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LadyAurora

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ladyaurora

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30 comments

  1. WastelanderS2018
    WastelanderS2018
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    • 0 kudos
    dawg why contraptions workshop, who uses ts
  2. FrontPlatypus11
    FrontPlatypus11
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    • 0 kudos
    Just an FYI!

    If your using a custom mod like More Feral Ghouls or anything that adds a new creature, your going to have to open the mod in FO4Edit and manually check the box "can't open doors". It's actually quite easy and doesn't take that long to do and it doesn't mess up your game. In fact, you could use this mod as a patch for other creature mods too.
  3. JBianculli
    JBianculli
    • supporter
    • 22 kudos
    A curiosity around compatibility. I notice the mod touches a number of forms that don't seem to have any changes on them, a cell around V81 and the mongrel NPCs. Is that necessary or is it just a matter of flagging the race form for "can't open doors". That's what a number of other races have already.   
  4. TheDailyXPerience
    TheDailyXPerience
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    • 26 kudos
    Could you make an alternate version where only animals cant?
    1. ladyaurora
      ladyaurora
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      • 9 kudos
      I should be able to. 
    2. ladyaurora
      ladyaurora
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      • 9 kudos
      As requested: Animals Can't Open Doors
    3. TheDailyXPerience
      TheDailyXPerience
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      • 26 kudos
      Love it! Thanks!
    4. ladyaurora
      ladyaurora
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      • 9 kudos
      Make sure you download the new file (2.0.0) as there was an issue with the first one.
  5. 1PrimeBrass
    1PrimeBrass
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    • 2 kudos
    Mod does not work, ghouls still open doors
    1. ladyaurora
      ladyaurora
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      • 9 kudos
      Have you tried moving it further down your mod order?
  6. X3n019880925
    X3n019880925
    • member
    • 1 kudos
    Why it is installing a new version instead of updating it ?
    It cannot be overwrite.
    It is not a big problem, however it is adding a plus plugin.
    1. ladyaurora
      ladyaurora
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      I don't know why you would have such an issue. I updated it within the first month I posted it. Since then, this has been untouched. Also, there is nothing preventing a potential overwrite. It's a simple esp. What is a plus plugin?
  7. SkyForgeLevi
    SkyForgeLevi
    • member
    • 5 kudos
    Why wouldn't/couldn't they? Ok, molerats might not be that smart, I could agree with that point, but Dogmeat is a trained animal, he's not your ordinary German Shepperd dog out of the blue, he has an interesting backstory in this game. He's quite intelligent, showing in the BoS storyline (talking about THAT scene on the Prydwen), so I find his ability to open doors quite ok-ish. At least believable in the Fallout world. Also for a bunch of pixels and lines of code in a videogame, the dog is damn cute. XD
    And ghouls, even the feral ones, are still remnants of former humans, beings with their brain capacity to some extend capable of doing things. Just because they rot inside, doesn't mean they lost every brain cell, every instinct, or every ability, they've possessed in their previous life. We still don't know to what extend they are rotten/unable of doing things. Assuming they CAN'T open doors, just because they lost the ability to speak and to think clearly, seems to be just wrong.
    This is not a rant or a complaining, just some ideas to consider. There's still some unknown in the game and the range of abilities of feral ghouls and trained animals might be part of that.
  8. futurec0rpse
    futurec0rpse
    • supporter
    • 5 kudos
    Don't use this mod. It breaks Dogmeat, he wont follow you through any door that has a loading screen.
    1. MrBaloneyPony
      MrBaloneyPony
      • supporter
      • 29 kudos
      what he said

      it's realistic until you try to zone into an interior cell.  then it's woefully annoying.
  9. WerewolfOfTheWater
    WerewolfOfTheWater
    • member
    • 23 kudos
    There's a reason those creatures can open doors. I wouldn't use this if you like having quests that work
    1. Fushigirsu77
      Fushigirsu77
      • supporter
      • 18 kudos
      do you have some examples? because I can't think of any
    2. Socratatus
      Socratatus
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      I don't think there is any at all. 
    3. ryrygggg
      ryrygggg
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      • 3 kudos
      Actually there is one quest this might break and thats Ashes, the cat that runs out of vault 81.
    4. Magickingdom
      Magickingdom
      • supporter
      • 58 kudos
      Has anyone fully verified, has solid evidence that animals need to open doors? I see these claims every time some one makes a mod like this, but never find any evidence of it in my game.

      Isn't Ashes already out past the elevator when you enter vault 81? Been  while since I did this quest/been to V81, so could be wrong. I think the cat is out of the bag, err past any doors.
    5. Annihalator1980
      Annihalator1980
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      • 0 kudos
      I've used a mod like this some time ago and had an issue when Dogmeat is following the scent trail from Diamond City. The quest fails to progress as Dogmeat is unable to exit Diamond City as he needs to "activate" the transition from the city to the entrance. However, temporarily disabling the mod solved the issue. I would assume any similar occurrences would have the same issue, but could be resolved in the same way.
  10. AndreChau
    AndreChau
    • member
    • 5 kudos
    Now if only someone could stop Dogmeat running in the way of your line of fire, running into minefields, triggering sensors, etc etc etc! Or acting as a mobile barrier - he loves to just wedge himself when you are trying to sneak, and refuses to budge out of the way!
    1. wysiwyg
      wysiwyg
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      • 28 kudos
      I use Amazing Follower Tweaks which has an option to disable the "range ahead" and takes care of that pretty well. Normally, Dogmeat just runs in any direction you start moving.
    2. Socratatus
      Socratatus
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      But would a dog know not to run into a minefield or trigger sensors in real life? Best you can do is command the animal to stay where it is.

      "But this is a game not real life!" You say.

      Yea, yea, heard that old one.