I came back to see if there was a slightly less black version (because I can't even see it at all as it is lol), not no dice - I will just edit the material file myself! XD
Oh BTW: not that it matters like, at all (as the file size is less than 1 kb), but just as a "FYI" - you left a file named "NukaColaGlow.BGSM.bak" under "materials/props" for the "Black" version! :P
Oh, I see why it's not glowing like, at all - you forgot to include:
"fBackLightPower":
...in the BGSM file.
For reference, I use 5.0 for my Nuka Cola Cherry GLOW mod (which I believe is what the Quantum used by default).
EDIT: This was what was told to my by herpderp2332 (who figured all this stuff out lol):
------------------------------- Main things to change:
sGlowTexture (this is the file that will generate the glow) fBackLightPower (The strength of the glow backlight effect) fEmitanceColor (The colour of the glow, this is in hexidecimal, just google for "colour hex codes" and then copy/paste it) fEmitanceMult (Strength of the glow) bGlowmap (True/False, basically tells the game that this item glows)
I made a very large compilation a couple weeks ago. It was to large for the forum so it got chopped in half. I fixed it and have re-released the "Ultimate Fallout 4 Compilation". There are a number of your mods promoted in this list and this one is staying up. Let me know what you think
Thanks for this, I really want the black but it isn't dark enough. To me I would be confused because it looks like an empty nuka cola bottle. In the picture they don't look like they glow, they look like they are just brighter and more saturated in color. Do they actually glow? I'll get back to you, installing the orange now.
I want to use the 'black glow' version - but I'm troubled by the Nuka Cola sticker bring black too? It should be red right? Could you make a 'black glow' version with a red sicker, like on the 'red glow' version please?
I added a brown version though it was really difficult for me to make for some reason. I'd prefer it to be darker but when I adjust the lightness lower it makes the textures look really ugly. I'm inexperienced in photoshop so I have no idea why that happens ...
17 comments
I removed the meshes from this mod and the problem went away. Before that they were using the normal Nuka-Cola textures. *Shrug*
This allows the original Nuka-Cola to glow while still allowing the material swaps to work correctly.
Oh BTW: not that it matters like, at all (as the file size is less than 1 kb), but just as a "FYI" - you left a file named "NukaColaGlow.BGSM.bak" under "materials/props" for the "Black" version! :P
"fBackLightPower":
...in the BGSM file.
For reference, I use 5.0 for my Nuka Cola Cherry GLOW mod (which I believe is what the Quantum used by default).
EDIT: This was what was told to my by herpderp2332 (who figured all this stuff out lol):
-------------------------------
Main things to change:
sGlowTexture (this is the file that will generate the glow)
fBackLightPower (The strength of the glow backlight effect)
fEmitanceColor (The colour of the glow, this is in hexidecimal, just google for "colour hex codes" and then copy/paste it)
fEmitanceMult (Strength of the glow)
bGlowmap (True/False, basically tells the game that this item glows)
http://forums.nexusmods.com/index.php?/topic/3642835-ultimate-fallout-4-mod-compilation-100-working-mods-with-installation-instructions/
Endorsed.
It should be red right? Could you make a 'black glow' version with a red sicker, like on the 'red glow' version please?
Also... hey you're in Australia? I'm in Melbourne