Fallout 4

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CoNa1 - CodeNamed1

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CodeNamed1

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  1. CodeNamed1
    CodeNamed1
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    Hey! I'm gonna release a Director's Cut version quite soon after this release as I needed to get this out for the competition but the Director's Cut version would break some of the contest rules even though it does not require any other mods that I have recommended to use with this. It's also gonna be a bit different in it's visual look aswell by it's earlier lvl's since I was in a bit of a hurry to release this because of the timeline of the competition. But I will keep troubleshooting this version aswell. 
  2. CodeNamed1
    CodeNamed1
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    I’m deeply sry this is basically my very first proper mod ever and even more so a City Plan so I have already found few issues which I’m trying to to get help to repair so patches are on their way once I figure this out! 

    NOTE: These are NOT game breaking bugs only some minor stuff which effect the settlements effectiveness and ease of use! Like two examples are that none of the spotlight turrets do not appear and the settlements power wiring does not make itself in the foundation lvl AND It would deeply be appreciated if some could verify that they also are having these bugs or if other bugs seem to appear !! Thx and sry!  

    (Plz use the bugs section if find any)
  3. CodeNamed1
    CodeNamed1
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    Hey again!, Finally updated the city plan and hopefully fixed the double plotting and electric wires to not automatically appear also needed to change the settlements layout a bit to make it abide the contest rules fully so needed to move stuff around a bit. Enjoy :) 

    ps: Plz report any issues also if you still have double plotting or electric wires issue and I try to solve them. If the wires still do not appear per lvl just use the SS2 power tool option to "automatically rewire the settlement" in the workshop desk do note that the wires can be a little messy looking so you might wanna remove some of them to make the settlement look cleaner. 
  4. ozmods
    ozmods
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    i dont use grey garden for a settlement. because i dont like half of the settlement plans that mess up the robots. they're there to do a job. and i would prefer they were not disturbed. hence the reason i leave them alone, after the "troubled waters" quest.
    1. CodeNamed1
      CodeNamed1
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      Well now they do it even better in my City Plan haha