This can work with any workbench mod, if it plays an animation when you use it, it can be changed, simply replace the keyword with my edits and that's it, if you have sound coming from the bench when you leave it, check the optional files section.
I'm not an animator, so I did what I could at the time to get this to work, here is another go at speeding things up but with only animation changes https://www.nexusmods.com/fallout4/mods/70013
is it just me or hostile enemy like raiders that are using workbench gets locked onto the weapon workbench / cooking stations?. sorry just a reminder for anyone reading, im fixing a problematic modlist of mine, doesnt mean that this mod has problem or anything :)
Does anyone have a problem where you just stand still when using Barber's chair? Mine just stand still, and stay like that. No barber's menu, no pipboy, no movement input. Only pause menu that are available, (also console, kinda. Don't remember). Haven't checked for conflict in FO4Edit (Sorry), but I believe nothing touches barber except this mod (in a way). Disabling this mod fixes the problem, but I just want to know is there anyone had the same problem or it's just my mod order.
Ah, crap. It's the No Sitting Animations that I disabled. Sorry for that. I thought I disabled all (I use Faster Station and No Sitting Animations). I just read the description for the No Sitting Animations and it kinda explain why I just stand still, staring menacingly at the chair or the barber. Now the problem is, why there's no barber menu?
Ah, crap. It's the No Sitting Animations that I disabled. Sorry for that. I thought I disabled all (I use Faster Station and No Sitting Animations). I just read the description for the No Sitting Animations and it kinda explain why I just stand still, staring menacingly at the chair or the barber. Now the problem is, why there's no barber menu?
Broke all of my crafting benches, now I can't use a bench, because it gets stuck in menus and won't let me exit. This is still broken even after I uninstall the mod.
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The author has locked this comment topic for the time beingI'm not an animator, so I did what I could at the time to get this to work, here is another go at speeding things up but with only animation changes https://www.nexusmods.com/fallout4/mods/70013
sorry just a reminder for anyone reading, im fixing a problematic modlist of mine, doesnt mean that this mod has problem or anything :)
and ever to break free from a workbench.
Thank you for your work and sharing.
Endorsed, and kudos to you....
is that a known issue??
Thanks.
This is still broken even after I uninstall the mod.