I think it's something done wrong on my end. but after generation, these pine trees only look thinner in distance (which make them feel like bland branches) and pop out is even more visible. Are there something I should avoid when doing FH's LOD?
Hi mod author! Should I be using this loaded before your pretty Fall harbor living trees mod? I am going to generate LOD using your guide and I wanted to make sure!
You know that I already created 3D and 2D Billboard Lod models for Far Harbour Trees within the mod "A Forest" When I say 2D, I realigned the flat planes to match better the tip of the trees etc, Bethesda original Billboard LOD models for pines were very lazy.FH is a small worldspace and performance with the models within A Forest are fine.
The 3D models here are lower poly. But you would need to edit them to have the green leaves (this may happen naturally if file path is same, but likely it wont be as this is a model that never existed in vanilla game) then use the flat billboards from A Forest with their green leaves. then generate LOD IF you want green trees not dead ones in the distance.
If everything is looking and working fine Its likely coz A Forest already has its own files for FH LOD files
Hi, off topic but I seen your fps is 100-120 with a drop to 90 at times. Should I play at 120 to reduce fps spikes? I play at 70 fps but it drops to 52 fps at certain areas either from broken precombines (not load order related) or too may things being loaded. I have a 60 fps monitor.
I have my framerate unlocked for performance testing purposes to accurately calculate performance cost, and to allow others to see the change in performance. You should be using the guidance here for optimal latency: https://stepmodifications.org/wiki/Fallout4:High_FPS_Physics_Fix
great work on the 3d low poly lods. I seen the flats you have halved and made double sided. For the FH trees that are mostly dead this is fine, but I did the same for some trees I created flat lods for and found the rear side to be very dark compared to the front (you can see the same issue with most grass types) I have never found any combination of material file settings to fix that, only to double the mesh so normals are facing outwards on all sides seems to work.
Thanks for the heads up on that. I'll keep my eye open for it, as I am working on redoing the billboards to better match the actual models. Preferably billboards will only be used in the very far distance.
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flat planes to match better the tip of the trees etc, Bethesda original
Billboard LOD models for pines were very lazy.FH is a small worldspace
and performance with the models within A Forest are fine.
The 3D models here are lower poly. But you would need to edit them to have the
green leaves (this may happen naturally if file path is same, but
likely it wont be as this is a model that never existed in vanilla game)
then use the flat billboards from A Forest with their green leaves.
then generate LOD IF you want green trees not dead ones in the distance.
If everything is looking and working fine Its likely coz A Forest already has its own files for FH LOD files
Anyway, thanks this is great!