Consider adding GeneralAtomicsMrGutsyGuards.esp as a master for GA Galleria Gutsy Voice Fix - UFO4P Patch.esp to enforce load order. Also prevents confusion like an earlier comment about whether it's meant as a replacer.
You need to keep the original. Just be aware of what it's actually patching. ----- Ex. When Freedom Calls Quest Tweak patch. a) You don't need to patch a conflict by a mod when you want that mod to win the conflict anyway. It's already won the conflict.... When Freedom Calls Quest Tweak will ALWAYS load after UFO4P - so those Complete Quest changes don't need to be patched. b) If I wanted to patch 1 letter grammatical changes - I'd just make that change in the original mod .ESP with FO4Edit and be done with it. No real point adding yet another plugin for something that trivial. If it was something of substance? Sure, then I'd load the patch. Something like a mesh change, a script change, etc, etc.
Noticed a deluge of patch updates here on and after Aug-18th, was this a update for the UFO4P for those using the NG version of UFO4P? I'm a hold out on the old version, hoping I don't have to update any of these....
Hey, saw this was updated with this new file under misc: Attach Pack Implementation - IWMD Patch. What does this do and is it different then the other Attach Pack - WMF patch? Can't find documentation anywhere.
There's only one result if you search IWMD. The WMF patch is for a different mod but they have 1 record in common and the IWMD patch forwards that fix from WMF.
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Ex. When Freedom Calls Quest Tweak patch.
a) You don't need to patch a conflict by a mod when you want that mod to win the conflict anyway. It's already won the conflict....
When Freedom Calls Quest Tweak will ALWAYS load after UFO4P - so those Complete Quest changes don't need to be patched.
b) If I wanted to patch 1 letter grammatical changes - I'd just make that change in the original mod .ESP with FO4Edit and be done with it.
No real point adding yet another plugin for something that trivial. If it was something of substance? Sure, then I'd load the patch. Something like a mesh change, a script change, etc, etc.