IMPORTANT NOTE ON PERMISSIONS: I have not given anyone permission to host this mod here or on any other site. Nor have I granted permission for people to create translations or alternate versions of this mod. Generally I would support translation efforts, but in this case the translation process would involve reworking all the images in the files, not just an making an esp replacer, because the primary content in the mod is in the map images, not the ESP.
If you are here to grab a copy of my ESP for a translation, please be aware I have not sanctioned these translations, and I consider them stolen work.
Also, considering recent events, I will not be giving anyone permissions to edit/rehost/repost/translate/etc this mod ever anywhere for any reason. I've had mods stolen in the past before, and I'm sick and tired of my hard work being taken by others.
I don't ask for donation points. I don't ask for endorsements. I ask for nothing except that you don't steal my work. Please just STOP.
ESL version has been added. You cannot switch mid-game, as the form ids are different between the ESP and ESL versions. This will result in breaking your save games, so if you've already started with ESP, keep the ESP version in your load order. If you have not yet started a new game, you can now download the BA2 files and ESL file.
Thanks Exoclyps for the help figuring out what to do to get it working. :)
Note if you are having issues with the ESL just use the regular ESP version. Also, if you are NOT having any problems with Version 1.1 then please do NOT update to 1.2. The update is for those experiencing issues with Bradberton's office.
does this still need the awkcr patch that was for 1.3? it's listed in lost awkcr fomod installer, but it doesn't recognize version 1.4, so the option to install the patch is greyed out.
I want to thank you for 2 things the first for making this mod I enjoy collecting items in Bethesda games and I don't use online guides because they are immersion breaking, and the pip-boy map mods don't make any sense why my pip-boy would know where everything is at so I have avoided them as well this is the perfect compromise! and on top of that I still have to discover the maps in the first place, and that's wonderful.
The second thing I want to thank you for is keeping this mod up, even after the issues that have happened with others stealing your work, some mod authors would have just removed their mod with the outlook that if others are going to disrespect the effort and time they put in and steal their work then they just wont release there mods publicly and delete all the ones they had out. That's their choice but for the users who do appreciate the mods and are respectful it sucks to have a mod that you have decided will be in every play through from now on disappear. (I now have 434gb and growing of FO4 mods backed up just in case of this now)
Honestly for those that are stealing this mod and translating it, they could instead make their own images and then use an esp overwrite to replace your maps and mark your mod as a requirement, its a little more work for them but then they wouldn't be stealing your work.
Is it possible to add something that makes it possible to put them down on a surface, like a table, instead of having them up on a wall? Maps like that would be perfect for my planned Intelligence HQ.
You can use the Place Everywhere mod to help achieve this. It has keys (for me it's the ctrl key which may be the default) that changes the axis of items. I've used it to adjust wall posters to resize them and to lay on top of tables. It takes a bit of adjusting but can be done. I hope this helps!
I found this by accident. I was trying to make the living room of the workshop house in Sanctuary look and feel like a tactical operations center. I needed maps for the final touch. What I found was this mod, giving me the ability to put up several cork boards and maps on them all. The bonus for me is that they are super useful as well! thank you!!
I just wanted to report that TexGen (of all things) reports a duplicate formID with both the .esp and .esl versions of this mod. Aside from preventing TexGen from continuing, this might well cause problems ingame. This might also be the cause of the mysterious errors reported elsewhere in the comments.
Seeing at this mod is not relevant to creating LOD textures, one can simply disable it prior to running Texgen and then reenable it after. Furthermore, it might or might not be harmless in the long run. However, it is a needless error that might well cause future users to fret and head-scratch.
I would kindly request that the mod author address this issue in the interest of plain sailing for everyone.
I've uploaded a 1.3 version of the ESP with BA2 files with fixes from the bug report Rusey put in. Can one of you please check and see if this is resolving the issues you were seeing, or if I did more damage in another attempt to fix something?
I've added my two cents to the bug report, as the issue in question I believe is a known CK bug with the cell headers (master file number clamp). Only thing the mod author needs to do is run QuickAutoClean on the 1.3 plugin to remove three duplicate records and it's good to go.
138 comments
I have not given anyone permission to host this mod here or on any other site. Nor have I granted permission for people to create translations or alternate versions of this mod. Generally I would support translation efforts, but in this case the translation process would involve reworking all the images in the files, not just an making an esp replacer, because the primary content in the mod is in the map images, not the ESP.
If you are here to grab a copy of my ESP for a translation, please be aware I have not sanctioned these translations, and I consider them stolen work.
Also, considering recent events, I will not be giving anyone permissions to edit/rehost/repost/translate/etc this mod ever anywhere for any reason. I've had mods stolen in the past before, and I'm sick and tired of my hard work being taken by others.
I don't ask for donation points. I don't ask for endorsements. I ask for nothing except that you don't steal my work. Please just STOP.
Enjoy using the mod in your game. ~Rains
Thanks Exoclyps for the help figuring out what to do to get it working. :)
Note if you are having issues with the ESL just use the regular ESP version. Also, if you are NOT having any problems with Version 1.1 then please do NOT update to 1.2. The update is for those experiencing issues with Bradberton's office.
The second thing I want to thank you for is keeping this mod up, even after the issues that have happened with others stealing your work, some mod authors would have just removed their mod with the outlook that if others are going to disrespect the effort and time they put in and steal their work then they just wont release there mods publicly and delete all the ones they had out. That's their choice but for the users who do appreciate the mods and are respectful it sucks to have a mod that you have decided will be in every play through from now on disappear. (I now have 434gb and growing of FO4 mods backed up just in case of this now)
Honestly for those that are stealing this mod and translating it, they could instead make their own images and then use an esp overwrite to replace your maps and mark your mod as a requirement, its a little more work for them but then they wouldn't be stealing your work.
Is it possible to add something that makes it possible to put them down on a surface, like a table, instead of having them up on a wall? Maps like that would be perfect for my planned Intelligence HQ.
I just wanted to report that TexGen (of all things) reports a duplicate formID with both the .esp and .esl versions of this mod. Aside from preventing TexGen from continuing, this might well cause problems ingame. This might also be the cause of the mysterious errors reported elsewhere in the comments.
Seeing at this mod is not relevant to creating LOD textures, one can simply disable it prior to running Texgen and then reenable it after. Furthermore, it might or might not be harmless in the long run. However, it is a needless error that might well cause future users to fret and head-scratch.
I would kindly request that the mod author address this issue in the interest of plain sailing for everyone.
:-)
Thanks!
-Rains