If you're an incurable pack rat like me, this helps. I'm not talking about just using SKK's Global Stash, I'm talking about the Global Stash plus SKK's Portable Workshop so you can scrap nearly anywhere in the world. Unfortunately, having tens of thousands of junk items slows the game when entering/exiting workshop/workbench mode because they're being moved to/from the stash. So I wanted a way to reduce the count of junk items. Unfortunately, changing all my junk to shipments didn't fix the slowdown as I hoped, but the mod is still worth having.
I found the recipes (the largest of each, I didn't try the others) seemed to be correct...100 aluminum to make a shipment of the same amount, although aluminum is 3 caps per piece but a shipment of 100 is 1300 caps, so that's weird. While crafting shipments, my total amount of that material did not change, but then I realized it was counting shipments I already had. So the method to use is to keep making shipments (or making 10 at a time if you have a good user interface mod) until you see it using up the existing shipments. For example, your notification in the upper left will eventually say, "-1 Shipment of Aluminum (100) and +1 Shipment of Aluminum (100)" instead of just the latter, and that means you've made all the shipments you can.
One warning: this mod does not prevent you from scrapping items needed for quests.
Crafting shipments gives experience like other crafting activity. So this could be exploited for free experience, but that's risky since crafting shipments doesn't make you ready to face more powerful enemies.
I like the idea of this mod a lot and appreciate you making it. I am having an issue with the shipments not taking the related item amount from inventory. For example, if I make a shipment of 500 steel, and have 2000 steel in storage, the mod will make a successful shipment of 500 steel but not take the associated amount from storage.
Please elaborate. I know it can rarely cause stack overflow crashes and bashes pretty much everything in all LLs. But when it works, it works (from my own experience). Unless you think alternatives like merged / smashed patches do a better job?
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I found the recipes (the largest of each, I didn't try the others) seemed to be correct...100 aluminum to make a shipment of the same amount, although aluminum is 3 caps per piece but a shipment of 100 is 1300 caps, so that's weird. While crafting shipments, my total amount of that material did not change, but then I realized it was counting shipments I already had. So the method to use is to keep making shipments (or making 10 at a time if you have a good user interface mod) until you see it using up the existing shipments. For example, your notification in the upper left will eventually say, "-1 Shipment of Aluminum (100) and +1 Shipment of Aluminum (100)" instead of just the latter, and that means you've made all the shipments you can.
One warning: this mod does not prevent you from scrapping items needed for quests.
Crafting shipments gives experience like other crafting activity. So this could be exploited for free experience, but that's risky since crafting shipments doesn't make you ready to face more powerful enemies.
For shipment of 100 wood, it requires 500 wood, but for shipment of 250 wood, it requires 250 wood, etc.