Heyy awesome mod, but I seem to be having an issue. Some new buildings are being spawned/integrated with the old models. Like clipping into each other on the same plot.(The church, Concord work House, and a house at the end of the street of the Museum. with a couple of others)
It's explained in the description. Basically you have a mod conflict, where another mod restores vanilla precombines for the area, resulting in what you're seeing.
Hello! Than you for responding to my comment, much appreciated. What if I dont have PRP(I dont), and I dont think I have any mods that restore anything vanilla-wise. The only thing I can think of is SS2. Does it conflict with this mod?
Im not sure if it relates to SS2. But to function optimally with SS2, this mod would need a patch. As I don't use SS2, I can't make one, and nobody has hitherto stepped forward to fill the void. But it could also be due to another mod. The precombine system is not very modding friendly, and conflicts with precombine data are not unusual.
You can try moving this mod to the bottom of your load order (with only patches for Concord following it), to see if this fixes the precombine issue.
how does this interact with sim settlement 2? I wanna get this mod it looks beautiful but i know that sim settlement 2 has a shop in concord where you do quest and such at. How would this conflict with that? i see you mention sim settlement 1, but i didnt see anything about sim settlement 2 so i just wanted to ask!
The hardware store isn't much of an issue. However, some vanilla interiors are unreachable (replaced) which means u possibly cant reach some NPC, and there is some sort of fence which will ruin the townscape. I dont think it'll work without a patch.
That said, I dont use Sim Settlements 2 (nor 1) and have ultimately no idea what Im talking about!
vaguely recall there was an in game console command to remove a static object that was in the way. I had to use it to get around some map conflicts that were blocking doors and quest areas.
So, I'm new to the modding community and this is my very first post here. First I would like to belatedly congratulate Niston and crew on a job well done. Concord is one of the top mods I've seen and downloaded. There is soooo much to do. The only things I haven't figured out yet is gaining access to the water tower and getting settlers into the other interior settlements. I did build the interior stockmaster workstation and assign a settler to it. I also assigned a settler to the supply lines from the workhouse. When I access the build menu in one of the other interior settlements in concord, it says I haven't built the stockmaster workstation and assign a settler which I did. I'm probably doing something wrong, just can't figure out what. Any help would be greatly appreciated. Thank you in advance.
O hai there, welcome and thank you for the kind words!
Regarding the issues you're experiencing, a few questions first just to make sure: - You have installed the exterior settlement addon? - You built the stockmaster inside the Workhouse? - You are aware that there is currently only one full interior settlement - The Workhouse? - You have linked the Workhouse settlement to the Concord exterior settlement with a provisioner / supply line?
- You have installed the exterior settlement addon? yes - You built the stockmaster inside the Workhouse? yes - You are aware that there is currently only one full interior settlement - The Workhouse I thought the bakery was an interior settlement. Trying to get settlers to visit the newly remodeled Bakery lol, but they don't seem to be interested. - You have linked the Workhouse settlement to the Concord exterior settlement with a provisioner / supply line? yes
Ok. Please enable Papyrus logs , go to an interior and access the build menu. Then wait for 3 seconds, close the game and upload the Papyrus.0.log file somewhere for me.
While I personally wouldn't install this mod due to it being way to restored, it's utterly adorable. I think it would be really cool to do a total conversion mod of the entire commonwealth and set it in pre-war boston.
is this Compatible with SS2? Bc the hardware store ,Commercial Store in your Screenshots at the Corner Main Street & Concord Avenue, is Important for the Mod
The hardware store is not a problem (apart from some floating items). But there's other stuff that will definitely need a patch, to get the mods working together.
I usually comment only after downloading and testing the mod, but since it's Niston, he has credit, his mods are always great and rarely give me problems, his page is in my browser's favorites. And if that wasn't enough, he also gives us links to great mods like the Snapdragon2 one, I really needed this type of mod to fix some things in my game, and I didn't even know it existed, but thanks to Niston, another victory. Thank you in advance and I will use this mod with faith, if I have a problem, report it here and ask for help, I know you are a good guy who likes to help!
Heyas! love this mod! Unfortunately, it seems it isn't compatible with Fusion City Rising(Which adds a subway station at the red-rocket end of Concord) which means I cant use the exterior settlement without it kicking me out every few steps. Q_Q Load order doesn't seem to do anything to fix it(I have this mod at the absolute bottom) and IDK enough about XEdit to fix it that way.
Welp.
Guess that means I'm not using the exterior settlement bit. D:
Edit: Update; after removing the mod that was actually causing the conflict,. now for some reason I cant use my workbench in the Red Rocket settlement, or I get a loadscreen, and it kicks me out. this mod looks amazing, but it's such a pain to get working, it's basically unusable. apologies, but removed from my game, and not going back.
Love this mod, my power grid keeps breaking when it gets too big but I think that's just a fallout 4 problem, I just have the street lights on 24/7 now. One thing I'm not sure how to do is to get settlers into the workshopped buildings like the Civic administration or the bank, their workshops are set up like homeplate so I can't send settlers there, is this on purpose?
283 comments
Grats, nis!
Not only did The Concord Restoration Project make it to Hotfiles, but we got voted MOTM May 2023 indeed! :D
Thank you all and enjoy the mod! =)
Niston have put in yrs of work in to this and really deserve it.
And hes a friking good modder and help others all time :D
Now check out her Youtube channel and hit the Subscribe Button :D
also: the interior nav fix is outdated for next if I understand correctly due to the dll.
I believe buffout NG has a navcut fix for NG.
Basically you have a mod conflict, where another mod restores vanilla precombines for the area, resulting in what you're seeing.
If you're using PRP, put this mod below PRP.
Than you for responding to my comment, much appreciated.
What if I dont have PRP(I dont), and I dont think I have any mods that restore anything vanilla-wise. The only thing I can think of is SS2. Does it conflict with this mod?
Im not sure if it relates to SS2. But to function optimally with SS2, this mod would need a patch. As I don't use SS2, I can't make one, and nobody has hitherto stepped forward to fill the void. But it could also be due to another mod. The precombine system is not very modding friendly, and conflicts with precombine data are not unusual.
You can try moving this mod to the bottom of your load order (with only patches for Concord following it), to see if this fixes the precombine issue.
However, some vanilla interiors are unreachable (replaced) which means u possibly cant reach some NPC, and there is some sort of fence which will ruin the townscape. I dont think it'll work without a patch.
That said, I dont use Sim Settlements 2 (nor 1) and have ultimately no idea what Im talking about!
And what building is the Workhouse?
Regarding the issues you're experiencing, a few questions first just to make sure:
- You have installed the exterior settlement addon?
- You built the stockmaster inside the Workhouse?
- You are aware that there is currently only one full interior settlement - The Workhouse?
- You have linked the Workhouse settlement to the Concord exterior settlement with a provisioner / supply line?
yes
- You built the stockmaster inside the Workhouse?
yes
- You are aware that there is currently only one full interior settlement - The Workhouse
I thought the bakery was an interior settlement. Trying to get settlers to visit the newly remodeled Bakery lol, but they don't seem to be interested.
- You have linked the Workhouse settlement to the Concord exterior settlement with a provisioner / supply line?
yes
Please enable Papyrus logs , go to an interior and access the build menu.
Then wait for 3 seconds, close the game and upload the Papyrus.0.log file somewhere for me.
It's not showing Script after the Logs heading.Just Bnet
Unfortunately, I can't help with mod managers at all.
Let me know when you got the logfile.
Bc the hardware store ,Commercial Store in your Screenshots at the Corner Main Street & Concord Avenue, is Important for the Mod
But there's other stuff that will definitely need a patch, to get the mods working together.
And if that wasn't enough, he also gives us links to great mods like the Snapdragon2 one, I really needed this type of mod to fix some things in my game, and I didn't even know it existed, but thanks to Niston, another victory.
Thank you in advance and I will use this mod with faith, if I have a problem, report it here and ask for help, I know you are a good guy who likes to help!
Load order doesn't seem to do anything to fix it(I have this mod at the absolute bottom) and IDK enough about XEdit to fix it that way.
Welp.
Guess that means I'm not using the exterior settlement bit. D:
Edit: Update; after removing the mod that was actually causing the conflict,. now for some reason I cant use my workbench in the Red Rocket settlement, or I get a loadscreen, and it kicks me out. this mod looks amazing, but it's such a pain to get working, it's basically unusable. apologies, but removed from my game, and not going back.
Also, posted in bugs about not being able to send settlers to Concord Workhouse. Could just be a me issue, but any help would be appreciated.