Just checked and I'm happy to report that this patch is still working perfectly fine with the most recent updates of Mutant Menagerie (currently 1.4) and Scourge (currently 2.0.2). Enjoy!
I suppose so, I've tried a lot of things since i asked but for some reason it just did not want to work. My mod list is pretty large though, so it could be a lot of things.
Nevertheless I really appreciate you taking the time to answer my question :) I do have some newfound motivation to look again though since I have confirmation that it should be working.
I suppose so, I've tried a lot of things since i asked but for some reason it just did not want to work. My mod list is pretty large though, so it could be a lot of things.
Nevertheless I really appreciate you taking the time to answer my question :) I do have some newfound motivation to look again though since I have confirmation that it should be working.
I'm also can't quite tell if it's working 100% but I'm about to start over with some tweaks to the settings as some things seem wildy off lol. I don't think it's this mods issue however the default values you've put, or, that have been read from MM for the hellcat and hellkitten are absolutely ludicrous. The HP range is like 85-530 and the DR is like 35-140 which at Levels 1-5 makes them absolute almighty tanks of doom, I have to use nearly 1 full clip of a default mini gun just to kill the kittens. I am not using floating damage but I could guess that in average my bullets must only be doing 1-2 damage per bullet lol.
I'll have to find a way to check but Christ...the HP range surely shouldn't be that high, thankfully they don't do much physical damage to you they are just massive tanks. It's the same with vanilla creatures like Rad Stags they are absolute titans and the amount of damage I do to them is tiny. They seem to spawn with a large HP range and DR as well and they are default f4 creatures...super strange, needs more testing.
They are only supposed to have 100 hp and 20 DR by default but I swear every single one I encounter had max HP of like 500 and max DR of like 110 or something absurd. I'm not sure if something is breaking the SCOURGE scripts but I'll have to investigate.
Thanks for the feedback, apologies for the late reply. As far as I remember, the values I've used were simply based on the min and max values of the races in Mutant Menagerie. But the great thing about Scourge is that you're completely free to change the values to your liking!
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Tried myself to make a new patch and gave up, but you should just to have add a few creatures afaik?
And you already did and understood this ;)
https://www.nexusmods.com/fallout4/mods/77390?tab=description
Is this an error on my end or does this no longer work?
My mod list is pretty large though, so it could be a lot of things.
Nevertheless I really appreciate you taking the time to answer my question :)
I do have some newfound motivation to look again though since I have confirmation that it should be working.
My mod list is pretty large though, so it could be a lot of things.
Nevertheless I really appreciate you taking the time to answer my question :)
I do have some newfound motivation to look again though since I have confirmation that it should be working.
I'll have to find a way to check but Christ...the HP range surely shouldn't be that high, thankfully they don't do much physical damage to you they are just massive tanks. It's the same with vanilla creatures like Rad Stags they are absolute titans and the amount of damage I do to them is tiny. They seem to spawn with a large HP range and DR as well and they are default f4 creatures...super strange, needs more testing.
They are only supposed to have 100 hp and 20 DR by default but I swear every single one I encounter had max HP of like 500 and max DR of like 110 or something absurd. I'm not sure if something is breaking the SCOURGE scripts but I'll have to investigate.