This page was last updated on 20 November 2024, 4:59PM
Changelogs
Version 014
Patched some missing UFO4P references (Note: Remaining conflicts with UFO4P can be ignored)
Increased Fusion core chance for Museum of Freedom quest from 1% to 1-10%
Enabled some fusion cores at generators which all hold 1-10% charge
Fixed missing ambient sound disabler
Ambient sound was disabled in; CambridgeKendallHospital01, DanversHideout
Added fusion generator material swap (intact to rust)
Fixed missing disabled light references to be actually disabled
Version 013
Added ESL flag to ESP
Removed sound marker leftover (vanilla) in ConcordMuseum01
Patched for UFO4P
Version 012
Unified remaining light references
Version 011
Cleaned plugin; removed ITMs, removed UDRs, merged light records
Checking for Errors, Processed Records: 434, Errors found: 0
Version 010
Fixed visible fusion cores and light fixtures on all DLCs. Generator light source was removed/fixed.
AMBIntGenericSpotMachineHumA3DLPmarker was removed
PowerGenerator02_NeverUseByItself model was replaced
Fusion Core model was swapped with FusionCoreMarkerReplacer model
00017DF7, ConcordMuseum01, Fusion Core position was moved, Fusion Core is now re-enabled but charge is 1% - Note: This was done to allow players to progress the quest as usual without immersive distraction.
LL_Ammo_FusionCore_Dmg01_Concord was added
00017DF7, ConcordMuseum01, The default Fusion Generator was set to hide. Since there is second depeleted Generator already in place.
LightbulbOff_Replacer was added to hide glowing Lightbulbs
RoundLampOff_Replacer was added to hide glowing Lightbulbs
PowerGenerator02_Replacer was added
PowerGenerator02_NeverUseByItself_Replacer was added
DummyNoEdit_FusionCore_Replacer was added - Note: This is a hidden marker model which can be used as long as there is no leveled list reference. This might be handy for future versions.
Version 009
Fusion Core, persistent, was added
Fusion Core, XSCL was set to 0.0 scale
HoodedLamp, glowing bulb was disabled
Version 008
ESP was marked ESL
Cleared leftovers
Version 007
Removed mod leftovers
Removed pre-combines from CELL and WRLD
Version 006
Fixed Fusion Core appearance - these should no longer appear levitating next to a Fusion Generator.
Version 005
All Fusion Cores tied to Generators are completely disabled now
Version 004
various Fusion Cores on Generators have been hidden (Quests should still work as usual)
fixed accidentally hidden Generators
Version 003
Fixed light reference for Federal Ration Stockpile and Mystic Pines generator