Mod articles
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Clothing keywords info
For people that care to learn something from my findings. This is what it all started with, finding out what everything does.
DogmeatNoVisualsOnRetrieve
Objects dogmeat can retrieve, but will not appear in his mouth.
ma_armor_lining
Does nothing unless a mod uses it for something. Mostly removed in Meliora. Doesn't really matter if it's present.
ma_armor_Universal_Lining_Torso
Adds different crafting options like lighter build. There is also leg and arm linings like this that do similar.
Armor_NoFirstTimeLoot
It's supposed to allow you to loot the underarmor. If this is missing, you can't pick it up. But it does nothing.
CA_ObjType_PrewarItem
If an item is prewar NPC's will comment on it. M... -
All of this info comes from a notepad, cleaned up slightly so it's more legible.
I'll also mention that so much is changed. There is some stuff I took no notes off and they are now lost in the esp.
Underarmor
There are 2 types of underarmors. There is the regular underarmor that can equip armor pieces over it and the full underarmors that cannot do that (because of clipping issues). Full underarmors are very weak in the base game. Meliora makes ballistic weave (now protective weave) exclusive to these underarmors to boost their usefulness slightly.
Underarmors get a flat 1 DR across the board. Weight of 0.5. They get no upgrades.
The 3 technological advanced faction underarmors (BoS uniforms, Vault suits & Spectra suit) each have 5 DR &am... -
All of the following changes apply to: Gunners, Minutemen, Brotherhood, Railroad, Institute, Children Of Atom, Triggermen, DC Guards, Atom Cats, Raiders, Forged, Rust Devils, Trappers, Disciples, Operators, The Pack, Fishermen, Dockworkers, Super Mutants, Dogs & Settlers. This is every faction in both the base game & the DLC's. Meliora has a completely rewritten clothing and armor leveled list to get the variety I was after.
Armor distribution
The goal with the armor sets was to create a huge amount of visual variety amongst NPC's. When they only have a couple of underarmors to pick from, randomized armor pieces give the illusion of endless variety. A chance based system is in place to achieve this. Light, Medium & Heavy armor variants now all spawn without ...