Hi. First ty for the amazing mods (this and all other patchs/mods I use a bunch hehehe). Question: Do this remove the "spin up delay" or do I need to add another mod for it?
It's ok, from what I understand it should be no problem in testing/uninstalling animation or texture mods replacers right so I can test it out the one I linked and turn it off if I don't like.
Looks like a pretty new mod. But this is actually pretty nice, I like it.
If you don't want to go for a standallone or just simply adding more base damage just like that, this is perfect. The Minigun was totally needing some better damage of all, vanilla setting is just a joke for the most dangreous machinegun on earth. (Starting a new game on very hard difficulty, first encounter with the minutemen on concord where you get your first power armor and the minigun to fight the deathclaw- all bullets I had sponged in it and still half of health...)
But I'm also not a fan of those "damage modifier" which you can additionally add on top of standallone weapons (especially without any requirement) which totally feels like a cheat, making it unbalalanced overpowered.
- future wish maybe adding dot sight as attachement
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But this is actually pretty nice, I like it.
If you don't want to go for a standallone or just simply adding more base damage just like that, this is perfect.
The Minigun was totally needing some better damage of all, vanilla setting is just a joke for the most dangreous machinegun on earth.
(Starting a new game on very hard difficulty, first encounter with the minutemen on concord where you get your first power armor and the minigun to fight the deathclaw- all bullets I had sponged in it and still half of health...)
But I'm also not a fan of those "damage modifier" which you can additionally add on top of standallone weapons (especially without any requirement) which totally feels like a cheat, making it unbalalanced overpowered.
- future wish maybe adding dot sight as attachement