About this mod
Craft component/scrap shipments with existing components or caps. Removes shipment auto-scrapping and rebalances shipment values.
- Requirements
- Permissions and credits
- Changelogs
- Removes the auto-scrapping script records from all shipments. Now you have to scrap them manually.
- Doubles the amount of components/scrap you gain from (and the cost of) each shipment.
- Additionally, Steel and Wood shipments have 3 categories: 100, 250 & 500 Steel/Wood
- Further rebalances the cost of each shipment depending on their associated components.
(Ex. Fertilizer would be highly sought after, so such shipments are relatively more expensive.)
(Silver and Gold are rare/valuable so such shipments are also relatively more expensive.)
You can now also craft shipments with either their associated components/scrap or by paying with bottlecaps (~25% increased cost).
All shipment crafting recipes are available in the Chemistry Workbench, under SHIPMENTS (SCRAP) and SHIPMENTS (CAPS)
This mod is already bundled with a patch for Standalone Workbenches mod, it moves recipes to the Packaging Workbench
NOTICE: This mod DOES NOT edit/modify the shipments Leveled Lists. It also doesn't add any new shipments (for now).
You can place this mod before or after PallidaCulus Shipments mod, depending on which shipments values you prefer more.
Or you can install Sell More Shipments or any similar mods that modify shipments LLs. I also advise creating a Bashed Patch if you do.