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Crash

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codeblackcrash

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21 comments

  1. codeblackcrash
    codeblackcrash
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    Hey everyone.


    I stepped away from modding due to extensive burnout, lack of interest, real life obligations, etc.

    I have no plans to update this mod or create any new ones for the foreseeable future. This means that everything here is provided as-is and I will not provide any support.

    Anything I created is free for anyone to use/modify long as you don't put it behind a paywall, make it Discord exclusive, etc. This includes
    translations, Xbox ports, things like that.


    I will not respond to DMs.


    Thanks y'all, it was fun. Take care.

    -Crash
  2. killermouse1974
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    sorry to have to ask a probably stupid question...
    i get an unresolved file conflict
    22lr silences pistol - main archive eng vs 22lr silenced pistol - main archive eng v1.0.0
    which one belongs to this mod?  v1.0.0 or the other one?
    i know "There are two plugins included in this mod- a plugin replacer for the original 22LR_SilentPistol_ENG.esp plugin as well as my 22 Pistol - Unofficial Update.esp plugin:  The plugin replacer is identical to the original, except that I removed the hard edits to leveled lists."
    i can't work it out.  i'm sure it is obvious and probably staring me in the face, but i can't work it out
    1. ElectricWasTaken
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      I believe you have to make the Unofficial Update load after the .22 pistol mod so that the conflicting file used is from the Unofficial Update. First time modding F4 on PC and haven't done any testing yet as I'm still searching for more mods, so I could be wrong.
      
  3. kingayvaz
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    I feel like drop rates need to be adjusted. Too common among raiders.
  4. victor578
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    Hello, can you make the pistol fit into these anims + the tactical reload addon?

    https://www.nexusmods.com/fallout4/mods/76195 

    I think they look great, but tactical reload doesn't seem to work and the mag is in a weird position.

    Anyway if you do it or not doesn't matter, its just a bonus i guess, endorsed mod.
  5. CosmicCrisis69
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    Haven't seen it spawn at all in my game. I see there is no injection quest in the esp but the description says it uses LIF's?

    UPDATE: I just messed up the installation. Make sure to use BOTH the ESP replacer included and the unoffical patch ESP, which includes the injection quest.
    1. ArcanicVoid
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      May have to push the injections from LIF's menu in MCM. There's a reset all and push all, respectively.
    2. CosmicCrisis69
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      It wasn't this mod's fault I just messed up the installation. I thought it just needed the ESP replacer but it also required the unofficial patch, which actually injects the gun into levelled lists.
  6. MangoCobra
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    Same issue as the unofficial Bullpup Bozar and Service Rifle patches, same exact load order. x_x

    Not trying to spam your stuff, I'm just going through to see what is acting funny and what isn't.
  7. mikezorz13
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    Amazing job, Ronnie's mods are great, but the hard edit on leveled lists were a pain! I hope you make something similar for his Single Shotgun mod also
    1. codeblackcrash
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      Thanks! I don't currently have any plans to make any changes to his Single Shotgun mod, however. I've been slowly backing away from doing these mods, as they're time consuming and I haven't had nearly enough time to do any kind of modding lately!
    2. mikezorz13
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      Yeah i get it, although it would be enough to combine scripted injection with munitions 20gauge with no further updates/changes, a patch with wrye bash or even fo4edit would do the job, & its easy to do from the user's side
  8. Nartaga
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    Correct me if I am wrong, but the ammo assigned to the LLs for this mod do not line up with the formID and EditorIDs for the 22 ammo from Munitions. I'm having two different kinds of 22 ammo spawn in game.

    EDIT: NVM I'm an idiot. Even though I had downloaded the update from December apparently I had not implemented the update. Don't build a load order on 3 hours on sleep.
    1. codeblackcrash
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      Hah, don't sweat it. Glad to hear you figured it out!
  9. ImNotDexDex
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    Been testing it with RO-One by 4estgimp. The pistol spawns alot, or rather, raiders are spawning with a mainhand (shotgun pipe rifle), along with the pistol aswell. Not sure if its RO-One causing, or the injection rates are tweaked too high.
    1. codeblackcrash
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      It does appear frequently, though I don't recall seeing enemies with a mainhand weapon + an extra one of these in their inventory. Did you install this mod on an existing save that already had the original .22 pistol mod installed?
  10. VashNestler
    VashNestler
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    Hello, thank you very much for your updates. This update can be used with the patch for the Perk Mister Sandman of the original mod?
    1. codeblackcrash
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      It shouldn't matter either way. My mod should have already fixed that bug.
  11. HunterBident
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    Is renaming the round to .22 going to cause problems with your update for the varmint rifle that makes it fire the .22LR from this gun?
    1. codeblackcrash
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      It shouldn't- at least, not in my experience so far. I'm running both mods on my current playthrough and I haven't had any problems with it.