Hello! Will you make another version with the new ECO Redux? I REALLY LOVE THIS ONE, but can this even work with eco redux? Well don't wanna be that guy, but please make one for the new penetration framework eco redux ,if you have time :D (PLSSS >:[)
Hey so I'm using this patch with all the required mods and the ballistics and effects seem to be working and ECO and the penetration options appear. However, the penetration itself doesn't seem to be working. Granted I haven't yet to start manually patching and using wyre bash to make a bash patch, because I'm still doing preliminary testing. I think the issue comes from using Modern Firearms 2.6.9, but I'm not sure how or why. From my understanding of the Real Time Cover Penetration Framework is that the penetration comes from the explosion value in the projectiles found in xedit. But from what I can tell from looking in xedit is that Modern Firearms draws from the vanilla projectiles, at least for the the non-explosive regular small arms ammo. Any input/help from anyone would be appreciated!
The projectile override should take priority over any changes that modern firearms applies, have you tested thoroughly to see if it works or not? also let all the mods required overwrite modern firearms, put them lower than MF, keep in mind it's not perfect, some materials are still impervious to bullets and also the only way to check if it's working or not is to shoot a living actor behind a penetrable surface, the penetrator projectile doesn't create any decals or impacts with the enviroment only with living actors, test more and let me know!
I've tried shooting people in diamond city through the light poles, codsworth through the walls of the houses in sanctuary, and super mutants through light poles near boston common. I have MF above the framework, eco, eco penetration framework, burst impact blast FX, and the ECO PF BIB patch, in both the mod load order and the plugin load order. I'll do some more testing on more materials and see how that goes.
I did some brief testing shooting at npc's through materials and I did manage to hit diamond city security though some metal beams, however this might be a false positive due to me having diamond city expansion and some of these beams do and don't have collision. For what it's worth the beam I got the shot through did have collision not allowing me to walk through. I also did some shooting through various materials throughout downtown boston at super mutants and raiders to no avail. I'm going to try to see if I can make/find some kind of test cell to try and more reliably test penetration through different materials.
?I have luxor8071's HD overhaul and replaced the textures manually instead of going through MO2, so I can't compare in xedit to see if there are collision/materials that overwrite the vanilla. Although I wouldn't assume they would touch anything other than the textures themselves. I also have BenRierimanu's PRP pack as well, this was done through MO2 though. From what I can tell these don't touch collision or materials either, it seems as if the fallout esm is the only thing touching collision. Let me drop my current load order for reference. ?
Spoiler:
Show
0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 HUDFramework.esm 9 9 XDI.esm 10 a WorkshopFramework.esm 11 b TrueStormsFO4.esm 12 c SettlementKeywords.esm 254 FE 0 CellRespawnMod_SURVIVAL_QUICK.esl 254 FE 1 ImmersiveDogmeatQuietPaws.esl 254 FE 2 Immersive_MolotovsESL.esl 254 FE 3 WhirligigRadarStation.esl 254 FE 4 PPF.esm 254 FE 5 VC_Gage_Fix.esl 254 FE 6 VendorCaps.esl 13 d Homemaker.esm 14 e CleanMySettlement.esm 254 FE 7 VCM_LibrarySupportPlugin_F-ESL.esl 15 f Fixed Alpha Maps.esp 16 10 SettlementMenuManager.esp 17 11 console.esp 18 12 TrueStormsFO4-FarHarbor.esp 19 13 TrueStormsFO4-NukaWorld-FH-Compat.esp 20 14 TrueStormsFO4-EarlierSunsets.esp 21 15 TrueStormsFO4-EarlierSunsetsFH.esp 22 16 TrueStormsFO4-FarHarborExtraRads.esp 23 17 TrueStormsFO4-GlowingSeaExtraRads.esp 24 18 R&AO Reduced Vault Reverb Patch.esp 25 19 LOST Audio Tweaks.esp 254 FE 8 AT - DC Ambience and RAO Patch.esp 254 FE 9 AT - True Storms Patch.esp 26 1a AnimChemRedux.esp 254 FE a FO4HHS.esp 27 1b DX_Magnolia_New_Look.esp 28 1c PersistentVolumeSliders.esp 29 1d UltraInteriorLighting.esp 30 1e Immersive HUD.esp 254 FE b M8rDisablePipboyEffects.esp 31 1f SurvivalOptions.esp 32 20 Skip DIMA memories.esp 33 21 Modern Firearms.esp 34 22 Modern Armors.esp 35 23 M8r_Tags_Modern_Armors.esp 36 24 Companion Fall Damage Immunity.esp 37 25 Faster Terminal Displays (20x).esp 38 26 Project Reality Footsteps FO4.esp 39 27 Classic Fallout Music.esp 40 28 Classic Fallout Music Far Harbor.esp 41 29 Classic Fallout Music NukaWorld.esp 42 2a Reverb and Ambiance Overhaul.esp 43 2b FO4Hotkeys.esp 44 2c Multiple Floors Sandboxing.esp 45 2d Quieter Settlements - Recommended Settings.esp 46 2e More Where That Came From Diamond City.esp 47 2f LooksMenu.esp 48 30 LooksMenu Customization Compendium.esp 49 31 Motoko Hair.esp 50 32 AzarPonytailHairstyles.esp 51 33 The Eyes Of Beauty.esp 52 34 No Combat Boundaries.esp 53 35 Tactical Flashlights.esp 54 36 Tactical Flashlights - Settings.esp 55 37 Deeper Thoughts - Expressive Curie.esp 56 38 K9TacticalHarness.esp 57 39 AllSetsExtended.esp 58 3a Better Landscape Grass.esp 59 3b Lush Landscapes.esp 60 3c Boston Natural Surroundings.esp 61 3d ImmersiveGenericDialogues.esp 62 3e Some Assembly Required.esp 63 3f CrimeTown.esp 64 40 W.A.T.Minutemen.esp 65 41 CompanionAccuracy.esp 66 42 DarkerNights.esp 67 43 DarkerNightsDetection.esp 68 44 BetterNightVision.esp 69 45 UltraInteriorLighting_DarkerAmbience.esp 70 46 UltraExteriorLighting.esp 71 47 DiamondCityAmbience.esp FO4LODGen-HighTrees.esp 72 48 Passthrough.esp 73 49 Better Explosives.esp 74 4a Interview.esp 75 4b M8r_Tags_Modern_Firearms_NoMfTags.esp 254 FE c Elzee Have a Seat.esp 254 FE d Elzee Breathe.esp 254 FE e Stimpaks help you breathe.esp 76 4c DT_GunnerOutfitPack.esp 254 FE f DT_GunnerOutfitPack_Patch.esp 77 4d DTG_LeveledListIntegration.esp 78 4e LongerRangeProjectiles.esp 79 4f ModernFirearmsReplacer.esp 80 50 AKW_DamageWeaponUpgrade.esp 81 51 CalibratedToModernFirearms.esp 82 52 CalibratedFarHarbor.esp 83 53 CalibratedNukaWorld.esp 84 54 ImmersiveScrapping_FarHarbor.esp 85 55 Marmo1233 - Immersive Settlers.esp 86 56 FineZoom.esp 87 57 GR123 West Tek Tactical Gloves.esp 88 58 FIS-Naming-Weap-Armo-EN.esp 89 59 flares_mc.esp 90 5a roadflare.esp 91 5b ASEFarHarbor.esp 92 5c IcebreakerCDO-Piper.esp 93 5d AttackSpawnsOutsideSettlement.esp 94 5e AmazingFollowerTweaks.esp 254 FE 10 Keep Radiants In Commonwealth.esp 95 5f MilitarizedMinutemen.esp 96 60 MilitarisedMinutemen_PatchesAddon.esp 97 61 More Smarter Companions Mod.esp 98 62 CurieAccuracy.esp 99 63 LovingCurie_1.0.3b.esp 100 64 LovingCait.esp 101 65 LovingPiper_LCC.esp 102 66 MSCM - Loving Cait - Patch.esp 103 67 MSCM - Loving Curie - Patch.esp 104 68 MSCM - Loving Piper_LCC - Patch.esp 105 69 MF MM Patch.esp 106 6a ImmersiveScrapping.esp 254 FE 11 UncappedSettlementSurplus.esp 107 6b WorkshopRearranged.esp 108 6c DV-Invincible Vertibirds.esp 109 6d DV-No Levelled Vertibirds.esp 110 6e ShellRain.esp 111 6f PD_VisualReload.esp 254 FE 12 WDS.esp 112 70 LaserTargeter.esp 113 71 IcebreakerCDO-Settlements.esp 114 72 RecycleBottles.esp 115 73 QuickTrade.esp 116 74 BE_Enhanced Grenades.esp 117 75 Better Explosives - Grenade Frequency 30.esp 118 76 Better Explosives - Perks redone - No Trajectory.esp 119 77 DiamondCitySWAT.esp 120 78 AutoDoors.esp 121 79 BetterJunkFences.esp 122 7a BrighterSettlementLights_LessHarsh.esp 123 7b Better_Settlement_Defence.esp 124 7c ConstructionLight_ExtraBright_Shadows.esp 125 7d DD_All_the_COncrete.esp 126 7e Docile Radstags.esp 127 7f FO4 NPCs Travel.esp 128 80 Journal.esp 129 81 Hamed Bridge.esp 130 82 Hamed Taneh-e-Derakht Wall.esp 131 83 HamedSimKhardar.esp 132 84 HamedSimKhardar Auto Doors Patch.esp 133 85 Hamed Taneh-e-Derakht Wall Auto Doors Patch.esp 134 86 Journey.esp 135 87 LongerPowerLines3x.esp 136 88 Thematic and Practical.esp 137 89 Thematic and Practical - DLC.esp 138 8a RealTroughs.esp 139 8b Sandbag Fortifications - Version 2C.esp 140 8c SSEX.esp 141 8d WestTekTacticalOptics.esp 142 8e Penetration Framework.esp 143 8f ECO.esp 254 FE 13 ECO_INNRoverride.esp 254 FE 14 Physics Sound Overhaul.esp 254 FE 15 Bullet Impact Overhaul.esp 254 FE 16 ECO_PenetrationFramework.esp 254 FE 17 Burst Impact Blast FX.esp 254 FE 18 ECO PF BIB PATCH.esp 144 90 FO4LODGen-DLCCoast.esp 145 91 FO4LODGen-DLCCoast-WindTurbines.esp 146 92 FO4LODGen-DLCNukaWorld.esp 147 93 FO4LODGen-DLCWorkshop03.esp 148 94 FO4LODGen-FullModelLOD.esp 149 95 FO4LODGen.esp 254 FE 19 MyLOD.esp 254 FE 1a PRP.esp 254 FE 1b PRP-Hotfix.esp 254 FE 1c PRP-Compat-UEL.esp 254 FE 1d PRP-Compat-DCA.esp 254 FE 1e CrimeTown[Previsibines].esp 150 96 TrainBar.esp 151 97 Stm_DiamondCityExpansion.esp 254 FE 1f PRP-Compat-UIL.esp 254 FE 20 PRP-Compat-UIL-Darker.esp 152 98 A Sensible Prydwen Overhaul.esp 254 FE 21 AbernathyFarm_DC_F-ESL.esp 254 FE 22 Bunker Hill DCnR_F-ESL.esp 254 FE 23 CoastalCottage_DCnR_F-ESL.esp 254 FE 24 CountyCrossing_DCnR_F-ESL.esp 254 FE 25 Cov-TBH-DCnR_F-ESL.esp 254 FE 26 CroupManor_DCnR_F-ESL.esp 254 FE 27 DaltonFarm_DCnR_F-ESL.esp 153 99 EchoLakeLumber_DCnR_F-ESL.esp 254 FE 28 EgretTours_DCnR_F-ESL.esp 254 FE 29 FinchFarm_DC_F-ESL.esp 254 FE 2a Graygarden_DCnR_F-ESL.esp 254 FE 2b GreentopNursery_DCnr_F-ESL.esp 254 FE 2c HangmansAlley_DC_F-ESL.esp 254 FE 2d JamaicaPlains_DCnR_F-ESL.esp 254 FE 2e KingsportLighthouse_DCnR_F-ESL.esp 254 FE 2f LongfellowsCabin_DCnR_F-ESL.esp 254 FE 30 MurkwaterConstruction_DCnR_F-ESL.esp 254 FE 31 NordhagenBeach_DC_F-ESL.esp 254 FE 32 RedRocket_DC_F-ESL.esp 254 FE 33 Sanctuary_DCnR_F-ESL.esp 254 FE 34 SomervillePlace_DCnR_F-ESL.esp 254 FE 35 SpectacleIsland_DCnR_F-ESL.esp 254 FE 36 StarlightDrivein_DCnR_F-ESL.esp 254 FE 37 SunshideTidings_DCnR_F-ESL.esp 254 FE 38 TenpinesOutpostZimonja_DCnR_F-ESL.esp 254 FE 39 TheCastle_DC_F-ESL.esp 254 FE 3a TheSlog_DC_F-ESL.esp 254 FE 3b WarwickHomestead_DC_F-ESL.esp 154 9a ImmersiveDrumlinDiner.esp 254 FE 3c ImmersiveDrumlinDiner-eXoPatch.esp
I really don't know man.. maybe try putting my patch dead last? if this only occurs with explosive ammo, I remember penetration framework requiring the initial projectile type to be a missile or beam, have you tried with regular guns and regular ammo to see if the issue persists? never had this issue before, the only thing that could be causing this is either incompatible ammo or wrong collision layer information
I tested some vanilla weapons and regular ammo with the patch at the bottom of the load order and still no penetration. I'm kind of at a loss because nothing else seems to be touching the collision layers except the fallout 4 esm and the mods related to penetration, with no conflicts to boot. And MF the only mod that touches the ammo/projectiles other than BIB FX. I'll try and message luxor to see if his texture pack changes the collision layers at all, which I don't think it does. Also the MF discord to see if anyone else has done this before to see if they have had issues or not. I'll do my best to update if there are any changes or I have any new information. I appreciate your help!
Hi, I wanted to let you know that version 1.1.1 shows me this error with Wyre Bash (I haven't tested the previous ones):
HITMEs The following plugins have HITMEs (Higher Index Than Masterlist Entries), which most commonly occur when the Creation Kit or an advanced mode of FO4Edit were used to improperly remove a master. The behavior of these plugins is undefined and may lead to them not working correctly or causing CTDs. Such a plugin is usually beyond saving and mod authors should revert to a backup from before the HITMEs corrupted the plugin. The safest course of action for a user is to uninstall it. • ECO PF BIB PATCH.esp: 80 HITMEs
damn, I must have made some blunder when copying the records from the original mods, it doesn't seem to cause any issues in game though and I guess the master it's referring to would be ECO PF, do you really think it's an issue? couldn't find much info online about HITMEs alright it should be fixed, it just needed resaving in the creation kit, we should be good now!
Thank you very much for your immediate response resolving the problem, I really wanted to try this mod after seeing how interesting the others you have developed are =)
Very often when shooting through a wall (or even shooting at the terrain) i can hear multiple "tap" sounds some short moments after (i'm thinking that maybe it is the bullet hitting another object, and then another and then another?)
Is this expected behaviour? I am using some mods that make certain audio in the game louder (bullet impact/bullet casings/item collision etc.) so it might also enhance these sound effects that mightve been unnoticable otherwise.
Other then that mod works great!
EDIT: Turns out i'm dumb as a rock, those sounds were bullet casings hitting the floor lol
indeed I fixed that, it came from physics impact overhaul there was a very weird repetitive sound that I tweaked to sound better, it usually occurred when a bullet casing hit wooden surfaces
Adding proper ballistics for all rounds would be wonderful honestly. Not gonna satisfy the milsim crowd who demand accurate-to-real-life ballistics for every single one of the 100+ bullet types their gun mods use but will be enough for most people.
I've been thinking about it and I want to do it, only it's a bit outside of my modding skill even though it's something I want to learn, it's both difficult to practically implement and difficult to plan out because I would need to greatly expand the workbench menu created by dankrafft to include a lot more entries, we would need 20 entries per caliber to satisfy the variation in damage that each player uses If I mod my game so that the 10mm pistol does 200 dmg I would need to accomodate that with 20 slots entirely devoted to 10mm variable damage and ballistic properties, do it for each caliber and it gets out of hand quick so I need a good game design solution that satisfies everyone and is smartly implemented
I feel like your baselines in the descriptions are a good start already just for a 'one size fits most' solution as far as penetration values go, damage wise I think you could just do with 4-5 damage presets for each round type, like 10, 25, 50, 75, 100. I feel like that would cover most of the range of what most people have their base gun damage at (especially for vanilla rounds, which I'm taking fairly good care to stick to because I hate caliber/weapon soup), and then overall gamemode damage scaling can handle the rest (personally I go for 1:1 damage in/out ratio). The damage of the created penetrator DOES scale with some things apparently as per ?Penetration damage is ballistic and interacts with Damage Resistance. Benefits from limb modifiers. Damage scales directly with Demolition Expert, Adrenaline Perk level, and global damage settings. It does not appear to scale with weapon perks at all. so I feel like other systems could potentially pick up the slack as far as a generic range of damage goes. Obviously though the only truly good option is the user manually patching their weapon load order and setting up/merging it themselves so It Just Works™.
22 comments
>Takes damage.
>Shoot bullet forward, hits ground
>Takes damage.
Wow. Nice. :C
?Spoiler: Show
0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 Unofficial Fallout 4 Patch.esp
8 8 HUDFramework.esm
9 9 XDI.esm
10 a WorkshopFramework.esm
11 b TrueStormsFO4.esm
12 c SettlementKeywords.esm
254 FE 0 CellRespawnMod_SURVIVAL_QUICK.esl
254 FE 1 ImmersiveDogmeatQuietPaws.esl
254 FE 2 Immersive_MolotovsESL.esl
254 FE 3 WhirligigRadarStation.esl
254 FE 4 PPF.esm
254 FE 5 VC_Gage_Fix.esl
254 FE 6 VendorCaps.esl
13 d Homemaker.esm
14 e CleanMySettlement.esm
254 FE 7 VCM_LibrarySupportPlugin_F-ESL.esl
15 f Fixed Alpha Maps.esp
16 10 SettlementMenuManager.esp
17 11 console.esp
18 12 TrueStormsFO4-FarHarbor.esp
19 13 TrueStormsFO4-NukaWorld-FH-Compat.esp
20 14 TrueStormsFO4-EarlierSunsets.esp
21 15 TrueStormsFO4-EarlierSunsetsFH.esp
22 16 TrueStormsFO4-FarHarborExtraRads.esp
23 17 TrueStormsFO4-GlowingSeaExtraRads.esp
24 18 R&AO Reduced Vault Reverb Patch.esp
25 19 LOST Audio Tweaks.esp
254 FE 8 AT - DC Ambience and RAO Patch.esp
254 FE 9 AT - True Storms Patch.esp
26 1a AnimChemRedux.esp
254 FE a FO4HHS.esp
27 1b DX_Magnolia_New_Look.esp
28 1c PersistentVolumeSliders.esp
29 1d UltraInteriorLighting.esp
30 1e Immersive HUD.esp
254 FE b M8rDisablePipboyEffects.esp
31 1f SurvivalOptions.esp
32 20 Skip DIMA memories.esp
33 21 Modern Firearms.esp
34 22 Modern Armors.esp
35 23 M8r_Tags_Modern_Armors.esp
36 24 Companion Fall Damage Immunity.esp
37 25 Faster Terminal Displays (20x).esp
38 26 Project Reality Footsteps FO4.esp
39 27 Classic Fallout Music.esp
40 28 Classic Fallout Music Far Harbor.esp
41 29 Classic Fallout Music NukaWorld.esp
42 2a Reverb and Ambiance Overhaul.esp
43 2b FO4Hotkeys.esp
44 2c Multiple Floors Sandboxing.esp
45 2d Quieter Settlements - Recommended Settings.esp
46 2e More Where That Came From Diamond City.esp
47 2f LooksMenu.esp
48 30 LooksMenu Customization Compendium.esp
49 31 Motoko Hair.esp
50 32 AzarPonytailHairstyles.esp
51 33 The Eyes Of Beauty.esp
52 34 No Combat Boundaries.esp
53 35 Tactical Flashlights.esp
54 36 Tactical Flashlights - Settings.esp
55 37 Deeper Thoughts - Expressive Curie.esp
56 38 K9TacticalHarness.esp
57 39 AllSetsExtended.esp
58 3a Better Landscape Grass.esp
59 3b Lush Landscapes.esp
60 3c Boston Natural Surroundings.esp
61 3d ImmersiveGenericDialogues.esp
62 3e Some Assembly Required.esp
63 3f CrimeTown.esp
64 40 W.A.T.Minutemen.esp
65 41 CompanionAccuracy.esp
66 42 DarkerNights.esp
67 43 DarkerNightsDetection.esp
68 44 BetterNightVision.esp
69 45 UltraInteriorLighting_DarkerAmbience.esp
70 46 UltraExteriorLighting.esp
71 47 DiamondCityAmbience.esp
FO4LODGen-HighTrees.esp
72 48 Passthrough.esp
73 49 Better Explosives.esp
74 4a Interview.esp
75 4b M8r_Tags_Modern_Firearms_NoMfTags.esp
254 FE c Elzee Have a Seat.esp
254 FE d Elzee Breathe.esp
254 FE e Stimpaks help you breathe.esp
76 4c DT_GunnerOutfitPack.esp
254 FE f DT_GunnerOutfitPack_Patch.esp
77 4d DTG_LeveledListIntegration.esp
78 4e LongerRangeProjectiles.esp
79 4f ModernFirearmsReplacer.esp
80 50 AKW_DamageWeaponUpgrade.esp
81 51 CalibratedToModernFirearms.esp
82 52 CalibratedFarHarbor.esp
83 53 CalibratedNukaWorld.esp
84 54 ImmersiveScrapping_FarHarbor.esp
85 55 Marmo1233 - Immersive Settlers.esp
86 56 FineZoom.esp
87 57 GR123 West Tek Tactical Gloves.esp
88 58 FIS-Naming-Weap-Armo-EN.esp
89 59 flares_mc.esp
90 5a roadflare.esp
91 5b ASEFarHarbor.esp
92 5c IcebreakerCDO-Piper.esp
93 5d AttackSpawnsOutsideSettlement.esp
94 5e AmazingFollowerTweaks.esp
254 FE 10 Keep Radiants In Commonwealth.esp
95 5f MilitarizedMinutemen.esp
96 60 MilitarisedMinutemen_PatchesAddon.esp
97 61 More Smarter Companions Mod.esp
98 62 CurieAccuracy.esp
99 63 LovingCurie_1.0.3b.esp
100 64 LovingCait.esp
101 65 LovingPiper_LCC.esp
102 66 MSCM - Loving Cait - Patch.esp
103 67 MSCM - Loving Curie - Patch.esp
104 68 MSCM - Loving Piper_LCC - Patch.esp
105 69 MF MM Patch.esp
106 6a ImmersiveScrapping.esp
254 FE 11 UncappedSettlementSurplus.esp
107 6b WorkshopRearranged.esp
108 6c DV-Invincible Vertibirds.esp
109 6d DV-No Levelled Vertibirds.esp
110 6e ShellRain.esp
111 6f PD_VisualReload.esp
254 FE 12 WDS.esp
112 70 LaserTargeter.esp
113 71 IcebreakerCDO-Settlements.esp
114 72 RecycleBottles.esp
115 73 QuickTrade.esp
116 74 BE_Enhanced Grenades.esp
117 75 Better Explosives - Grenade Frequency 30.esp
118 76 Better Explosives - Perks redone - No Trajectory.esp
119 77 DiamondCitySWAT.esp
120 78 AutoDoors.esp
121 79 BetterJunkFences.esp
122 7a BrighterSettlementLights_LessHarsh.esp
123 7b Better_Settlement_Defence.esp
124 7c ConstructionLight_ExtraBright_Shadows.esp
125 7d DD_All_the_COncrete.esp
126 7e Docile Radstags.esp
127 7f FO4 NPCs Travel.esp
128 80 Journal.esp
129 81 Hamed Bridge.esp
130 82 Hamed Taneh-e-Derakht Wall.esp
131 83 HamedSimKhardar.esp
132 84 HamedSimKhardar Auto Doors Patch.esp
133 85 Hamed Taneh-e-Derakht Wall Auto Doors Patch.esp
134 86 Journey.esp
135 87 LongerPowerLines3x.esp
136 88 Thematic and Practical.esp
137 89 Thematic and Practical - DLC.esp
138 8a RealTroughs.esp
139 8b Sandbag Fortifications - Version 2C.esp
140 8c SSEX.esp
141 8d WestTekTacticalOptics.esp
142 8e Penetration Framework.esp
143 8f ECO.esp
254 FE 13 ECO_INNRoverride.esp
254 FE 14 Physics Sound Overhaul.esp
254 FE 15 Bullet Impact Overhaul.esp
254 FE 16 ECO_PenetrationFramework.esp
254 FE 17 Burst Impact Blast FX.esp
254 FE 18 ECO PF BIB PATCH.esp
144 90 FO4LODGen-DLCCoast.esp
145 91 FO4LODGen-DLCCoast-WindTurbines.esp
146 92 FO4LODGen-DLCNukaWorld.esp
147 93 FO4LODGen-DLCWorkshop03.esp
148 94 FO4LODGen-FullModelLOD.esp
149 95 FO4LODGen.esp
254 FE 19 MyLOD.esp
254 FE 1a PRP.esp
254 FE 1b PRP-Hotfix.esp
254 FE 1c PRP-Compat-UEL.esp
254 FE 1d PRP-Compat-DCA.esp
254 FE 1e CrimeTown[Previsibines].esp
150 96 TrainBar.esp
151 97 Stm_DiamondCityExpansion.esp
254 FE 1f PRP-Compat-UIL.esp
254 FE 20 PRP-Compat-UIL-Darker.esp
152 98 A Sensible Prydwen Overhaul.esp
254 FE 21 AbernathyFarm_DC_F-ESL.esp
254 FE 22 Bunker Hill DCnR_F-ESL.esp
254 FE 23 CoastalCottage_DCnR_F-ESL.esp
254 FE 24 CountyCrossing_DCnR_F-ESL.esp
254 FE 25 Cov-TBH-DCnR_F-ESL.esp
254 FE 26 CroupManor_DCnR_F-ESL.esp
254 FE 27 DaltonFarm_DCnR_F-ESL.esp
153 99 EchoLakeLumber_DCnR_F-ESL.esp
254 FE 28 EgretTours_DCnR_F-ESL.esp
254 FE 29 FinchFarm_DC_F-ESL.esp
254 FE 2a Graygarden_DCnR_F-ESL.esp
254 FE 2b GreentopNursery_DCnr_F-ESL.esp
254 FE 2c HangmansAlley_DC_F-ESL.esp
254 FE 2d JamaicaPlains_DCnR_F-ESL.esp
254 FE 2e KingsportLighthouse_DCnR_F-ESL.esp
254 FE 2f LongfellowsCabin_DCnR_F-ESL.esp
254 FE 30 MurkwaterConstruction_DCnR_F-ESL.esp
254 FE 31 NordhagenBeach_DC_F-ESL.esp
254 FE 32 RedRocket_DC_F-ESL.esp
254 FE 33 Sanctuary_DCnR_F-ESL.esp
254 FE 34 SomervillePlace_DCnR_F-ESL.esp
254 FE 35 SpectacleIsland_DCnR_F-ESL.esp
254 FE 36 StarlightDrivein_DCnR_F-ESL.esp
254 FE 37 SunshideTidings_DCnR_F-ESL.esp
254 FE 38 TenpinesOutpostZimonja_DCnR_F-ESL.esp
254 FE 39 TheCastle_DC_F-ESL.esp
254 FE 3a TheSlog_DC_F-ESL.esp
254 FE 3b WarwickHomestead_DC_F-ESL.esp
154 9a ImmersiveDrumlinDiner.esp
254 FE 3c ImmersiveDrumlinDiner-eXoPatch.esp
I hope you can fix it, thank you.
alright it should be fixed, it just needed resaving in the creation kit, we should be good now!
Is this expected behaviour?
I am using some mods that make certain audio in the game louder (bullet impact/bullet casings/item collision etc.)
so it might also enhance these sound effects that mightve been unnoticable otherwise.
Other then that mod works great!
EDIT: Turns out i'm dumb as a rock, those sounds were bullet casings hitting the floor lol
If I mod my game so that the 10mm pistol does 200 dmg I would need to accomodate that with 20 slots entirely devoted to 10mm variable damage and ballistic properties, do it for each caliber and it gets out of hand quick so I need a good game design solution that satisfies everyone and is smartly implemented
?Penetration damage is ballistic and interacts with Damage Resistance. Benefits from limb modifiers. Damage scales directly with
so I feel like other systems could potentially pick up the slack as far as a generic range of damage goes.Demolition Expert, Adrenaline Perk level, and global damage settings. It
does not appear to scale with weapon perks at all.
Obviously though the only truly good option is the user manually patching their weapon load order and setting up/merging it themselves so It Just Works™.