Wow. Thought I was the only one having this issue. I tried everything (that I could think of). But the setting that allows the components to show up doesn't work for some reason.
If you (or anyone) finds a fix. Would be much appreciated. I might end up reinstalling the modlist or mods.
Same question that has been asked over and over. I ASSUME the lack of answer is because the ASSUMPTION is that "It says it right there, in plain ol English, Edit the HFPS ini..and if it's pegged at 60, you didn't"
I am going to MAN-UP here and state that ALL OF US with the same FPS issue are guilty of tunnel vision
Once you RE-READ you notice it's NOT what you think it is and here are images :)
I apologize for MY ERROR and assuming you were NOT on the ball.
To those with the same issue I had..and I think it is a safe guess, and others had, here is a caveman drawing
You need to edit the HFPS ini inside FUSION configs. That little lighting bolt in MO2 shows you that the ini is being overwritten. It’s set this way so I don’t have to redo the ini files every time the main mod updates. All important configs and ini files are contained in FUSION configs. This question is actually answered on the discord. It’s still right at the top in the support channel.
Just finished installing, everything seems fine except textures look so awful, like they're at the lowest setting. The graphics settings were at ultra at first launch but as the list page says it has is own ini maybe something is wrong with it? edit:nvm it's fine after restarting the game
try launching wabbajack again and download the modlist. It will be like file integrity on steam but, becarefull it will change all your mod configurations.
Hey, so, I wanted to know what the fusion conflict resolution patch mod actually does? I had to disable PRP because it was causing issues for me and in return it caused the diamond city wall to simply just disappear, but when I disabled the conflict resolution patch, it fixed it. But I need to know what that patch actually does and if it does more than just add PRP support to the modpack because I want to know if it will break my game if I simply disable it.
Assuming you mean the CC item, it's disabled and unsupported by the author However, you can turn it back on in MO2 by going to Tools > INI Editor and in fallout4.ini look for [Bethesda.net] bEnablePlatform=0 Change the 0 to 1 and save
Every time I jump into power armour it detonates the core even if its a new and full one. Is this a bug? what are the mechanics that maybe I'm missing? *edit* Seems to be just the first power armour you pickup in Concord, I reached it from the church roof before the quest, so maybe that bugged it out?
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That said, I can't enable FallUI HUD's item subtitles (showing components) no matter what I try.
Did anyone have any luck with this?
If you (or anyone) finds a fix. Would be much appreciated. I might end up reinstalling the modlist or mods.
That's what fixed it for me anyway
I am going to MAN-UP here and state that ALL OF US with the same FPS issue are guilty of tunnel vision
Once you RE-READ you notice it's NOT what you think it is and here are images :)
I apologize for MY ERROR and assuming you were NOT on the ball.
To those with the same issue I had..and I think it is a safe guess, and others had, here is a caveman drawing
This question is actually answered on the discord. It’s still right at the top in the support channel.
I feel bad for being such a clown because I saw what I thought I saw and not what I was looking at. Again, my apologies
have a cup on me. Try the Humble Pie coffee on my behalf :)
If you set InGameFPS to a value higher than 60:
- Set DynamicUpdateBudget to true (line 264)
- Set BudgetMaxFPS to the same value as InGameFPS (line 283)
If you are using VRR (G-Sync or FreeSync):edit:nvm it's fine after restarting the game
However, you can turn it back on in MO2 by going to Tools > INI Editor and in fallout4.ini look for
[Bethesda.net]
Change the 0 to 1 and savebEnablePlatform=0
Every time I jump into power armour it detonates the core even if its a new and full one. Is this a bug? what are the mechanics that maybe I'm missing?
*edit* Seems to be just the first power armour you pickup in Concord, I reached it from the church roof before the quest, so maybe that bugged it out?
Thanks.