Your models are always so solid! once I have some free time. I want to look up tutorials on how to create weapon mods and implement yours into the game. For now its just a pipe dream but creating a pack with the models you have published would be a wonderful addition to FO4.
You have no idea how badly this makes me wish I had the skills and resources to make my own mods. I found this and your Remington 1871 today and they are just absolutely beautiful pieces, which is honestly all the more astonishing when you realise that they're meant to be used by other people. I have a pirate/privateer themed character that I've been putting together for a while and these would be utterly perfect (yes, I know the pistol was made at least thirty years after privateering ended, but I don't care). I particularly like the scope you designed for the rifle. It's got big spyglass energy. I actually got excited when I saw you had open console perms! Of course, that's when I noticed that they were resources, not actual weapons. I really, really hope someone makes use of them sometime soon and that they are as generous with their permissions. Keep it up, my friend. You're doing excellent work.
I understand you, since I also regret the lack of programming skills.But I have one idea of a weapon suitable for a pirate. If you know history, you know that there were "break action" muskets and flintlock pistols, but they weren't widely used because of the price. When I find time I will make this model. As far as I know in fallout 2 weapons "break action", I hope the absence of problems with animation will increase the chances of success.
Yeah, I can see how that would cut down on the time needed. It's honestly always been something that amazed me though, the sheer lack of old weapons in Fallout 4. I mean, I get that the game begins in 2077, but this is Boston. There's a whole faction inspired by colonial militia. Are you seriously expecting me to believe that the only swords to be found are Chinese jian, ONE katana and the bloody 1786 regulation spadroon? In Boston. The guns I could understand, since they're hard to maintain for very little return beyond historical preservation, but the swords? No. There's got to be at least fifty different collectors in the city proper alone. It's bloody Boston.
There are no old weapons in Fallout 4? But what about a bunch of muskets in a museum in a concorde? there is a weapon, but it is not functional, that's what is puzzling. And the musket is a weapon that uses black powder (made from coal, sulfur and potassium nitrate, the second and third are fertilizers) and a lead bullet, and lead is extracted very easily from old batteries. It is doubtful that muskets would not have been used in the event of an apocalypse. Especially when you consider the power of the musket.
I was thinking only of weapons you can actually use, yeah. I think the bigger question there is how many average scavengers would know how to extract the lead and more importantly, why would you even bother? More powerful guns are easy enough to come by and those can usually hold more than one shot. I was surprised that there weren't any weapons created using colonial weaponry as a basis beyond the Laser Musket, mind you. Well, unless you count the Broadsider!
I think the bigger question there is how many average scavengers would know how to extract the lead and more importantly, why would you even bother? More powerful guns are easy enough to come by and those can usually hold more than one shot.
This is a gameplay choice. The weapons in the load order need to reflect a specific game play style relative to how they see the world 10 generations removed from armageddon. In that time, people will have reinvented the Zippo Lighter way of lighting a cigar - by hand. i.e insert flint, pack wadding, fill wadding with fuel, close it, strike the thumbwheel - fire!!!! They will have been FORCED to roll their own ammo (and their kids, and their kids, etc, etc.) - if they want to use said firearm. Moreover, they'd lean to proven reliable designs with few moving parts, and probably more importantly a focus on marksmanship - not high capacity lead spam.
That for example is how I see a game like this that lacks the infrastructure to support a modern style of gameplay. i.e. Beware the guy with 1 weapon - because he knows how to use it.
I'd much rather use something like this over a Thompson Contender. I'd much rather use something like a Lee Enfield over a Remington 700 - i.e. throwing away your magazine that is the lifeline to using the weapon. I'd much rather use a Colt SAA over something like a S&W Model 29 with that horribly bad wrist flip reload animation. In 2287 you'd think people would do everything they can to PRESERVE their weapon, not intentionally try to destroy it....
You just replied to a post I made almost a whole year ago that I'd entirely forgotten writing to tell me that the reason why there aren't more vanilla weapons based on colonial designs is because of someone's personal preference when it comes to their mod load order? I wasn't talking about stuff modders were making, I was saying how surprising it is that functional or not, there weren't more options of that sort available in Boston. You know, the birthplace of the War of Independence. There should be historical pieces galore all over the place and the most we ever see of them is two old museums and an actual star fort. Had nothing to do with mods. I wasn't overthinking it so much as wondering why the developers hasn't put much thought into it at all.
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Of course, that's when I noticed that they were resources, not actual weapons. I really, really hope someone makes use of them sometime soon and that they are as generous with their permissions. Keep it up, my friend. You're doing excellent work.
The guns I could understand, since they're hard to maintain for very little return beyond historical preservation, but the swords? No. There's got to be at least fifty different collectors in the city proper alone. It's bloody Boston.
Don't overthink this.
This is a gameplay choice. The weapons in the load order need to reflect a specific game play style relative to how they see the world 10 generations removed from armageddon. In that time, people will have reinvented the Zippo Lighter way of lighting a cigar - by hand. i.e insert flint, pack wadding, fill wadding with fuel, close it, strike the thumbwheel - fire!!!! They will have been FORCED to roll their own ammo (and their kids, and their kids, etc, etc.) - if they want to use said firearm. Moreover, they'd lean to proven reliable designs with few moving parts, and probably more importantly a focus on marksmanship - not high capacity lead spam.
That for example is how I see a game like this that lacks the infrastructure to support a modern style of gameplay.
i.e. Beware the guy with 1 weapon - because he knows how to use it.
I'd much rather use something like this over a Thompson Contender.
I'd much rather use something like a Lee Enfield over a Remington 700 - i.e. throwing away your magazine that is the lifeline to using the weapon.
I'd much rather use a Colt SAA over something like a S&W Model 29 with that horribly bad wrist flip reload animation.
In 2287 you'd think people would do everything they can to PRESERVE their weapon, not intentionally try to destroy it....
I wasn't overthinking it so much as wondering why the developers hasn't put much thought into it at all.