File information

Last updated

Original upload

Created by

OCZ

Uploaded by

OpheliaNeoma

Virus scan

Safe to use

37 comments

  1. OpheliaNeoma
    OpheliaNeoma
    • premium
    • 166 kudos
    Locked
    Sticky
    LSW Gun Kit (GKP1) 1.01 patch notes:
    ---
    Assault Rifle LSW Receiver
    ---
    Buffs:
       Increased damage multiplier: -0.35 to -0.20
       Increased range multiplier: -1.00min/-1.00max to 1.2/1.2
    Nerfs:
       Decreased fire rate multiplier: -0.10 to -0.15   
    ---
    Combat Rifle Stabilized Receiver & Stabilized Auto Receiver
    ---
    Buffs:
        Reduced recoil degree multiplier: -0.05 to -0.1
        Added minimum recoil degree multiplier at -0.1
        Added AP Cost multiplier at -0.15
  2. banditnexus
    banditnexus
    • BANNED
    • 3 kudos
    The new Deliverer options look interesting. Nice work
  3. MrZombieBrain
    MrZombieBrain
    • member
    • 5 kudos
    nvm 
  4. xXBalthorXx
    xXBalthorXx
    • member
    • 16 kudos
    Hey, if you find the leveled-list integration intimidating you should consider asking DankRafft for help. All his Weapon Integration Project mods add both weapons and all their modifications (excluding unique stuff of course) into the lists, through modcols and such, so they are both varied and make sense from a gameplay standpoint. It's definitely something fitting for a kit like this, I'd love to see stuff like gunners spawning with ARs in a LSW sort of configuration, with variations but without the nonsensical combos that sometimes happen in vanilla.
    All that aside, good job with the new parts, they're worthy additions gameplay-wise and the 'vintage' style is great and fits Fallout like a glove - perhaps you could revisit the HMAR with this approach if you've got the time :)
    1. OpheliaNeoma
      OpheliaNeoma
      • premium
      • 166 kudos
      thank you, i'll look into it!
    2. Fushigirsu77
      Fushigirsu77
      • supporter
      • 18 kudos
      yesss that would be cool :) personally waiting on that to try this out
  5. DeusEXE12
    DeusEXE12
    • member
    • 1 kudos
    Excellent mod, though isn't the lsw receiver for the Assault Rifle underpowered?
    1. OpheliaNeoma
      OpheliaNeoma
      • premium
      • 166 kudos
      Dak's review said the same, I think I'll update it.
    2. DeusEXE12
      DeusEXE12
      • member
      • 1 kudos
      The Update to the Combat Rifle is AWESOME, i can run around with a chauchat now :). All I need now is wasteland variants of the Maxim and Lewis Gun and i can do a RP of a Wasteland Dough-Boy :P
    3. OpheliaNeoma
      OpheliaNeoma
      • premium
      • 166 kudos
      wasteland variants- could you elaborate? i'm interested in this idea
    4. DeusEXE12
      DeusEXE12
      • member
      • 1 kudos
      Well. i can see either the Gatling laser or Minigun made to look like the Maxim, especially the latter since its horrendously under-powered, as for the Lewis Gun I dunno that one could be tricky given the nature of its Magazine location, the Only weapon with animations that can come close is likely the Plasma Rifle.
    5. OpheliaNeoma
      OpheliaNeoma
      • premium
      • 166 kudos
      Unfortunately i don't plan on making any new guns like that, if i do id like to make my own animations. But i could throw it in my ideas list to make some potential chunky watercooled guns.
  6. J4ckH4mm3r
    J4ckH4mm3r
    • member
    • 5 kudos
    Great work, i hope you make more gun kits in the future :D
    1. OpheliaNeoma
      OpheliaNeoma
      • premium
      • 166 kudos
      thanks! i've got about 3 others i'm working on at the moment, not nearly this complete tho!
    2. Bakelite420
      Bakelite420
      • premium
      • 4 kudos
      hello, can you till us which ones specifically you are working on next? i use weapon replacers and im wondering which ones i should not replace just in case
    3. OpheliaNeoma
      OpheliaNeoma
      • premium
      • 166 kudos
      i plan on adding parts to every vanilla weapon.
  7. deleted133109643
    deleted133109643
    • account closed
    • 14 kudos
    Is this a modders resource pack?
    1. OpheliaNeoma
      OpheliaNeoma
      • premium
      • 166 kudos
      no, pls read the description
    2. deleted133109643
      deleted133109643
      • account closed
      • 14 kudos
      Ok, thanks. I'll give it whirl.
  8. Fushigirsu77
    Fushigirsu77
    • supporter
    • 18 kudos
    will the weapons spawn with some of the attachments in the leveled lists or is this a weapons workbench only kind of thing? It would be nice to break up the monotony of the visuals of the enemies' weapons before actually visiting the workbench
    1. OpheliaNeoma
      OpheliaNeoma
      • premium
      • 166 kudos
      workbench only so far, leveled lists scare me since they're so easily broken
    2. Fushigirsu77
      Fushigirsu77
      • supporter
      • 18 kudos
      fair enough
  9. Sqepticism
    Sqepticism
    • supporter
    • 20 kudos
    Interesting, WW1 and WW2 themed stuff is always unique and sometimes just straight kickass. Nice to see this 
    1. OpheliaNeoma
      OpheliaNeoma
      • premium
      • 166 kudos
      yeah there's some cool weird experimental designs that never quite stuck around, i like seeing the strange prototypes and I thought the CR and AR felt very much like that, i wanted to lean in more to that aesthetic :)
  10. kaleidus
    kaleidus
    • premium
    • 19 kudos
    This is a VERY cool gun
    Thanks for share it
    1. OpheliaNeoma
      OpheliaNeoma
      • premium
      • 166 kudos
      thanks!!
  11. d0ttmAniac
    d0ttmAniac
    • supporter
    • 1 kudos
    Anyway there can be a patch made for Weapons Overhaul Redux at Fallout 4 Nexus?
    1. OpheliaNeoma
      OpheliaNeoma
      • premium
      • 166 kudos
      unfortunately i don't use that - and if i remember right, that one redoes the weapons entirely, which would have far too much work for a simple patch.