You said you take ideas, have you seen SSE FPS Stabilizer? https://www.nexusmods.com/skyrimspecialedition/mods/38438
It can handle stuff like this, and adjusts it based on FPS. fBlockLevel0Distance:TerrainManager=80000 fBlockLevel1Distance:TerrainManager=150000 fTreeLoadDistance:TerrainManager=140000 fLODFadeOutMultObjects:LOD=15 fLODFadeOutMultItems:LOD=4.5 fLODFadeOutMultActors:LOD=12
Also, you might consider doing stuff like TAA, AO, SSR, that can be toggled on/off in the console ingame. https://gist.github.com/reg2k/bad5567d30787067dcaa42ba948ce87e (Fallout 4 All Console Commands.txt) ToggleAmbientOcclusion ??AO ToggleScalableAmbientOcclusion SAO ToggleMotionBlur ????MB ToggleScreenSpaceReflections ? SSR ToggleScreenSpaceSubsurfaceScattering TSSS ToggleFXAA ????? FXAA ToggleTAA ????? TAA ToggleBokehDof ???? BOK ToggleLensFlare ???? LF Sunbeams ????? SB
In the next version there will surely be these three parameters: fLODFadeOutMultObjects:LOD, fLODFadeOutMultItems:LOD and fLODFadeOutMultActors:LOD. Instead for the others I have to understand how the engine manages them. For SSR, TAA, AO I should see how I can implement, because disabling them in game definitely helps with fps, but ruins the overall picture.
I agree with luxor. Ultra godrays are the only way to not have them be pixelated, and so having them go down to a lower quality dynamically would be an eyesore. There's a popular mod on here (just console commands really) that makes Ultra godrays more performance friendly, and it works wonderfully. My FPS never drops due to godrays. Any time I experience dips, it's in the city due to shadow distance.
First of all i forgot to mention that if you want to disable an option just write the same values for min and max (for example fMinDistance = 6000.0 and fMaxDistance = 6000.0, yes indeed lowering the God rays creates that annoying pixel effect, I could implement it but keep it disabled. However I was thinking that I could lower the grass distance.
Possibilities: SSR resolution divider. This setting doesn't exist in Fallout 4, but in Skyrim Special Edition, it helps improve framerate of SSR. Not sure if possible.
Shadow Resolution: could be of limited utility.
fMeshLOD settings. These control how far BSMeshLODTriShape segments of meshes are shown for affected meshes. I prefer to actually disable this system to remove pop in, but for people struggling with too many draw calls, reducing this increases performance.
Btw, fTreeLoadDistance:TerrainManager does nothing in Fallout 4. It is a leftover from previous games.
Thanks. I think the console commands could work well, maybe you could weight it so that if 1) shadows distance is not enough, then 2) LOD distance, and if still not at minimum fps then 3) some console commands. I would gladly give up my SSR, nonflickering rays, AO, TAA etc temporary in some few spots for better and consistent fps. Good luck :-) great project you have here
I think an essential thing to do before using this mod is to remove the stuttering that come from disk streaming before. To do that, you have to understand how to create ba2 archive. From here you have to store all files in you textures folders in a ba2 file. Many method, mod by mod, all in one... Like that you can remove 90% of stuttering. For that use the mode Cathedral Assets Optimizer.
More, use the fps limiter from high fps physic fix. Limit fps to 30, to have a solid 30.
If all work well, now you can continue using shadow boost. Before that, it will add more problem than it solve. An example, you encounter a stutter during game because engine need to stream a big loose texture from a windows folder. What shadow boost see? It see you lost fps and immediately drastically reduce the shadow quality and others parameters.
And what you see yourself? A stutter because folder streaming + a carnage in visual quality from shadow boost.
Preparing your game to correctly use shadow boost is essential. That include using load accelerator mod also
"You have to store all files in you textures folders in a ba2 file" - sounds too difficult to me. I have fps drops from 100-120 to 40 somtimes, very often. I can't find out this problem..
Packing textures in BA2 format isn't too hard. Followed a guide and it takes about 1/2 hour. It has helped me reduce stuttering in my game, but not completely. You just have to remember to rename your folder back to "textures", instead of "textures_backup" when you install new mods and go through the process again. If you want to know more, visit below site and read Step 4: Fallout 4 Beautification Project - Tweaking (skyrim-beautification-project.com)
i try to open the menu by pressing f11 but nothing happens. I tried pressing f12 as well but again nothing. I installed the mod through vortex and it says all is working but i cannot seem to open the menu.
sorry guys, I am the next one. New install FO4 after Update. Installed the Updated Shadow Boost and it doesnt work at all. Installed it with MO2 and manual in the game folder. Used it before with no problems and now it doesnt work for me. It is strange that it seem to working for 50% and for 50% not. Strange
That wasn't really a question, but it almost seems like you're trying to apply this mod to the Next Gen update. How you can do that is by first downgrading your game to version 1.10.163.0 and then don't update again until we have a working script extender. Another thing that helps is when you read the stickied comments at the top of this page.
Hi! Man, you made my day. The only mod that fixed the low FPS in Boston. I didn't even notice any deterioration in the shadows. I can't open the menu on F11, but everything works without settings Thank you! :)
Just figured out this mod and upscale mod doesn't work when recording your game/display via obs or medal etc. It seems any mod that triggers a menu will end up crashing the game on startup if you have are recording.
Is there any way to increase the high resolution shadows draw distance? When you come closer to objects, the higher resolution shadows pop in very suddenly. I've tried ALL the shadow related settings, but the only one that does anything is fBlendSplitDirShadow, which blends low and high resolution shadows by stretching and blurring them.
I'm currently playing FO4 previous version with F4SE working as expected (reverted the update)
I've installed the mod with MO2 but somehow it doesn't work for me when using F12, I just can't see any menu. Any idea why? I don't really understand if I can change the default key in the .ini file.
Why would you use F12, the default hotkey on steam for screenshots, as the default hotkey to open the menu here? lmao
Also, yet another mod with a thousands settings and not a single guide to what they all do. I set my FPS target to 130, stand in a place, get 80FPS. Change settings in menu around, FPS only gets worse. Set FPS target to max (200) and I finally start seeing shadows being culled back. What is the point of an FPS target if it doesn't target the FPS?
It lowers shadow resolution dinamically if your FPS drops below set threshold. Personally I keep it for god rays only, my threshold for shadow is set to very low fps in case of heavy stuttering only :)
You do realize that you're not going to get a consistent 130 FPS in FO4 right? Even with shadow boost. Shadow boost isn't going to help how poorly optimized the game is. What GrumpyWolf88 said is true. Also why tf are you complaining about the key being the same as the screenshot key for steam. Turn off steam overlay.
Hello, I have just installed this along with both of the requirements. Pressing F11 does not bring up the menu. Is there somewhere I have to enable it first? I have looked in the mods section | load order and it is not listed. What could I be doing wrong? Thanks,,
437 comments
You said you take ideas, have you seen SSE FPS Stabilizer?
https://www.nexusmods.com/skyrimspecialedition/mods/38438
It can handle stuff like this, and adjusts it based on FPS.
fBlockLevel0Distance:TerrainManager=80000
fBlockLevel1Distance:TerrainManager=150000
fTreeLoadDistance:TerrainManager=140000
fLODFadeOutMultObjects:LOD=15
fLODFadeOutMultItems:LOD=4.5
fLODFadeOutMultActors:LOD=12
Also, you might consider doing stuff like TAA, AO, SSR, that can be toggled on/off in the console ingame.
https://gist.github.com/reg2k/bad5567d30787067dcaa42ba948ce87e (Fallout 4 All Console Commands.txt)
ToggleAmbientOcclusion ??AO
ToggleScalableAmbientOcclusion SAO
ToggleMotionBlur ????MB
ToggleScreenSpaceReflections ? SSR
ToggleScreenSpaceSubsurfaceScattering TSSS
ToggleFXAA ????? FXAA
ToggleTAA ????? TAA
ToggleBokehDof ???? BOK
ToggleLensFlare ???? LF
Sunbeams ????? SB
Thanks again for great work !!
For SSR, TAA, AO I should see how I can implement, because disabling them in game definitely helps with fps, but ruins the overall picture.
However I was thinking that I could lower the grass distance.
SSR resolution divider. This setting doesn't exist in Fallout 4, but in Skyrim Special Edition, it helps improve framerate of SSR. Not sure if possible.
Shadow Resolution: could be of limited utility.
fMeshLOD settings. These control how far BSMeshLODTriShape segments of meshes are shown for affected meshes. I prefer to actually disable this system to remove pop in, but for people struggling with too many draw calls, reducing this increases performance.
Btw, fTreeLoadDistance:TerrainManager does nothing in Fallout 4. It is a leftover from previous games.
maybe you could weight it so that if 1) shadows distance is not enough, then 2) LOD distance, and if still not at minimum fps then 3) some console commands.
I would gladly give up my SSR, nonflickering rays, AO, TAA etc temporary in some few spots for better and consistent fps.
Good luck :-) great project you have here
[LOD]
bMeshLODRenderAllLevels=1
More, use the fps limiter from high fps physic fix. Limit fps to 30, to have a solid 30.
If all work well, now you can continue using shadow boost. Before that, it will add more problem than it solve.
An example, you encounter a stutter during game because engine need to stream a big loose texture from a windows folder.
What shadow boost see? It see you lost fps and immediately drastically reduce the shadow quality and others parameters.
And what you see yourself? A stutter because folder streaming + a carnage in visual quality from shadow boost.
Preparing your game to correctly use shadow boost is essential.
That include using load accelerator mod also
Me, as a 144hz monitor user: Pathetic
I have fps drops from 100-120 to 40 somtimes, very often. I can't find out this problem..
Fallout 4 Beautification Project - Tweaking (skyrim-beautification-project.com)
I learned about the BA2 stuff helping to reduce stuttering from these posts:
Freezes and stuttering walking into a new cell - Page 2 - Discussion - Nexus Mods Forums
Libraries are updated)
sorry guys, I am the next one. New install FO4 after Update. Installed the Updated Shadow Boost and it doesnt work at all. Installed it with MO2 and manual in the game folder. Used it before with no problems and now it doesnt work for me. It is strange that it seem to working for 50% and for 50% not. Strange
How you can do that is by first downgrading your game to version 1.10.163.0 and then don't update again until we have a working script extender. Another thing that helps is when you read the stickied comments at the top of this page.
is there an update in making for the next gen shiit?
Thank you! :)
I'm currently playing FO4 previous version with F4SE working as expected (reverted the update)
I've installed the mod with MO2 but somehow it doesn't work for me when using F12, I just can't see any menu. Any idea why? I don't really understand if I can change the default key in the .ini file.
Any idea why?
You're welcome :)
Unfortunately it doesn't work for me. I actually tried every key on my keyboard but there's no menu, nothing :(
Also, yet another mod with a thousands settings and not a single guide to what they all do. I set my FPS target to 130, stand in a place, get 80FPS. Change settings in menu around, FPS only gets worse. Set FPS target to max (200) and I finally start seeing shadows being culled back. What is the point of an FPS target if it doesn't target the FPS?
Had to drop shadow distance and shadows a bit, as well as god rays, but everything else is maxed out @4587x1920 DLDSR. (3440x1440*1.78)
I'm playing on next gen version with some performance mods installed (The one that are working)
System:
AMD R7-5800x3D
Nvidia RTX4070TiS
32GB 3600 CL16
I have just installed this along with both of the requirements. Pressing F11 does not bring up the menu. Is there somewhere I have to enable it first? I have looked in the mods section | load order and it is not listed.
What could I be doing wrong?
Thanks,,