculated after the first MCM change.