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ScottyX2

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ScottyX2

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23 comments

  1. nismo6677
    nismo6677
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    Love the mod. I'm currently playing on the update and the Mr. Handy isn't appearing at Vault 111 at the beginning of the game, even if I put the mod at the bottom of the load order. I'm not sure if it's the update or a mod conflict, but just wanted to let you know. Keep up the great work! 
  2. bsowdns
    bsowdns
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    so good
    1. ScottyX2
      ScottyX2
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      Thank you lol
  3. EpicKaiGuy
    EpicKaiGuy
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    Did anyone else have a weird bug where the vault tec version and the normal version of Curie both existed at the same time?
    1. EpicKaiGuy
      EpicKaiGuy
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      YES!!!
  4. gb75
    gb75
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    I'm an Xbox player who would like to bring this mod to the attention of the community to find a modder who can port it to bethesda.net. Can I have your permission?thanks in advance for the reply
  5. Styrbiorn
    Styrbiorn
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    Looks really nice. I was wondering if the robots you placed would benifit from the following mod that I am already using. 

    https://www.nexusmods.com/fallout4/mods/27707

    Basicly it buffs all robots to make the fights a bit more interesting. 

    I was also wondering what the diffrence is between the regular download and the automatron one.
    1. ScottyX2
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      That's a really good idea! The automaton add on allows you to apply the paint job to handies at your settlement.
    2. Styrbiorn
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      I assume that's a no on possible conflicts then, great. And yes, the stronger robot mod can be a lot of fun. It can even make Protectrons a challenge.

      Thanks a lot for the quick reply and the great mod <3
    3. ScottyX2
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      Thank you for leaving a comment, I will take your suggestion into consideration when working on updates.
    4. Styrbiorn
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      If you used the vanilla Mr Handy's (which I think you did since you recommend using your mod with Live-action mr Handy) then it should work out of the box with out any updates.

      I am about to start a new game and will let you know if there is any issue.
    5. ScottyX2
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      Yeah, I only edited the vanilla handy. Everything should work on the fresh install 
  6. drevviken
    drevviken
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    The automatron addon seems to be an empty file....

    Love the idea of this.
    1. ScottyX2
      ScottyX2
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      Whoops. Fixed it! 
    2. drevviken
      drevviken
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      Would you mind offering a version without changes to Curie? Alternatively, is it at simple as removing the record in FO4E? 
    3. ScottyX2
      ScottyX2
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      Deleting the record should fix because they're two different Mat swaps. If you send me the ESP, I can post it for others.
    4. drevviken
      drevviken
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      Done :)
    5. ScottyX2
      ScottyX2
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      Added, thank you :)
  7. LBraden
    LBraden
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    Bit late for me, and can check later (as I haven't started the Automatron DLC) but how does this fair with the Capital Wasteland Robot Pack?
    1. ScottyX2
      ScottyX2
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      No, this mod is not compatible with the Capital Wasteland Robot Pack. 
  8. ImmortalAbsol
    ImmortalAbsol
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    Amazing!
  9. xyloritus
    xyloritus
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    Great work, thanks!
  10. whiskeyjack9105
    whiskeyjack9105
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    What a great idea!