not sure if its something you can fix or replicate (im playing with controller) but the defense pistol (single fire) gets stuck aiming down sight as long as i fire. i ads, start firing, then let go of ads while still firing, but my gun doesnt lower to hip fire while firing like every other gun will allow. only after i stop firing will the gun lower.
I am unable to find the defense gun anywhere. not in stores, not on raiders ect. I have the original mod and LIF installed. Could this be incompatible With ECO?
Love this mod, it makes it fit perfectly into the game like it was always there. Love you codeblackcrash! P.S. A replacer version for pipe .38 weapons would go hard.
Hello! I have a little bit of a problem regarding the 9mm patch, cause when I try to work on the weapon benchwork, it does not show. I tried reinstalling the patch, as well as double checking if the load order is right. Is there any other way I can try to do?
Any chance you can reduce the spawn rate of this thing? I'm seeing it extremely often. It becomes super obvious when you use classic holstered weapons and walk around a major settlement, you'll see at least one in five NPCs using this thing. It definitely appears much more often on NPCs that usually aren't armed with high powered weapons, i.e. replacing pipe weapons.
I don't think I've had a chance to take a look at that mod. What are some of the issues with it? I can't guarantee it's something I'll get to, but I'm curious to hear the problems you're seeing with it.
Muzzles: No major changes here- adjusted the suppressor noise level from Silent to Quiet.
I see what you mean, but the difference here is between the AI not being able to hear you vs being able to hear you which is pretty big? (afaik?) Not to say the former made any sense really
Yeah, a handful of vanilla (and modded) weapons have suppressors that change the noise level to silent. I've made similar adjustments in my other updates, but you're right- it's not exactly a minor change, lol. I'll reword that section in the description. Thanks for pointing that out!
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P.S. A replacer version for pipe .38 weapons would go hard.
Any chance you can reduce the spawn rate of this thing? I'm seeing it extremely often. It becomes super obvious when you use classic holstered weapons and walk around a major settlement, you'll see at least one in five NPCs using this thing. It definitely appears much more often on NPCs that usually aren't armed with high powered weapons, i.e. replacing pipe weapons.
I see what you mean, but the difference here is between the AI not being able to hear you vs being able to hear you which is pretty big? (afaik?) Not to say the former made any sense really