Fallout 4
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Exoclyps

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Exoclyps

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20 comments

  1. drevviken
    drevviken
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    You don't happen to be in the mood to make a patch for this that'll work with Rebuild Starlight and its PRP .69 patch...? :D
  2. mhawaro
    mhawaro
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    Does anybody can confirm is this work with PRP 69?
    1. lostdan101
      lostdan101
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      Good question, it has to overwrite PRP's version of Drumlin Diner but that also effects the cells adjacent to it. This patch has older timestamps for the cells adjacent so it may break PRP.
    2. Exoclyps
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      Dates aside it should work just fine for PRP. I've got mixed response in terms of date being an issue or not though. 
      You could always install and test it. If it doesn't work lemme know.
    3. lostdan101
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      This still works with PRP 69. I tested it by using the tpc command. With precombines off there is a drop in frame rate, with precombines on and this patch there is an improvement in frame rate. Thanks!
    4. Exoclyps
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      Glad to hear. Thanks for reporting back! :)
  3. Erierth
    Erierth
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    Thanks for sharing this one!

    But, could make it compatible with the last stable/unstable version of PRP. It still conflict on this load order:

    ImmersiveDrumlinDiner
    PRP
    ImmersiveDrumlinDiner-eXoPatch
    1. Exoclyps
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      It will show some conflicts so to say as it overwrites the stuff PRP does due to the edits made by ImmersiveDrumlinDiner. But that's expected.

      Unless I'm missing something here? Did multiple tests though to make sure everything ran smooth.
    2. Exoclyps
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      After further inspection and learning about PreCombines/PreVis I've realized this mod didn't work perfectly with PRP until now.

      I redid the PreCombe/PreVis data from scratch, and while the files are slightly bigger now, it should now work with both vanilla and PRP without issue.
    3. drevviken
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      With the mentioned load order....? 
    4. Exoclyps
      Exoclyps
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      Yes, need to load after PRP.
    5. Ardking26
      Ardking26
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      EDIT : I removed my earlier comment, this mods still works with PRP .65, just load this patch after PRP.esp

      PPF.esm
      ImmersiveDrumlinDinner.esp
      PRP.esp
      ImmersiveDrumlinDinner-eXoPatch.esp
  4. Darkmundos1985
    Darkmundos1985
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    hi could you help me out where in the ini files can you tell if precombines are broken? thanks
  5. Cyrisal
    Cyrisal
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    I just want to say, thanks so much for this, I've been using this mod for a long, long time as it really is the best Drumlin Dinner mod I've seen that ticks my 'immersion' bug, however, I knew it was going to cause possible crashes due to the broken precombines. Now, I don't have to worry about that ever again.

    I appreciate the hard work you've put into fixing this up for us. Really, thanks. 
    1. Darkmundos1985
      Darkmundos1985
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      hi could you help me out where in the ini files can you tell if precombines are broken? thanks
  6. Needahearth
    Needahearth
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    For anyone using the Storywealth Collection, if you are getting flickering with the trailer and container (I updated the UFOP to the latest version and have PRP running in my LO, so I believe this is the source of the issue) then try downloading the other version of this mod in the files section. Fixed the issue for me. 

    Thanks for your work Exo!
  7. Dzesk
    Dzesk
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    do I need PRP?
    1. Exoclyps
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      Not at all. Just realized a few might use it and decided to add that note. All you need is the Immersive Drumlin Diner.
    2. seraphael
      seraphael
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      Any chances of a PRP patch too? Thanks for reviving a golden oldie!
    3. Exoclyps
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      Redid the PreCombine/PreVis from scratch using PRP as base. (PRP not required)

      From my testing it works with both vanilla and PRP setup.