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mac92

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mckeedee123

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11 comments

  1. adsl3030
    adsl3030
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    great
  2. hxxing316
    hxxing316
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    mods is very good .thank you so much
  3. DerHolm
    DerHolm
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    Does not work properly with "Leather Left(/right) Arm", Mod:  "Studded Leather".
    Armor itself is invisible, but you can see the studs (flying)!

    Is your mod "savegame friendly" (so, if i delete the mod with invisible painted armor, it does not break the savegame)?
    I have tested it a bit, and the armor was visible again as expected (and not completely disappeared or broken).

    What is the current best mod to hide helmets/headgear (and is savegame friendly)?
    Are you planning something like this?
    1. SwoopSail
      SwoopSail
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      I have this same exact problem unfortunately
  4. NObrocmon
    NObrocmon
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    you have to have this mod if you like using the combat armor with the anthro playable deathclaw mod it works great
  5. iRavenVI
    iRavenVI
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    Thanks for this. Nice being able to use armor without it clipping horrendously bc well, it's invisible! hahaha wow I'm lame.
  6. biper87
    biper87
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    Works fine, good job! 
  7. Mirambel
    Mirambel
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    I does not work for me. No option for paint when modding armor. What am I missing?
    1. mckeedee123
      mckeedee123
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      • 7 kudos
      Sorry for taking awhile to get back to you.

      I tested the mod on a fresh, otherwise-unmodded game *without* any CC content and confirmed that this mod does enable the paint category. It's a global variable that all of the CC paintjobs switch to TRUE, and this mod enables it too just in case.

      Without knowing how your game is set up, my best guess is that this is a mod conflict. There may be an armor mod which disables CC_HasArmorSkins because the mod uses another attach point for material swaps. More likely, a mod may be editing the armors' base objects. A lot of mods here were made before the CC update, which is (I think) what introduced the attach point for paint jobs. If the base object is overwritten by a version without the attach point then the "Paint" category won't appear. Without double-checking, I think that the AWKCR overwrites date back before the CC update, but this itself would be overwritten if you use Armorsmith Extended (where "Paint" is present, but useless) or Unified Clothing Overhaul (which I think doesn't have attach points for paint but has invisible material swaps anyway.)

      I might be able to diagnose the problem better if you tell me your exact modlist, but the easiest way to fix the problem is going to be to download F04Edit (an extremely valuable tool for solving mod conflicts) and checking to see if anything is editing CC_HasArmorSkins or armors.

      I guess another potential reason for the bug report is that you tested it on an armor group aside from (Leather, Metal, Combat, Synth), which doesn't have an attach point for paint?

      If you manage to find the problem, or want to tell me your modlist so we can diagnose it, go ahead and reply.
  8. Dozline
    Dozline
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    I've been looking for something simple like this, gave it a download and it works with no problems!

    Thanks a bundle mate! Going to keep this on my list from now on! :D
  9. RhaevynHart
    RhaevynHart
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    I am DEFINITELY going to try this.  My current load order doesn't have ECO or any other extra crafting mods as I'm keeping it a bit slimmer for all my SS2 mods.  This is a godsend if it works for me!  Thanks!!