I recommend SINGLE. If you have any problems, use SINGLE. MULTI is only for people using multiple-follower mods and is incompatible with other mods that edit the individual followers (e.g. by changing their faces).
IF YOU HAVE A BUG: 1. Report whether it's in SINGLE or MULTI 2. Try switching to the other one, see if it persists 3. Open FO4Edit, look at the NPC records (MULTI) or Quest records (SINGLE) for CAI- are any of them red? Tell me which mods are causing the conflict if so.
GOOD NEWS EVERYONE! I got a formal warning for giving a sarky reply to someone's stupid comment. So if you make stupid comments I'm just going to block you from the file instead. So don't make stupid comments.
Mod doesnt work, gave Cait a Laser Pistol and one fusion cell, she fires that single cell then reverts back to her default gun, I check her inventory and the cell is
Can't you see the mod was uploaded 2016 ? and most of the OP mods are out of date. there is a mod called Fallout 4 Downgrader, maybe you should check what really offer.
So, I checked, on version v1.10.163.0.0 everything works! Below they wrote that Cait with laser weapons does not work, it is the fault of your mods! P.S. I don't use any companion mods!
So, I checked, on version v1.10.163.0.0 everything works! Below they wrote that Cait with laser weapons does not work, it is the fault of your mods! P.S. I don't use any companion mods!
Folks, I used to use this mod but I'm currently using a RobCo Patcher Patch that adds the infinite ammo keyword to all companions (plus a whole lot more).
That one is called RobCo - Smarter Companions by Rantanplan76 See here: https://www.nexusmods.com/fallout4/mods/74568 I enjoy that Smarter Companions doesn't directly touch the NPC records, so compatibility with changes to companions' appearances and/or gear is not an issue. Plus, how many companions you have in your group doesn't matter, the changes get applied to all of them.
Note: At the time of this posting, Smarter Companions is not currently compatible with the latest Next-Gen update, due to RobCo Patcher needing an update.
--If you find this post helpful, toss me a kudo as thanks!
This mod does not touch individual NPC records. It adds the keyword via the follower quest, so that means any follower modded or not will inherit the keyword when they are a follower as long as they use the vanilla follower system. This mod does not conflict with individual npc mods in any way.
Hello guys. Does it work with the unofficial patch and next gen and is it safe to install it middle playthrough or is it adviceable to start a new game to avoid glitches?
this mod makes infinite not only ammo, but also grenades, I think it would be worth fixing, as it turns out too imbalanced if you give nukes to a companion :)
The mod was last updated in 2015. Don't hold your breath for any further updates.
Also... NEVER, NEVER, NEVER give your companions grenades. EVER! They WILL use them, you WILL die. I remove any grenades from companions as soon as possible. You have been warned.
600 comments
IF YOU HAVE A BUG:
1. Report whether it's in SINGLE or MULTI
2. Try switching to the other one, see if it persists
3. Open FO4Edit, look at the NPC records (MULTI) or Quest records (SINGLE) for CAI- are any of them red? Tell me which mods are causing the conflict if so.
GOOD NEWS EVERYONE! I got a formal warning for giving a sarky reply to someone's stupid comment. So if you make stupid comments I'm just going to block you from the file instead. So don't make stupid comments.
0/10
But the weapons I use a dlc mod from AMerica Risising. I read somwhere in comment that bullets' work
there is a mod called Fallout 4 Downgrader, maybe you should check what really offer.
P.S. I don't use any companion mods!
P.S. I don't use any companion mods!
I used to use this mod but I'm currently using a RobCo Patcher Patch that adds the infinite ammo keyword to all companions (plus a whole lot more).
That one is called RobCo - Smarter Companions by Rantanplan76 See here: https://www.nexusmods.com/fallout4/mods/74568
I enjoy that Smarter Companions doesn't directly touch the NPC records, so compatibility with changes to companions' appearances and/or gear is not an issue. Plus, how many companions you have in your group doesn't matter, the changes get applied to all of them.
Note: At the time of this posting, Smarter Companions is not currently compatible with the latest Next-Gen update, due to RobCo Patcher needing an update.
--If you find this post helpful, toss me a kudo as thanks!
Not using any moded weapon tho, only vanilla.
Also... NEVER, NEVER, NEVER give your companions grenades. EVER! They WILL use them, you WILL die. I remove any grenades from companions as soon as possible. You have been warned.
NOT weapons upgrade)
Thanks for this mod!