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  1. StiffyWoods
    StiffyWoods
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    Sticky
    Update notes 9/18/22 :

    - Adjusted walk speed in final scene to be faster.

    - Tweaked interior Navmesh. Specifically the corner in the dirt hallway.

    Side note: There is a bug that causes the assistant and Gorski's door to not load occasionally, usually after loading a save twice after entering the root cellar. Save outside of the root cellar before entering. If you enter and the assistant is not there close the game and reload the save outside. This is some weird game bug and not an issue with the mod itself. I have tried many fixes and nothing works, but for some reason closing the game and reloading does.
  2. StiffyWoods
    StiffyWoods
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    Be sure to report any bugs and possible mod conflicts. Thank you.
    1. Noj222
      Noj222
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      Found a slight mod conflict with Children of Skaro - Daleks in the Commonwealth: https://www.nexusmods.com/fallout4/mods/60493
      This mod also places a Dalek in the bunker thats aggro to Gorski killing him rather fast. 
    2. StiffyWoods
      StiffyWoods
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      I guess a compatibility patch that disables the Dalek NPC inside the cabin could be made.
    3. Noj222
      Noj222
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      I had just disabled it to finish the quest, was quite fun. Keep up these!
    4. StiffyWoods
      StiffyWoods
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      Thank you for the kind words!
    5. JoIt1
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      I have a bug where Wayne just stands in front of the desk and does not talk. I had talked to him once without a core, came back with one, and he would no longer talk. I attacked him and reloaded, recycleactor, kill and resurrect, just plain waited a while and came back, reinstalled, I haven't found a fix yet. 
    6. StiffyWoods
      StiffyWoods
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      New update should fix it.
    7. JoIt1
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      The bug is still there, but I found a fix and maybe the cause. I uninstalled the mod and made a save outside the cabin, reinstalled and entered. This reset the mod, and at first I thought it didn't work, but I had to close and re-open the door then he walked forward and I could talk. I think something bugged out and it thought I needed to open the door for him to "activate" again. 
    8. wakasakirock
      wakasakirock
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      Confirming the same bug where Wayne just stands in front of the desk and does not talk. I had talked to him once without a core, came back with one, and he would no longer talk.
      I reloaded the root cellar save, closed the door first, then opened, and he resumed talking as expected.
  3. FoxtrotTangoSierra
    FoxtrotTangoSierra
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    How does one start this quest? I've been playing A StoryWealth for a while and have yet to come across this. Thank you in advance. 
    1. VilLynne
      VilLynne
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      +1
      I haven't gotten to this yet, although I hope it starts by speaking with Gorski or "assistant".
    2. Exoclyps
      Exoclyps
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      Head over and it should just start.
    3. Charvelx04
      Charvelx04
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      I've had this installed for some time now... still don't know where or how to start.

      The Commonwealth is just too big to install a mod and the only hint anyone gives you is, "head on over".

      Okay... I'll head on over.
  4. LpoolGaz
    LpoolGaz
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    Wayne has nothing to say ?

    Reloaded 3 times ---
  5. Catnyss
    Catnyss
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    Little touch of immersion that is refreshing on new playthrough and definitly could have been in the main game.

    Fits perfectly (which is pretty uncommon for Fallout quest or new locations mods ...)
  6. drevviken
    drevviken
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    The plugin has duplicate FORM IDs and needs to be resaved in CK.
  7. gb75
    gb75
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    your minor encounter expansion mods are already present on bethesda.net, xbox version, but separately. Can I request permission to look for a modder to make an aio? thanks in advance for the reply
  8. Axxxxon
    Axxxxon
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    Sadly Gorski's Assistant does not spawn at all for me. Gorski himself is there (behind the locked door) and the dead molerat but no Assistant with the key.
    It might be an incompatibility with another mod, however I couldnt find any conflicts in FO4edit. I also tried deactivating Ghoul mods like FGEP and more Feral Ghouls and started a new game, without success.
    1. kahrnivor
      kahrnivor
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      Same here. Not sure what it is.
    2. sombraN
      sombraN
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      In my end it was so weird, i close the game and open and enter again. And the asistant was not there but the door was open and the quest continue without problems.

      Second time opening the game to see if its any different, the goul killed wayne, I guess because the door was open. And that also complete the quest.
    3. tenhats
      tenhats
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  9. DankTemplar
    DankTemplar
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    ESL has duplicate records, matters for LOD generation :(
  10. MelonGem
    MelonGem
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    Seems like a fun mod, but I couldn't for the life of me get it to work. Gorski's Assistant never spawns with the key and I can never progress through the quest since the door can only be opened with it.
    Also, a particular conflict seemingly unrelated to this is one with Zombie Walkers. For whatever reason that mod names Gorski's Assitant to Wayne Gorski instead.
  11. whiskeyjack9105
    whiskeyjack9105
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    Unfortunately this is not working for me.

    Gorski is spawning, but I cannot interact with him at all. No sign of his "assistant" either.

    I had previously entered this cell, so is that perhaps the issue?
  12. DPnavpoc
    DPnavpoc
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    Not sure how I missed your mods.  This one was a gem, thank you.