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Rantanplan

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Heiko4k

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  1. BriskPandora35
    BriskPandora35
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    !!!ATTENTION TO ANYONE WANTING TO FIX THE AUDIO SLIDER ISSUE FOR THIS MOD!!!  (And possibly remove the annoying Wolf howls)

    This mod, like the previous outdated Reverb and Ambiance mod, has an issue with the volume sliders never saving on the volume level that you selected. I found a solution for this issue, and it's very easy. You're going to need FO4Edit for this, so, download it if you haven't already.

    1. Once you have it downloaded open FO4Edit (via the FO4Edit.exe in its file)

    2. Once it's open find the "Reverb and Ambiance Overhaul.esp   It should look like this ---> IMGUR Image

    3. Once you've found it click the little plus icon "+" to the left of it. A file tree will then drop down (idk what the proper term for it is)

    4. After the tree drops down select the plus icon "+" next to the file labeled "Sound Category" and another tree will drop down.

    5. Next, select the file named RAO-Ambiance and it's content will appear on the right hand side of the editor.

    6. Within this new menu there will be a file named "UNAM - Default Menu Value". It will have a value next to it of "1.000000". This is the what you're going to want to edit to permanently change the Ambiance audio. I drew and arrow pointing to the RAO-Ambiance and circled the correct file to change the
    value of---> IMGUR Image

    7. Change the value to whatever you like now. I personally changed it to 0.50000 which obviously places the volume slider to the middle.

    THE SAME CAN ALSO BE DONE WITH THE REVERB VOLUME SLIDER
    . All you have to do with this is select the "RAO-Reverb" file that's directly below the "RAO-Ambiance file" and change the value next to the Default Menu value like you just did with the Ambiance value. DON'T FORGET TO SAVE YOUR EDITS by clicking the three horizontal lines in the top left of the FO4Edit window and selecting "save". When I initially did this, for some reason it didn't save, but it saved the next time I tried it. So, if it doesn't work the first time just try it again. I am also by no means well versed in any of this stuff so I probably won't have the answers to any of your questions. But you can ask anyways.

    For the annoying ambient Wolf sounds:
    It's a very similar process to the previous process. The only issue that I ran into is that no matter how many times I tried I couldn't lower the volume of the sound. So, I just deleted the files, and honestly I'm glad I did. It's far less annoying now. I also won't be able to include any pictures showing what any of the files look like since I deleted them but I'll describe it to the best of my ability.

    1. Under the same "Reverb and Ambiance Overhaul.esp" file in FO4Edit find the file named "Sound Descriptor". It's right underneath the "Sound Category" file.

    2. Click the plus button "+" to the left of it. This will make a MASSIVE tree drop down with all the sound files used for this mod.

    3. At the very bottom of this list NOT highlighted in green there will be two files named something along the lines of "AMB Night wolves A" and "AMB Night Wolves B". Now, there is an option when you click on these to change their volume levels. It's called like "static Attenuation (db)" I think. Decreasing these values SHOULD lower the volume of the sounds. But for some reason it never worked no matter how many times I tried. However, you're more than welcome to try decreasing these values yourself if you want to keep the nightly wolf howls just at a quieter volume. I'm just saying it probably won't work.

    4. By right clicking in the file name a multitude of options will appear. Click the "remove" option and it will delete the files. Obviously you have to do this individually for each of the "AMB Night Wolves" files.

    ONLY DO THIS if you want to get rid of the Wolf howls you hear at night. If you want to get them back you probably just have to delete the Mod and re-download it.

    Thank you Heiko4k for creating this awesome Audio mod! It honestly brought my gameplay to the next level.
    1. YarosYaros
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      Thank you!
    2. Swampfox92
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      Static Attenuation works in the opposite direction. Increasing the value should make the sound quieter. 10db equals about 2x perceived loudness as a rule of thumb, so increasing the Static Attenuation of the wolf sounds by 10 would be a pretty good bet to decrease their volume!
    3. Heiko4k
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      Hey there!

      Thank you for this solution and putting all the work in to explain it, really appreciate it! I´m gonna lock the post so people can see it right away.

      And I am glad you like the mod, I am really overwhelmed by how many people use this mod and like it. :)

      Cheers!
    4. roundFeline
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      Thank you so much, you the man.
    5. CapnCuck
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      This guide is fantastic and easy to follow, but it'd be really nice, if you ever have time, to do this and reupload it already fixed. Or maybe an alternate file with the fix since some people might like the wolves. Purely because this mod is fantastic and a lot of people new to modding are intimidated by the FO4Edit interface.
    6. Heiko4k
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      I am back to modding and overhauling my massive mod list, haven´t come around to the sound mods yet but when I do, I will try to revise this tweak, hopefully get it .eslified and remove the doggo howling as an option.
  2. OMandias114
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    I was wondering if it´s possible to lower the time exterior gun fire reverb plays in xEdit.
    I would like to know as well if you can eliminate exterior reverb when firing (or revert to vanila) while mantaining the interior reverbs.
    Can someone help me?
    1. Heiko4k
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      Hey there, I haven´t touched this mod in particular in a long time, I have gotten back to modding but didn´t make it to the sound yet (working on one massive 800 mods+ list that is tweaked, patches and generally cleaned to work together)

      How this mod works is, it changes the sound parameters like reverb for all the pre defined sound spaces in game. You got stuff like "SmallRoomMetalInterior" (can´t exactly recall how they´re named) but there are specific exterior and interior sound spaces so in general it is possible to eliminate exterior reverb and keep the interior. It just would take a bit in Fo4Edit. You would have to look up all exterior sound spaces effected by this mod and reduce the reverb, generally speaking it´s easy but tedious.

      Also there should be sliders in the audio options for reverb, there you can basically trim the reverb down but that changes all reverb interior and exterior.
  3. mhawaro
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    Looks like CC Makeshift Weapon Pack also affected with this reverb sound especially with Nail Gun. Everytime it shot now sounds reverb with appears with some weapon that suppose not to. Is anybody here know how to fix it?. I know you can just put any weapons mod after Reverb.esp but CC content cannot be switch anywhere else in LO.
  4. Malfatto
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    Loot ask me to clean this mod. Should I clean it or it was intentional?
    Thanks.
    1. ThisIsMe84
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      I too would like to know this please.
      xEDIT v4.15f reports 11 ITM (identical to Master) records :

      Spoiler:  
      Show

      Removing: IntFakeMetalMedium [REVB:00239E61]
      Removing: IntSteamTunnelsRoomsReverb [REVB:00239284]
      Removing: IntGenericCReverb [REVB:00238CD4]
      Removing: IntRoomWoodMediumReverb [REVB:002388E7]
      Removing: IntGenericBReverb [REVB:001FFC22]
      Removing: IntInstituteWingReverb [REVB:001F266B]
      Removing: ExtCommonwealthInteriorReverbTEST [REVB:001E7709]
      Removing: IntSubwayTunnelsReverb [REVB:001E4F32]
      Removing: IntRoomWoodLargeReverb [REVB:000C5D09]
      Removing: IntRoomWoodRoomsReverb [REVB:000C5B6A]
      Removing: ExtCommonwealthTEST [REVB:00038C8B]
      [Removing "Identical to Master" records done]  Processed Records: 1644, Removed Records: 11, Elapsed Time: 00:00


      Would it be harmful to your mod to remove these ?
    2. JayrMax2
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      personally, most of the time mods are safe to clean but some mods u dont want to clean if they are instructed by the mod author.
  5. mikechaosangel
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    Is it possible to tweak this in FO4Edit so I can set the ambiance like mid range but increase the radio volume to max? When I change it with sliders in game it changes the radio and ambiance volume when I adjust ambiance slider.
  6. KaelynZ
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    Is there any good reason why I shouldn't eslify this mod?  xEdit says it can be compacted and flagged, it has no resources, and afaik nothing depends on it.   Thanks!
    1. Heiko4k
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      Was out of "the game" for quite a while, I don´t exactly remember why I did not eslify it.. so it might just be because I am a noob and/or lazy. So yeah, I don´t see why you shouldn´t be able to do it. Just try it, whats the worst that can happen? I will try too and upload it as optional if it works :D
    2. Heiko4k
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      Update: I played around with .ESLify the mod and it did result in some weird stuff~ I cannot exactly tell what is causing this but it ends up not being loaded up and thus not working anymore. So I would not recommend to flag the .esp~
    3. ArcanicVoid
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      Some mods use RAO as a master, so an ESL-ified version wouldn't have the right formids to match what the master-dependent plugins would be looking for. To properly ESl-ify the mod AND include other mods that depend on it, you would have to: load the necessary plugins in fo4edit, right click the plugin, Compact FormIDs for ESL. As the plugin has 45 new/non-vanilla records, those FormIDs will change and also the references to them. The Next Object ID should reflect as: 0000002D (FE00002D); 45 in hexadecimal format... I did notice 4 NULL condition references that came up as errors before ESL-ifying, and those can be easily corrected by removing the references entirely, as they do nothing. 

      I didn't notice any issues with EFL-ifying personally. If you do, you might've missed a plugin that depended on RAO and would have to redo the process to EFL-ifying RAO with that plugin loaded along with RAO to allow the references to change over. 
  7. Markuzkiller
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    This may be a dumb question, but is this version compatible with ALL the DLCs?

    Also, I'm thinking about using True Storms - Wasteland Edition (Thunder-Rain-Weather Redone), will these work fine without a patch?

    There is this one, but it 2 years old
    1. seraphael
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      Covers all DLC.
    2. Heiko4k
      Heiko4k
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      Yes this mod covers all DLC, for any mods that might require a patch you can simply use existing Reverb and Ambience patches.

      True Storms for example, I use Galens Patch for MWTCF + True Storms and Galens Patches for True Storms and it works fine.
      Nothing changed by these patches does interfere with the changes I made to the mod.
  8. deleted212702038
    deleted212702038
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    I generally use: Reverb and Ambiance Overhaul - ALL DLC (the original mod), it's optional file RAO - True Storms patch Vanilla and Far Harbor and Nuka World v1.06e and the optional file Reverb and Ambiance patch from OLD WORLD RADIO - BOSTON.
    Do your mod cover all DLC? And True Storms? Can i use your mod with Reverb and Ambiance patch from OLD WORLD RADIO - BOSTON? So i can use your mod instead of the original.
    1. Heiko4k
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      My brain somehow didn´t compute the possibility of owning the game without all DLC.. so yeah it covers all DLC.

      For anything else you would need a patch, it should be possible to use any patch that is for the OG Reverb and Ambience mod. I did not change the .esp name so patches can be used for this mod aswell.

      I am using Galens patch for MWTCF + True Storms and Diamond City patches and they work fine and don´t interfere with anything I tweaked.
  9. Teddy1818
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    Does it work with FO4R - Gun Sound Overhaul by "ReeseSFX"?
    1. MihanDeNoob
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      it will overwrite superior guns reverb. Use FO4RP-Guns Non RAO version. Yeah, its counter intuitive xd 
    2. ArcanicVoid
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      Same as the RAO original, load ReeseSFX's mod after this tweaked version. They both implement modifications into the 'Sound Keyword Mapping' records and the one loaded later will always overwrite such records. 
      If you're curious, you can get this, LOST Audio Tweaks, and Fallout 4 Resound Project - Guns to work with the following load order: RAO / Tweaked --> LOST Audio Tweaks --> Fallout 4 Resound Project - Guns 

      Now technically, it will work, but as to the intent behind ReeseSFX's choosing of the original RAO over this one, I can't elaborate on.
  10. VamPerL2
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    Unfortunately, the mod cannot be installed without breaking the save. When It's active, no issue, but if I want to deactivate or deinstall it, my game breaks on startup. Any idea what could cause this?

    1. Fushigirsu77
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      lots of mods do this, uninstalling mid playthrough is generally not recommended 
  11. joshuajoestar1
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    Hola, descubrí este mod ¨Persistent Volume Sliders¨ que soluciona el ¨error¨ por el cual, los ajustes del audio de los mods no se guardan y dejo esto aquí para aquellos que tengan el mismo problema.
    Aquí está el enlace: https://www.nexusmods.com/fallout4/mods/58416
    Al parecer no es un error de este mod, sino más bien, un problema ocasionado por el juego.
    Después de instalar ese mod, recuerde NUNCA configurar el audio desde el menú principal del juego.