I'm curious, "he"? In my game this raider has always been a woman without fail (also burying a woman). Unless there are multiple encounters like this and I'm stumbling on a different one? Unless I've got a mod installed that changes that NPC for some reason, though I honestly have no idea what it would be or why it would change them.. I'm pretty sure I've always encountered that raider as a woman since the game came out and I wasn't even using mods O.O
Regardless, this is a super neat idea and the future plans you have sound interesting.
Randomly generated. Might make an update doing the same thing, but I'd have to get female voice lines as well so it'll be a bit. I also want to expand on it a little more and kind of make it a bit more of a story line as well.
I like both approaches to this problem, but this one feels more meaningful to me for how it portrays the raider as in it for themselves and no one else. (Including the PC) Aside from a few specific exceptions, the raiders are the closest thing to neutral in the game, so a resolution like that makes sense.
I hope we see more "fixes" like this where the player can immerse themselves in these little mini stories about the raiders (Like the conflict between Red Tourette and Tower Tom for example) without having to mercilessly stomp or shoot them all.
Yessir! I've been messing around with mini story ideas involving the raiders and gunners. This one I was happy enough with to the point where I made the decision to post it.
Interesting, I'd be curious as to how many other stories are buried in the game as well. It kind of makes me even wonder if there's some way to make warring raider factions basically ignore the player unless provoked.
In my opinion that's the issue. There aren't many "grey " areas in the game. Just good or evil. Brotherhood is closest to neutral we get really. The gunners and raiders were disappointments. Mercenaries that are just repainted raiders and raiders with no humanity whatsoever. Gunners should've been done better and raiders steal to survive but not all of them have to be complete psychopaths to do that lol
That's kind of the interesting morality about the game. Technically of all of the factions, I found the Brotherhood to be the most villainous due to their obsession with "cleansing" the wasteland of its undesirables, but like every other faction, they have their reasons.
This is however not the case with the raiders who are treated like a dump class with some sadistic examples in cutscenes, but others just trying to protect their own people. There's way too much variance to call all raiders the "bad guys", but for some reason, Bethesda both labels them scum (Literally in most cases) and makes them hostile to the player as basic fodder for gear and experience.
So, when we have stories like this one with a raider who not only shows remorse for how events transpired but also genuine love for their companion they lost, it completely undercuts the notion that they are an "evil" faction.
I think of someone who is only out for their group or themselves as more neutral than anything else, but that's my own judgement of things.
I believe Bethesda realized at some point that the raiders were underdeveloped and they gave us Nuka World. Same for the COA who are more or less just standard enemies in the base game and only develop into a real faction in Far Harbor.
The voice files for the raiders are interesting though. There is one voiceline where a raider gets really emotional when you kill his/her comrade (I guess also in the english version). Otherwise they have the nastiest voicelines in the game especially if you play as a female.
Further to this, Far Harbour actually shows why 'normal' Raiders SHOULDN'T be the omnihostile, rabid murderers they are by introducing the Trappers- people that are, for all intents and purposes, Raiders, but have been given reasons for their absolute mania- Fog-induced madness, the descent into cannibalism pushing them further. Raiders should for sure be territorial, and perhaps grow more hostile if you choose to reform and escalate the Minutemen- there's a good claim to be made that, from the Raider perspective, the Minutemen are just another, increasingly-succesful and dominant gang.
That said I disagree with the idea they're somehow 'neutral'. There are grey areas, for sure, and they need reasons for their hostility, for their violence beyond just the common given by some- 'drug abuse makes you violent' is, well. THAT has its problems. But Raiders are still people who, for whatever reason, choose violence where co-operation is possible. There's not a question, for example, that the Nuka-World raiders are evil, and helping them is a bad thing to do. They keep slaves. You might help them put farmers into serfdom. Hot take on the internet time.
This is fricking awesome. I love it. This mod was long overdue to give something awesome to the game. Hell a whole quest line option would be totally awesome.
Pissed off companion, maybe. Helping in running missions for revenge with him occasionally, that would be totally badazz.
Massive oversight corrected. It's been years since I've uploaded on here. That being said I forgot about the all important .pex files and the face gen data. All missing files have been added to the "updated" versions.
ESL flagged version is up. Please let me know if there are any issues. First time flagging an esp instead of starting from esl. All sound files were renamed to the new forms.
Really really digging what I'm seeing here with this mod! That said lately plugin slots are something that is very scarce and I was wondering if you'd consider making it esl? Or just esl tagged esp.
I tried running ESLify on it to try to get it to tag light but it didn't want to do it. No idea why. Not sure if ESLify not working right or if something is trying to say it shouldn't be changed. I'm not that savvy.
Perhaps the scripts are the issue? I'm polishing some other stuff to release which I might merge later on to include this one which may be more worth the space since it'll have more content.
49 comments
Sole Survivor: "Hi!"
f*#@ OFF.
Regardless, this is a super neat idea and the future plans you have sound interesting.
I hope we see more "fixes" like this where the player can immerse themselves in these little mini stories about the raiders (Like the conflict between Red Tourette and Tower Tom for example) without having to mercilessly stomp or shoot them all.
They are the ultimate bad guys in the game.
This is however not the case with the raiders who are treated like a dump class with some sadistic examples in cutscenes, but others just trying to protect their own people. There's way too much variance to call all raiders the "bad guys", but for some reason, Bethesda both labels them scum (Literally in most cases) and makes them hostile to the player as basic fodder for gear and experience.
So, when we have stories like this one with a raider who not only shows remorse for how events transpired but also genuine love for their companion they lost, it completely undercuts the notion that they are an "evil" faction.
I think of someone who is only out for their group or themselves as more neutral than anything else, but that's my own judgement of things.
Same for the COA who are more or less just standard enemies in the base game and only develop into a real faction in Far Harbor.
The voice files for the raiders are interesting though.
There is one voiceline where a raider gets really emotional when you kill his/her comrade (I guess also in the english version).
Otherwise they have the nastiest voicelines in the game especially if you play as a female.
That said I disagree with the idea they're somehow 'neutral'. There are grey areas, for sure, and they need reasons for their hostility, for their violence beyond just the common given by some- 'drug abuse makes you violent' is, well. THAT has its problems. But Raiders are still people who, for whatever reason, choose violence where co-operation is possible. There's not a question, for example, that the Nuka-World raiders are evil, and helping them is a bad thing to do. They keep slaves. You might help them put farmers into serfdom. Hot take on the internet time.
Slavery... is bad.
He still seems pretty hostile :)
Pissed off companion, maybe. Helping in running missions for revenge with him occasionally, that would be totally badazz.
Not all raiders are boiling bags of hate. Some are just misunderstood azzholes and can be tolerable.
Really really digging what I'm seeing here with this mod! That said lately plugin slots are something that is very scarce and I was wondering if you'd consider making it esl? Or just esl tagged esp.
The latter can easily be done in FO4Edit!
Hope to hear back from ya.
In FO4Edit there is an option (rightclick on plugin name) that lets you renumber the FormID's for ESL. After that you can add the tag without issues.
As for CK doing that, well, lol....who makes the CK again?