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onymaru9 and MoreLikeVicky

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MoreLikeVicky

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11 comments

  1. javierthek1ller
    javierthek1ller
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    • 4 kudos
    do you do comissions? 
  2. UnitasGaming
    UnitasGaming
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    I'm a really big fan of this mod but for some reason the animations randomly stop loading and it just uses the vanilla ones after like 1 or 2 sessions and I have to redownload it, any idea on what the issue might be here?
  3. mouseskyrim
    mouseskyrim
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    mine doesn't look like it does on the video
    1. MoreLikeVicky
      MoreLikeVicky
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      Please, do specify! Which animations, what weapon? Male character, or female character? Do you use any other animation mods?
  4. Dahveed
    Dahveed
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    Can you tell me what clothing mod that is in the screenshot?  Looks like Lara Croft from Shadow of the TR.
  5. william09703
    william09703
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    it's not caused by your animation, but just want to ask, do you have any ideas that why some of mod weapons especially for rifle type, would always aiming at ground for npc no matter what they're doing? From what I know, this bug was already appear in vanilla game's rifle weapons with or without any mods, but I never saw anyone deep discussing it or have a fix
  6. RiftWynd
    RiftWynd
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    Gun idle anims dont appear to work for me on the Barret?  Character is standing slightly sideways, then they turn as if to stand square on, but immediately turn back to side again?  Like they cant decide if they want to stand straight or sideways?  Works fine on Vanilla weapons though?
    Just trying to figure out which files effect the gun relaxed idles and why modded guns are ignoring them O_o

    *fixed
    random installed mod was setting new anim path for something - pays to check every single mod you install with fo4edit to see if theres anything in it that shouldnt be there - like a sound pack  containing a new line for idle anims for no reason... :P
  7. dan457457
    dan457457
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    Hello and thanks for putting this mod together

    FYI, The turn animation appears to be bugged in this. By default, turning right is quite jerky and awkward.
    Specifically it looks like an unintended animation is actually being used instead of the correct one.

    What I mean is that there are 2 files in "Meshes\Actors\Character\Animations\Weapon\GripRifleStraight" called:

    RelaxedTurnInPlaceRigh180_Loop.hkx
    RelaxedTurnInPlaceRight180_Loop.hkx

    As you can see, the top file is spelled incorrectly but appears to actually be the intended animation file.
    When I deleted the bottom file, and corrected the spelling of the top file, the turn animation became much smoother.
    1. MoreLikeVicky
      MoreLikeVicky
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      Thank you so much for bringing this to my attention!
      I'll check it on my end, and release a fixed file in an update as soon as possible.

      Edit: I checked and attempted to replicate this, but I didn't notice any difference between before and after removing said file.
  8. AKzEffect
    AKzEffect
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    How and where did you change the crosshair into a circle? I need that!
  9. dooderek
    dooderek
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    first