well I have searched high and low back and forth... I have found the FormID for the Acadia Faction.. 00000000 believe it or not, but NOWHERE is there any hint or trace of a faction FormID for Far Harbor Town... I guess they are called the 'Harbormen' but there is not a hint or sniff of evidence anywhere... the Atom are gone... in my game now... so I would like to make the Residents of Far Harbor ALLIES of Acadia of course... and for crying out loud :(
Kinda don't understand what this does since the real factions are: Brotherhood of steel, minuteman, railroad and institute for the corresponding endings, this is like trying to be friendly with the raiders faction or the mutant faction or is the aim of this mod so you can run about almost everywhere with out getting shot at? or is it to just reset the current alliance status?
You can finish the game with particular faction and then make remaining forces friendly. E.g. imagine that Institute replaced the Elder of BoS with synth, and hence BoS became friendly to the Institute. Makes life easier. I'm tired of shutting down vertibirds all the time.
I did this in my other savegame but can't remember how I did it. I progressed to Mass Fusion in the game and managed to stay allied to all factions, but I made all synths enemies (in the game world) except the ones in the Institute itself - any ideas how to do it?
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and for crying out loud :(
I did this in my other savegame but can't remember how I did it. I progressed to Mass Fusion in the game and managed to stay allied to all factions, but I made all synths enemies (in the game world) except the ones in the Institute itself - any ideas how to do it?