Fallout 4

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LinuX123

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LinuX123

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26 comments

  1. bitboyseven
    bitboyseven
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    For some reason the mod have stop work for me.

    This is my mod list...
    *Unofficial Fallout 4 Patch.esp
    *WorkshopFramework.esm
    *BakaFramework.esm
    *SelectRevolver.esl
    *EnclavePack.esl
    *SelectPowerArmor.esl
    *HeavySelectShotgun.esl
    *PhotonDisruptor.esl
    *SelectBlaster.esl
    *ConsumeWithoutPickup.esl
    *SettlementKeywords.esm
    *Flash Remover.esl
    *CanarySaveFileMonitor.esl
    *OutlineComponentShader.esl
    *B85 Ultimate Shill Edition Unlock.esl
    *FOLON_ChinesePistol.esl
    *HellcatPA.esl
    *ImmersiveAnimationFramework.esp
    *IAF - Far Harbor & Nuka World.esp
    *UniqueFollowers.esp
    *UniquePlayer.esp
    *Dank_LEO.esp
    *Dank_LEO_DLCNukaWorld.esp
    *CheatTerminal.esp
    *Dank_ECO.esp
    *Dank_ECO-LEO.esp
    *Dank_LEO-Automatron.esp
    *Dank_LEO_DLCCoast.esp
    *Jetpack Overhaul.esp
    *FOVSlider.esp
    *M8rDisablePipboyEffects.esp
    *Midwest Power Armor Evolution.esp
    *Perk Without Level.esp
    *NuclearPhysicistAndGatlingLaserFix.esp
    *CROSS_Techmask.esp
    *Vault-Tec Mask.esp
    *EasyLockpicking.esp
    *Integration.esp
    *ChoiceChopped.esp
    *Mossberg500.esp
    *Stop Hammering V1.1.esp
    *Maxim9.esp
    *SelectShotgun.esp
    *SelectRapidMG.esp
    *SelectAssaultRifle.esp
    *Dank_ECO_DisablePlacedItems.esp
    *HKUSP9mm.esp
    *FNV4Ranger.esp
    *SelectMarksman.esp
    *AutoMines.esp
    *weightless item mods.esp
    *sarajielsweightlessjunkredux.esp
    *improved map with visible roads.esp
    *nonlethalfalls.esp
    *LooksMenu.esp
    *Faster Melee and Unarmed Animations.esp
    *moreaudiovolumeadjustments.esp
    *RadRifleReload.esp
    *Laser Weapon Reanimated.esp
    *HuntingRifleSounds.esp
    *Auto Door Close.esp
    *Revolvers Reposition.esp
    *MS06f_Jetpack.esp
    *CustomCamera.esp
    *SimpleImpact.esp
    *Assault Rifle Reanimated.esp
    *SlowTime.esp
    *GaussRifleAutomaticCharge.esp
    *PA increases your speed.esp
    *SCOURGE - Vanilla.esp
    *SCOURGE - Automatron.esp
    *SCOURGE - Far Harbor.esp
    *SCOURGE - Nuka World.esp
    *Faster Stations.esp
    *FG_ReloadSounds.esp
    *Demolition Expert Throwing Arc Rank at 1.esp
    *FlamerVATSfix.esp
    *LongerPowerLines3x.esp
    *TheFridgeWireless.esp
    *Keep Radiants In Commonwealth.esp
    *LooksMenu Customization Compendium.esp
    *Crimsomrider's Pre-War Workbenches.esp
    *SettlementMenuManager.esp
    *TransferSettlements.esp
    *Turrets Defense X10.esp
    *Sneak Rank 5 Perk - Subtle Effect.esp
    *SurvivalOptions.esp
    *UntintedScopeVision_Both.esp
    *No Scope Fade In.esp
    *Lucky Critter.esp
    *NoWaterBreathe.esp
    *Mod_Cats_Nuka-Girl_Rocketsuit_Fix.esp
    *Faster Terminal Displays (20x).esp
    *SolarPower.esp
    *Dank_ECO-INNR.esp
    *Dank_ECO_DLCCoast.esp
    *Dank_ECO_DLCNukaWorld.esp
    *Dank_ECO_DLCRobot.esp
    *Eye_Adaptation_Off.esp
    *Project Reality Footsteps FO4.esp
    *AKSounds.esp
    *power armor quick enter and exit.esp
    *sarahRageArmor.esp
    *Clarity.esp
    *BostonFPSFixAIO.esp
    *M8r Complex Sorter.esp
    1. Iminthere
      Iminthere
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      fucking gaylord
  2. Valour549
    Valour549
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    To anyone still reading this in 2021, you will find a bug with Institute Rifle's Short and Medium Night-Vision scopes not having the correct effects. This is due to an incorrect reference bug from Bethesda (not the author's fault), but nevertheless affects this mod.

    I have fixed this bug and incorporated it into the "Both" version of this mod.

    Here is the .esp for anyone that wants to use it (just throw it into your load order and replace the original mod's .esp).
    1. altean
      altean
      • supporter
      • 3 kudos
      It still turns my RobCo Recon vision  black :) It will probably screws with a lot of night vision mods also.
      So as it turns out it's still an either-or mod. Did not solve the under lying problem and I couldn't have my cake and eat it.
      Nice try, but no thnx :)
      2022\June-Edit: As it turns out the above mod patch, it somehow got fixed.Looks like someone on Beth quietly got it fixed the reference and the RobCo recon vision doesn't make the whole screen turn black .The problem with it,that it gets baked into any subsequent saves and anyone who uses it, gets screwed. So the patch by Selenarious works again as it was meant to be.At least it works for me...for now...lol
  3. skyrim1sanek
    skyrim1sanek
    • member
    • 0 kudos
    It's a night sight, don't you get it?
  4. StefanCP
    StefanCP
    • supporter
    • 9 kudos
    Wrong mod page
  5. SugarDVD
    SugarDVD
    • member
    • 0 kudos
    This isn't working... Tried it, nothing...
  6. kahrnivor
    kahrnivor
    • premium
    • 9 kudos
    May I have your permission to have this mod ported to Xbox1?
  7. saloki
    saloki
    • member
    • 1 kudos
    Just found out this doesn't work with NAC, which is a pity but I don't think it can be helped considering what they both modify. It just makes your screen go black and you have to restart the game. On its own this mod is the bee's knees. Thanks LinuX123!
  8. JohnShaft
    JohnShaft
    • premium
    • 10 kudos
    truly remarkable. endorsed
  9. wakyloky
    wakyloky
    • member
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    Thanks for your mod, I enjoy the hell out of it. I was hoping you could add the same visual effect to the Synth field helmet? Maybe add it as a mod for eyewear via armorsmith extanded. I see fine threw scopes at night with your mod but as soon as I stop aiming I have to stop myself from turning on the flashlight to see where I'm bloody going heh
  10. Zathoros
    Zathoros
    • member
    • 0 kudos
    Could you add functionality for the second rank of the night person perk as well?
    1. landerzor
      landerzor
      • member
      • 0 kudos
      Pretty please??
    2. LinuX123
      LinuX123
      • member
      • 24 kudos
      I never picked this perk before. I will check it.
    3. Zathoros
      Zathoros
      • member
      • 0 kudos
      It uses three image space modifiers, could check out which ones are actually relevant if you need that

      Edit: Looked into it,
      NightPersonperkImodOn [IMAD:001E5DC3] is activation effect, labeled in the magic effect as 'IntroFX'.

      NightPersonperkImod [IMAD:001D16EA] is the actual effect, labeled in the magic effect as 'LoopFX'.

      Finally, NightPersonperkImodOff [IMAD:001E5DC2] is deactivation effect, labeled in the magic effect as 'OutroFX'

      Up to you if you want to mess with the activation and deactivation effects. Found all of the above out after going through references which led to other references, then finally to the magic effect for night vision.
    4. LinuX123
      LinuX123
      • member
      • 24 kudos
      http://www.nexusmods.com/fallout4/mods/9215/?