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This page was last updated on 06 October 2024, 3:47PM
- Changelogs
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Version MRAIO-2.3.0
- Updated for the latest version (2.3.0) of Modern Replacer AIO
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Version CSR-1.0
- Fixed the names of bandanas (the only conflict)
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Version 0.9.4
- Fixed weapon mags not showing up in military/raider loot pools
- Added more attachments to appropriate loot pools
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Version 0.9.3
- Removed Science Requirement for repairing all Tiers of Power Armor
- Raider Power Armor requires "Armorer 1"
- T45 Power Armor requires "Armorer 2"
- T51 Power Armor requires "Armorer 3"
- T60 Power Armor requires "Armorer 3"
- x01 Power Armor requires "Armorer 4"
- Drinking irradiated water from static sources now deals more radiation damage & restores less health
- Reworked Gas Masks to offer more radiation & poison resistance
- Added a version without Item Tags (For Item Sorting Mods)
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Version 0.9.2
- Lunchboxes now offer a much higher variety of loot
- Rebalanced many Legendary Effects
- Tweaked & cleaned up many loot pools
- Fixed some minor consistency errors
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Version 0.9
- Mines now have a smaller trigger radius. But will explode much quicker once activated
- Changed height variation for most creature types
- Sneak Perks are now much less effective when moving in Power Armor
- Deathclaws are now 30% faster when above 33% Health & 15% Faster when below 33% Health
- Deathclaws now regenerate Health
- Removed the "Muzzle Brake" from the Hunting Rifle
- Lockpicking minigame is now harder, perks now make it easier per-rank
- Inspirational 3: Changed to +30 Carry weight (from +25)
- Vault Tec Salesman (Post-War) outfit changed, he ain't wearing that shit for 200 years, fuck off
- Ricochet Perk will now trigger below 50% HP (From 40%)
- Ricochet Perk will now trigger more than twice as often
- Ricochet Perk will now deal damage to the enemy, instead of instantly killing them
- Ricochet Rank 3: 27.5% Chance to fill Crit bar (From 25%)
- Added a 2nd version of the suppressor to most weapons, (only cosmetic difference)
- Tweaked weapon lowering time in 3rd person to be instant
- Created a patch for The Unofficial Patch for the few conflicting records that I can't forward
- Integrated the rest of the weapon mods into the naming scheme Example: Combat Rifle: [Mod] Compensator
- Integrated Armor into the naming scheme. Example: Combat Armor -Leg- Left
- Changed the Min/Max height of hundreds of NPC's & Creatures
- Molotov Cocktails cause less explosive damage, burn damage has been increased to compensate
- Many NPC's have had their names corrected, thanks to rsm000rsm
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Version 0.8
- Reworked scaling for Triggermen
- Companions no longer take fall damage
- "Assault Rifle" renamed to the "Machine Rifle"
- Hunting Rifles can now spawn with .38 receivers
- The Hunting Rifle (.50) (.38) & (.308) receivers will require different mags to be crafted
- The Hunting Rifle (.50) (.38) & (.308) magazines have different capacities because of the different sized calibers
- Hunting Rifle .38 Conversion now requires Gun Nut 1 (From Gun Nut 3)
- Hunting Rifle .38 Conversion now requires less materials to craft, .308 receiver requires more
- Fixed some bugs in the Leveled Lists again... whoops...
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Version 0.7
- -Finished editing the values of some more weapon mods, made several balance & QOL changes
- -Weapon magazines now show their capacity in the workbench
- -Weapon Magazines now show their exact percentage modifiers
- -Compensators, Muzzle Brakes & Suppressors don't reduce bullet velocity as much
- -Compensators are now primarily used for per-shot recoil control
- -Muzzle Brakes are now primarily used for prolonged recoil control
- -Suppressors now suppress less sound on large caliber weapons
- -Suppressors are no longer the best choice for recoil control, however still offer decent values whilst maintaining stealth
- -Bayonet's no longer effect the range of weapons
- -Some weapon attachments now effect weapon stability dependant on their weight (Slower ADS speed, more weapon jittering ect)
- -Weapons projectiles are now gravity based like real life, this will require leading targets & compensating for bullet drop at long ranges
- -Some weapon mods/parts now show their actual model instead of a generic crate/box
- -Creature meat has been overhauled, now smaller creatures require more meat to be cooked. But may drop multiple pieces upon death
- -Companions accuracy has been revised to better reflect their background/experience. Overall a boost to most companions accuracy
- -Disarming traps now yields resources based on your character's level
- -Completely re-done loot tables for ammo boxes
- -Pre-war money is now an alternate means of currency. it has been removed from the junk tab and has 0.0 weight
- -Re-ordered the Charisma perk tree to make a little more sense
- -Gunners no longer use pipe weapons, and they gain access to higher tier loot a little earlier
- -Burnt books & magazines can now be scrapped
- -Made some tutorial messages less intrusive
- -Further balance changes for consumables
- -Further balance changes for the economy & added more variety to many loot pools
- -Further improved ammo leveled lists
- -Further improved the flow of combat in several aspects
- -Further improved balance/scaling in several perks
- -Fixed an issue with wooden crate leveled lists, which was causing too much loot to be dropped
- -Fixed Stimpaks not healing the appropriate amount
- -Fixed Radaways not healing the appropriate amount
- -Fixed the value of some items being incorrect due to "auto calc"
- -Fixed several perk values that where either incorrect or missing
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Version 0.6
- Cryo based weapons now deal Cryo damage
- Can place grenades in pockets at "Pick Pocket 1" (From Pick Pocket 2)
- Reworked molotov's recipes to require 1 of the 4 available spirits (Vodka, Bourbon, Whiskey, Rum)
- Reworked several weapon sound levels so NPC's react more realistically to the sounds around them
- Fixed a small issue causing some crafting recipes not to show up
- Fixed a bug causing issues with repairing some Power Armour pieces
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Version 0.5
- Reworked movement to look/feel more realistic for the player & NPC's
- Reworked power armour across all tiers to make them a viable but balanced part of the game
- Power Armour recipes have been adjusted to require more than just steel
- Reworked and changed some cooking recipes to require different ingredients & perks
- Crafting benches now unlock at Local Leader 1 (Instead of Local Leader 2)
- Herbals (HC only) now require Medic 1 to craft
- Settlement Stores can now be built from Local Leader 1
- Syringer ammo recipes have been reworked and now require the chemist perk
- Fixed a small issue with the recently implemented "raw molotov" levelled list
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Version 0.4
- Added raw versions of Molotov cocktails (Cloth + Alcohol + Lighter) to appropriate Levelled Lists.
- Added Cloth component to medical levelled lists
- Rebalanced some AI values
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Version 0.3
- Added exact % info to more perk descriptions
- Added Tags for weapon attachments to clean up their menus
- Fixed more inaccurate vanilla perk descriptions
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Version 0.2
- Rebalanced Perk Values
- Rebalanced Recoil values of all weapons
- Rebalanced some food and drink entries
- Critical hits now deal +50% damage by default (From +100%)
- Swan now moves faster and has higher damage resistance
- Increased scaling for specialist Perks like Commando to scale better with the player
- Energy weapons now have a more sophisticated cooldown system
- Fixed a handful of overpowered perks
- Fixed some inconsistencies in the item naming scheme (please report any you find)
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- Author's activity
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October 2024
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06 Oct 2024, 3:47PM | Action by: RelaxItsOk
Attribute change
'Description changed.'
September 2024
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04 Sep 2024, 3:28PM | Action by: RelaxItsOk
Attribute change
'File \'Fallout More - Modern Replacer AIO\' version changed to MRAIO-2.3.0.'
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04 Sep 2024, 3:27PM | Action by: RelaxItsOk
Attribute change
'File \'Fallout More - Modern Replacer AIO\' version changed to 2.3.0.'
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04 Sep 2024, 3:26PM | Action by: RelaxItsOk
File added
'Fallout More - Modern Replacer AIO [version 2.2.3]'
May 2024
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02 May 2024, 3:48AM | Action by: RelaxItsOk
Attribute change
'Description changed.'
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02 May 2024, 3:48AM | Action by: RelaxItsOk
Attribute change
'Description changed.'
April 2024
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28 Apr 2024, 11:29AM | Action by: RelaxItsOk
Attribute change
'Description changed.'
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28 Apr 2024, 11:28AM | Action by: RelaxItsOk
Attribute change
'Description changed.'
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28 Apr 2024, 11:28AM | Action by: RelaxItsOk
Attribute change
'Description changed.'
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28 Apr 2024, 11:27AM | Action by: RelaxItsOk
File added
'Fallout More No Tags [version 0.9.4]'
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28 Apr 2024, 11:26AM | Action by: RelaxItsOk
File added
'Fallout More [version 0.9.4]'
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28 Apr 2024, 10:29AM | Action by: RelaxItsOk
Changelog added
'Change log added for version 0.9.4'
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28 Apr 2024, 10:28AM | Action by: RelaxItsOk
Changelog added
'Change log added for version 0.9.4'
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21 Apr 2024, 1:43PM | Action by: RelaxItsOk
Attribute change
'Description changed.'
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21 Apr 2024, 1:15PM | Action by: RelaxItsOk
Changelog added
'Change log added for version 0.9.3'
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21 Apr 2024, 1:14PM | Action by: RelaxItsOk
File added
'Fallout More No Tags [version 0.9.3]'
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21 Apr 2024, 1:13PM | Action by: RelaxItsOk
File added
'Fallout More [version 0.9.3]'
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21 Apr 2024, 11:06AM | Action by: RelaxItsOk
Changelog added
'Change log added for version 0.9.3'
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21 Apr 2024, 11:04AM | Action by: RelaxItsOk
Changelog added
'Change log added for version 0.9.3'
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21 Apr 2024, 5:44AM | Action by: RelaxItsOk
Attribute change
'File \'Fallout More - UFO4P\' description changed.'
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May 2025
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12 May 2025, 9:22PM | Action by: Petertwb
Endorsed
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