About this mod
You expected it to be a Combat Shotgun? Too bad, it's a Pump Shotgun!
- Requirements
- Permissions and credits
-
Translations
- Russian
- Mandarin
- Mirrors
- Changelogs
You expected it to be a Combat Shotgun? Too bad, it's a Pump Shotgun!
This thing is a kitbash of Combat-Shotgun into a Pump-Shotgun. Originally uses DOOMBASED Ithaca, it now uses WarDaddy's reanim, and Diacute's receiver.
Features:
> A rare alternative in between a Combat Shotgun and a Double-Barrel Shotgun.
> Injected into the Leveled List by an Injector, typically found at Gunners.
> Can be slam-fired
Legendaries:
> Annabelle - an optimized Pump-Shotgun sold by Arturo at Diamond City
> Double-Tap - a modified Pump-Shotgun sold by Deb at Bunker Hill
> Devil-Slugs - an incendiary Pump-Shotgun sold by KLE0 at Goodneighbor
Credits:
> WarDaddy - Winchester 1897 Anim
> Diacute - Receiver Mesh
Recommended Mods:
> Weapons Overhaul Redux
> Improvised 45mm Launcher - Pipe Grenade Rifle
> Salvaged Sentrybot Weapon: Microgun V3.0
> Standalone Missile Launcher: M84 Gustav
> Peppermill Crankgun
> Pump Shotgun
> Lurker Pistol
> Magnum Rifle
> Micro-Missile Launcher
> Tomislav
> Flame Rifle
> Thunder Gun
> Standalone Anti-Materiel Rifle
(I do not guarantee output, nor withhold content behind paywall. This is just for donation.)
Permissions
> Give Credits: Not all of these stuffs are mine alone, OpheliaNeoma's explosion recolors for one. Though it is something I asked of her, I do believe that proper credits are in order. Same applies to all authors that helped me.
> For Repackers: Yes, you can translate it, make a compressed-texture version, and/or upload it on another site. Note that I do update a lot, for fixes. I do not decry people for wanting an AIO package, but I would prefer that my mod be treated with respect and dignity, not just for me but for the sake of the Giants I stood over. There's a reason Dak USED to have open-perms with his mods -- do not take advantage of the community's good-will.
> For Borrowers: As in those who wants to bring the gun outside of Boston, if-you-know-what-i-mean. Don't asset flip.
I understand that this might be presumptuous of me, because I'm sure the quality of my weapon isn't up to par.
I don't judge you for borrowing mod guns, they are after all awesome, and I'm sure the monumental effort you have crafting a new land is something to aspire to -- lazily slapping mod weapons together however, isn't. I would prefer if the weapon is instead integrated with more thought and effort, than just a straight-up port and some tweaks that it looks more like an asset-flip than anything. I am well aware of the weakness of my mod, and as such I would prefer if some more polishing is applied for it to be put into your project, such as perhaps take out the ammo-switching system if the rest of the guns you're employing doesn't use that. Maybe give it better texture, or take out the unnecessary ones. But whatever you do, it shouldn't look lazy -- put more effort into it.