Adds a mod in the "Paint" category (the one added by base game updates) that makes leather, metal, combat, and synth armor pieces invisible. You'll get the benefit of the armor but it simply won't be visible on your character. The mod also enables the Paint category if it isn't enabled already.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
Author notes
This author has not provided any additional notes regarding file permissions
File credits
The structure of the mod came from the "Armor Paint Job - Minutemen" Creation by Skibadaa. The usage of the T-60 "no decal" texture to make armor invisible came from the "Unified Clothing Overhaul" mod by ANDREWCX.
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As it says in the description: Adds a mod in the "Paint" category (the one added by base game updates) that makes leather, metal, combat, and synth armor pieces invisible. You'll get the benefit of the armor but it simply won't be visible on your character. The mod also enables the Paint category if it isn't enabled already.
This mod does not overwrite vanilla assets, so it won't screw up any other mods. Hopefully. The only potential source of conflict is that objects can only have one material swap at a time, so if there's a mod that adds another attach point for material swaps (eg. AWKCR, Armorsmith Extended, UCO), then one of the attach points will become useless.
I toyed with adding this functionality to other armor pieces than the "Big Four", but I couldn't figure out injector scripts after an hour-or-so of searching and fiddling so this is it for now.