Fallout 4
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WhiskyTangoFox

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WhiskyTangoFawks

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23 comments

  1. RouNeo
    RouNeo
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    Hi! I have a few questions. When a Gunner wears a combat armor helmet with the Gunner Paint and I kill him and loot it, will it still have the Gunner Paint? Also if I take that helmet to a workbench, can I change the Paint to that of another faction or remove it entirely? Thank you for your work!

    Edit: It seems like the Enclave troops already have the paint jobs distributed in vanilla.
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      I've not started with the next gen update. Yes to the rest.
    2. RouNeo
      RouNeo
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      Thank you for the quick answer! :)
  2. Primaris82
    Primaris82
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    I wish someone would do this using Spell Perk Item Distributor so it would be mostly compatible with everything
  3. sarcasticspoon
    sarcasticspoon
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    Absolute life saver, thanks famalam
  4. TheTrueAwesome
    TheTrueAwesome
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    I discovered the issue. I am using We Are the Minute Men and i think they are conflicting. so even when i change the modcols(which seemed easy enough), the change wouldnt reflect because my minute men were never wearing those armors(my theory).

    I saw below you mentioned something about Filtering Keywords. Can you elaborate? 

    i was watching this video
    https://www.youtube.com/watch?v=yvPtJROftjo

    seemed easy enough
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      A levelled list has a filter keyword. Weapons and armor have templates, what match the filter keywords, so when a levelled list calls for an item, the filter keyword is how it picks the template, and the template defines which skin it gets.
  5. TheTrueAwesome
    TheTrueAwesome
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    So I'd like to make it so this mod only distributes the creation club paint in a uniform fashion to the factions. I see there is some cavets with how this mod is working currently. (I have to BUY the camo CC paints too.) And that the distribution will randomly choose between base colors, faction colors, and camo colors. 

    Is this possible for me to alter using xedit? And if I did can I be pointed in the direction of how? Heck is it possible for me to separate the need for the camo colors entirely?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      Sure. Its all just controlled by whats in the modcols. Make a simplified version, that only adds the exact thing you want to the specific faction, and that should do it.
    2. TheTrueAwesome
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      Amazing! I'm going to research modcals and see what happens. I am somewhat familiar with xedit. It's a relief I don't have to use creation kit or something else to get this down. 

      Thanks to your framework I'm going to try to distribute all of the CC paint jobs accordingly so I thank you for that!
    3. TheTrueAwesome
      TheTrueAwesome
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      I think im missing a key aspect. I went into xedit and deleted the unwanted paints in the Data drop down. but i must be missing something.
  6. Kastrenzo
    Kastrenzo
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    I've tried installing this,  im only using the BOS plugin,  and I've noticed that since installing it that BOS soldiers are spawning with mis-matched armor.  sometimes they'll be wearing the CC BOS Skin,  sometimes their armor is using the default army green color though,  and sometimes it's reverting to the original FO4 BOS skin.  I resurrect NPCs in the console and this appears to be quite frequent,  I rarely see anyone with matching armor skins. 
    1. MLGGrandad
      MLGGrandad
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      Photos on what am talking about 
      ?https://steamcommunity.com/profiles/76561198824176465/screenshots/#scrollTop=0
      https://steamcommunity.com/profiles/76561198824176465/screenshots/#scrollTop=0?

      I have also seen it on gunners and raiders as well where only one part of armor is painted as well is that intend ?
    2. WhiskyTangoFawks
      WhiskyTangoFawks
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      Yes, it gives an random distribution, not a uniform one 
    3. WolfOfSolitude
      WolfOfSolitude
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      Is there a way to make it uniform? I've not used xedit or anything before so don't know how to do it myself.
    4. WhiskyTangoFawks
      WhiskyTangoFawks
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      That would require modifying the modcols in xedit.
  7. DKristof
    DKristof
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    Hello!

    Would it be possible to make this work with We Are The Minutemen?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      Probably, just see if there are any conflicts in xedit. And if that mod adds levelled lists you probably want to add the filter keyword for minutemen to them
    2. DKristof
      DKristof
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      Thanks, that worked!
  8. MLGGrandad
    MLGGrandad
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    hello :) 

    I was wondering how would you need to setup the creation files ? 

    currently I have mine setup like this 

    ?
    https://youtu.be/cIgfkCnKT8I just in case the insert doesnt work 

    is there a required way of seting up CC mods in MO2 ? 

    Also as a side question say where should I put the CC mods in my load order? and if your missing a camo for example I am missing the Tan camo would it effect the mod ? 

    thank you for your time and I hope you have a good day :)
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      Doesn't really matter. As long as the plugins from this mod can see their required masters, it should work. 
    2. MLGGrandad
      MLGGrandad
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      oh okay no worries :) 

      thank you for your time :) 
    3. MLGGrandad
      MLGGrandad
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      Do you mind if I ask is there a percentage chances value that can be changed on the guns and armor that gets painted ?