This is NOT the way that you ask for help, by creating a gigantic comment that dominates the forum real estate with a useless list of mods that no one will be able to use to help you, not even the mod author. You didn't even think to insert it in a code or spoiler BBCode block to reduce its size. If you have created a mod conflict within that list of mods, NO ONE is going to help you troubleshoot it; the most help you will get is someone pointing you to the tools and documentation to teach you how to isolate and resolve the conflicts yourself.
As a start, download and learn how to use FO4Edit or use a mod manager like Vortex that will make it easier to disable mods wholesale in groups to track down the culprit(s).
Thanks! But... if you are not here to help, i don't care whatever you have to say. ¯\_(ツ)_/¯ i see no problem in my way of asking for help and i'm not demanding anything, english it's not my native language and i like to make things simple when comes to ask, most autors find better when is given this kind of information to help me with a problem and i don't know how to do what you have asked of me when comes to FO4Edit.
And to be clear i also don't need you to educate me how to proper ask things, go waste you time with someone else.
To anyone still reading this in 2021, you will find a bug with Institute Rifle'sShort and Medium Night-Vision scopes not having the correct effects. This is due to an incorrect reference bug from Bethesda (not the author's fault), but nevertheless affects this mod.
I have fixed this bug and incorporated it into the "Both" version of this mod.
Here is the .esp for anyone that wants to use it (just throw it into your load order and replace the original mod's .esp).
It still turns my RobCo Recon vision black :) It will probably screws with a lot of night vision mods also. So as it turns out it's still an either-or mod. Did not solve the under lying problem and I couldn't have my cake and eat it. Nice try, but no thnx :) 2022\June-Edit: As it turns out the above mod patch, it somehow got fixed.Looks like someone on Beth quietly got it fixed the reference and the RobCo recon vision doesn't make the whole screen turn black .The problem with it,that it gets baked into any subsequent saves and anyone who uses it, gets screwed. So the patch link- pass on by Valour works again as it was meant to be.At least it works for me...for now...lol It's a freaking headache🙄Thnx dude
Just found out this doesn't work with NAC, which is a pity but I don't think it can be helped considering what they both modify. It just makes your screen go black and you have to restart the game. On its own this mod is the bee's knees. Thanks LinuX123!
Thanks for your mod, I enjoy the hell out of it. I was hoping you could add the same visual effect to the Synth field helmet? Maybe add it as a mod for eyewear via armorsmith extanded. I see fine threw scopes at night with your mod but as soon as I stop aiming I have to stop myself from turning on the flashlight to see where I'm bloody going heh
It uses three image space modifiers, could check out which ones are actually relevant if you need that
Edit: Looked into it, NightPersonperkImodOn [IMAD:001E5DC3] is activation effect, labeled in the magic effect as 'IntroFX'.
NightPersonperkImod [IMAD:001D16EA] is the actual effect, labeled in the magic effect as 'LoopFX'.
Finally, NightPersonperkImodOff [IMAD:001E5DC2] is deactivation effect, labeled in the magic effect as 'OutroFX'
Up to you if you want to mess with the activation and deactivation effects. Found all of the above out after going through references which led to other references, then finally to the magic effect for night vision.
27 comments
This is my mod list...
*Unofficial Fallout 4 Patch.esp
*WorkshopFramework.esm
*BakaFramework.esm
*SelectRevolver.esl
*EnclavePack.esl
*SelectPowerArmor.esl
*HeavySelectShotgun.esl
*PhotonDisruptor.esl
*SelectBlaster.esl
*ConsumeWithoutPickup.esl
*SettlementKeywords.esm
*Flash Remover.esl
*CanarySaveFileMonitor.esl
*OutlineComponentShader.esl
*B85 Ultimate Shill Edition Unlock.esl
*FOLON_ChinesePistol.esl
*HellcatPA.esl
*ImmersiveAnimationFramework.esp
*IAF - Far Harbor & Nuka World.esp
*UniqueFollowers.esp
*UniquePlayer.esp
*Dank_LEO.esp
*Dank_LEO_DLCNukaWorld.esp
*CheatTerminal.esp
*Dank_ECO.esp
*Dank_ECO-LEO.esp
*Dank_LEO-Automatron.esp
*Dank_LEO_DLCCoast.esp
*Jetpack Overhaul.esp
*FOVSlider.esp
*M8rDisablePipboyEffects.esp
*Midwest Power Armor Evolution.esp
*Perk Without Level.esp
*NuclearPhysicistAndGatlingLaserFix.esp
*CROSS_Techmask.esp
*Vault-Tec Mask.esp
*EasyLockpicking.esp
*Integration.esp
*ChoiceChopped.esp
*Mossberg500.esp
*Stop Hammering V1.1.esp
*Maxim9.esp
*SelectShotgun.esp
*SelectRapidMG.esp
*SelectAssaultRifle.esp
*Dank_ECO_DisablePlacedItems.esp
*HKUSP9mm.esp
*FNV4Ranger.esp
*SelectMarksman.esp
*AutoMines.esp
*weightless item mods.esp
*sarajielsweightlessjunkredux.esp
*improved map with visible roads.esp
*nonlethalfalls.esp
*LooksMenu.esp
*Faster Melee and Unarmed Animations.esp
*moreaudiovolumeadjustments.esp
*RadRifleReload.esp
*Laser Weapon Reanimated.esp
*HuntingRifleSounds.esp
*Auto Door Close.esp
*Revolvers Reposition.esp
*MS06f_Jetpack.esp
*CustomCamera.esp
*SimpleImpact.esp
*Assault Rifle Reanimated.esp
*SlowTime.esp
*GaussRifleAutomaticCharge.esp
*PA increases your speed.esp
*SCOURGE - Vanilla.esp
*SCOURGE - Automatron.esp
*SCOURGE - Far Harbor.esp
*SCOURGE - Nuka World.esp
*Faster Stations.esp
*FG_ReloadSounds.esp
*Demolition Expert Throwing Arc Rank at 1.esp
*FlamerVATSfix.esp
*LongerPowerLines3x.esp
*TheFridgeWireless.esp
*Keep Radiants In Commonwealth.esp
*LooksMenu Customization Compendium.esp
*Crimsomrider's Pre-War Workbenches.esp
*SettlementMenuManager.esp
*TransferSettlements.esp
*Turrets Defense X10.esp
*Sneak Rank 5 Perk - Subtle Effect.esp
*SurvivalOptions.esp
*UntintedScopeVision_Both.esp
*No Scope Fade In.esp
*Lucky Critter.esp
*NoWaterBreathe.esp
*Mod_Cats_Nuka-Girl_Rocketsuit_Fix.esp
*Faster Terminal Displays (20x).esp
*SolarPower.esp
*Dank_ECO-INNR.esp
*Dank_ECO_DLCCoast.esp
*Dank_ECO_DLCNukaWorld.esp
*Dank_ECO_DLCRobot.esp
*Eye_Adaptation_Off.esp
*Project Reality Footsteps FO4.esp
*AKSounds.esp
*power armor quick enter and exit.esp
*sarahRageArmor.esp
*Clarity.esp
*BostonFPSFixAIO.esp
*M8r Complex Sorter.esp
As a start, download and learn how to use FO4Edit or use a mod manager like Vortex that will make it easier to disable mods wholesale in groups to track down the culprit(s).
But... if you are not here to help, i don't care whatever you have to say. ¯\_(ツ)_/¯
i see no problem in my way of asking for help and i'm not demanding anything, english it's not my native language and i like to make things simple when comes to ask, most autors find better when is given this kind of information to help me with a problem and i don't know how to do what you have asked of me when comes to FO4Edit.
And to be clear i also don't need you to educate me how to proper ask things, go waste you time with someone else.
I have fixed this bug and incorporated it into the "Both" version of this mod.
Here is the .esp for anyone that wants to use it (just throw it into your load order and replace the original mod's .esp).
So as it turns out it's still an either-or mod. Did not solve the under lying problem and I couldn't have my cake and eat it.
Nice try, but no thnx :)
2022\June-Edit: As it turns out the above mod patch, it somehow got fixed.Looks like someone on Beth quietly got it fixed the reference and the RobCo recon vision doesn't make the whole screen turn black .The problem with it,that it gets baked into any subsequent saves and anyone who uses it, gets screwed. So the patch link- pass on by Valour works again as it was meant to be.At least it works for me...for now...lol It's a freaking headache🙄Thnx dude
Edit: Looked into it,
NightPersonperkImodOn [IMAD:001E5DC3] is activation effect, labeled in the magic effect as 'IntroFX'.
NightPersonperkImod [IMAD:001D16EA] is the actual effect, labeled in the magic effect as 'LoopFX'.
Finally, NightPersonperkImodOff [IMAD:001E5DC2] is deactivation effect, labeled in the magic effect as 'OutroFX'
Up to you if you want to mess with the activation and deactivation effects. Found all of the above out after going through references which led to other references, then finally to the magic effect for night vision.