Ive had trouble with having supply lies between settlements in this mod and it doesnt show up settlers that are sent to them but il have to check if i can make a recruitment beacon and go on from there
Im having the same issue, npcs don't want to load into certain settlements such as Rocky Narrows that need to be loaded into so companions stand outside of it and settlers sent there just stand around the original settlement they were from and the number of the sent to settlement doesnt go up
How does TFTC conflict with a settlement that is created just like the vanilla ones ? An if it does that means you need to make a patch for TFTC because non settlement mods should not conflict with Settlement mods.
Fairline Hills Estate doesnt work properly , you can't use Sim Settlements 2 there and have it build, plots place but never build, Also you cant assign settlers to this settlement either it just doesnt show up in the list when you go to move them in workshop mode.Which also means you cant assign supply lines to this settlement either.
You either have a confliction with another mod or you need to lower this mod in your load order , as this mod was tested for a year by several people before being released. I run this mod near the bottom of my Load order with no issues.
Had a small conflict with scrap everything, not unforseen really.. Anywho, moved this mod and the vault 88 one just to be sure down below scrap everything and the problems just about whent away. There are odds and ends, that cannot just be scrapped but thats what markfordelete and disable are for, hehe. (Just DO NOT remove the orange train car that can't be opened, it's jinxed bad and will mess with stuff starting to blink in and out of existance.)
Other than that, it seems everything works as it should.. Thanks for the mod.
Scrap everything does conflict with a lot of mods that is why I just disable anything I don't want in the build area. I tried to move an clean up as much as I could in the CK and FO4 Edit so that I didn't have to mess with it it game for that reason.
Updating now, because my last run had this installed!
My one major issue is such a first world problem: a lot of these areas are WAY too large. A lot of space to clear but no real good reason for such huge build areas.
Right now I'm assembling a master list (mostly for myself) of settlement mods that work or don't work, and whether they conflict. This one actually has the best Fairline in working order of the bunch I've seen honestly, so my concern in my earlier post was somewhat unfounded. They do still have trouble with the reoccurring chains on the unscrappable (or wonky if scrapped) housing, but eh, not such a big deal honestly.
I'd really like to see a formal list made of the locations, set up on a map? Because there are other conflicting / very close settlement mods (GNR plaza for instance, but that one didn't work at all anyway) to give people a better heads-up about where these locations actually are and how large they are. Some of their cells may overlap, and cause problems, and without an actual real listing of where they are it becomes hit or miss whether we get to truly enjoy them.
But overall I really dig this mod, it's definitely going to be kept as long as I have no other specific locations that bump into them.
Now I just have to go back over my last run's paperwork (yes, I keep extensive settler records thank you very much lol) to remember the names and where they are for my listing in case you don't decide to show off a map/images of locations with size markers.
The Updated version of this mod is currently in the testing stages . Also the build areas where made to go along with my other mods , an the large area is you allow you to build with some room between your neighbors not build up the entire area into a mega city. The Rail Road mod likes to sit towards the bottom of the LO so other mods don't override it. GNR location is not altered or used in anyway the new build area on the Rail line replaced a Wilderness Cell. The new version adds Three more Workshops 2 Exterior 1 Interior.
Hey! Love what this mod seems to be able to do, but I have the problem of the settlements not looking like the images seen, with tons of clutter and junk everywhere that can't be removed. The mod is pretty high up in my load order, but do you know what might be causing this problem?
Looks pretty nice, thanks a lot. Unfortunately I can't give it a try because I already have Fairline Hills as a Settlement as many others do. A version without Fairline Hills therefore would be highly appreciated. Hope there is a chance for that to happen.
there are individual plugins for each RR settlement when I first made these they are available on my Discord . This version was created to go with a project I am working on which is explained on one of my discord channels.
Cool! I've always wanted to build settlements around the stations and since I don't have a Fairlane mod... yippee! Gonna give it a try, thanks for your work!
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have disabled some other mods at those same locations for it. :)
Anywho, moved this mod and the vault 88 one just to be sure down below scrap everything and the problems just about whent away.
There are odds and ends, that cannot just be scrapped but thats what markfordelete and disable are for, hehe.
(Just DO NOT remove the orange train car that can't be opened, it's jinxed bad and will mess with stuff starting to blink in and out of existance.)
Other than that, it seems everything works as it should..
Thanks for the mod.
My one major issue is such a first world problem: a lot of these areas are WAY too large. A lot of space to clear but no real good reason for such huge build areas.
Right now I'm assembling a master list (mostly for myself) of settlement mods that work or don't work, and whether they conflict. This one actually has the best Fairline in working order of the bunch I've seen honestly, so my concern in my earlier post was somewhat unfounded. They do still have trouble with the reoccurring chains on the unscrappable (or wonky if scrapped) housing, but eh, not such a big deal honestly.
I'd really like to see a formal list made of the locations, set up on a map? Because there are other conflicting / very close settlement mods (GNR plaza for instance, but that one didn't work at all anyway) to give people a better heads-up about where these locations actually are and how large they are. Some of their cells may overlap, and cause problems, and without an actual real listing of where they are it becomes hit or miss whether we get to truly enjoy them.
But overall I really dig this mod, it's definitely going to be kept as long as I have no other specific locations that bump into them.
Now I just have to go back over my last run's paperwork (yes, I keep extensive settler records thank you very much lol) to remember the names and where they are for my listing in case you don't decide to show off a map/images of locations with size markers.
Very thumbs up, a much appreciated mod!
Unfortunately I can't give it a try because I already have Fairline Hills as a Settlement as many others do.
A version without Fairline Hills therefore would be highly appreciated.
Hope there is a chance for that to happen.
Gonna give it a try, thanks for your work!