If your question is answered in the description I'm not responding.
R-Series 1.3 has new animations. I wanted them because the third person alignment and lack of reload bugged me, probably more than it should have. They were also practice for Cadavver, so we(he) got a bit more creative than the old ones. The idea was to strike a balance of faithful (hence no HK slap) and tactical, and to allow Cadavver freedom to try some different ideas.
Cadavver was incredibly generous in making these animations, and put a lot of work into them. Way more than he needed to. That said, I already foresee some complaints. Keep them to yourselves. I don't care, and neither does he (unless it's an actual bug of course, let me know about those).
Hey jkruse05 the replacer that senator made don't touch the unique combat rifle like the overseers guardian is there other alternative for a replacer or is there a way to fix this my self i asked senator but i got no respond and i think he don't mod anymore on nexus.
Uniques in vanilla Fallout 4 actually use a quest to place the base item and then a formlist of parts to modify it. I haven't messed with it much tbh, don't want to break anything, but it should be possible to make it place a different base item and change the attachments in the formlist.
The reload sounds for the R91 and LMG are too loud and a bit weird. I did a quick fix in FO4Edit by setting the reload sound attenuation to around 17.5. Still, I think it's a great mod.
Beyond the R91 suffering from the old service rifle mods sped up auto sound glitch, I assume its a glitch, and also sounding really weak, this is great. Yes my only complaints are with the R91s sounds. Entirely.
I'm late, but my dude, do not take offense, its still a pretty good sound effect, but I'm the guy who'd drive the gas guzzler of the electric car, purely for the sound of the engine. I like to hear it roar.
I'm just having trouble with the R91 firing sound, it is a bit off, its like its making the inital firing noise but the after sound isnt quite there; leaving it sounding more mechanicall, without the bang. Like mine sounds quite different compared to the firing sound in the video on JA1881's Tactitical reload patch page (in the sticky); diggin the fallout 3 type sound.
Does that make sense and is anyone else coming across this issue?
308 comments
R-Series 1.3 has new animations. I wanted them because the third person alignment and lack of reload bugged me, probably more than it should have. They were also practice for Cadavver, so we(he) got a bit more creative than the old ones. The idea was to strike a balance of faithful (hence no HK slap) and tactical, and to allow Cadavver freedom to try some different ideas.
Cadavver was incredibly generous in making these animations, and put a lot of work into them. Way more than he needed to. That said, I already foresee some complaints. Keep them to yourselves. I don't care, and neither does he (unless it's an actual bug of course, let me know about those).
Tactical Reload Patch (R-Series 1.3+)
Thanks to JA1881
Tactical Reload Patch (R-Series Pre-1.3)
Thanks to Targetedfox.
R-Series Combat Rifle Replacer - Thanks to SenatorWary
LMG Assault Rifle Replacer - Thanks to tjzil
LMG
R91
but yeah seems its 1 for each
I'm just having trouble with the R91 firing sound, it is a bit off, its like its making the inital firing noise but the after sound isnt quite there; leaving it sounding more mechanicall, without the bang. Like mine sounds quite different compared to the firing sound in the video on JA1881's Tactitical reload patch page (in the sticky); diggin the fallout 3 type sound.
Does that make sense and is anyone else coming across this issue?