Fallout 4
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TheTalkieToaster

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  1. TheTalkieToaster
    TheTalkieToaster
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    I recommend SINGLE. If you have any problems, use SINGLE. MULTI is only for people using multiple-follower mods and is incompatible with other mods that edit the individual followers (e.g. by changing their faces).

    IF YOU HAVE A BUG:
    1. Report whether it's in SINGLE or MULTI
    2. Try switching to the other one, see if it persists
    3. Open FO4Edit, look at the NPC records (MULTI) or Quest records (SINGLE) for CAI- are any of them red? Tell me which mods are causing the conflict if so.

    GOOD NEWS EVERYONE! I got a formal warning for giving a sarky reply to someone's stupid comment. So if you make stupid comments I'm just going to block you from the file instead. So don't make stupid comments.
  2. MardukNT
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    Folks,
    I used to use this mod but I'm currently using a RobCo Patcher Patch that adds the infinite ammo keyword to all companions (plus a whole lot more).
    That one is called RobCo - Smarter Companions by Rantanplan76 See here: https://www.nexusmods.com/fallout4/mods/74568
    I enjoy that it doesn't directly touch the NPC records, so compatibility with changes to companions' appearances and/or gear is not an issue.

    Note: At the time of this posting, Smarter Companions is not currently compatible with the Next-Gen update, due to RobCo Patcher's dependency on Fallout 4 Script Extender and the Address Library for F4SE Plugins both needing updates.

    Hope this helps!
  3. timcullen2002
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    Mod doesnt work, gave Cait a Laser Pistol and one fusion cell, she fires that single cell then reverts back to her default gun, I check her inventory and the cell is

    0/10
    1. Furierka
      Furierka
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      I'm having the same problem, but it only happens with laser weapons to me, if I gave a minigun with 1 bullet to a companion they use it normally
    2. TacoVD
      TacoVD
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      Have same Issue
      But the weapons I use a dlc mod from AMerica Risising. I read somwhere in comment that bullets' work
    3. NoOne69
      NoOne69
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      Can't you see the mod was uploaded 2016 ? and most of the OP mods are out of date.
      there is a mod called Fallout 4 Downgrader, maybe you should check what really offer.  
  4. Doomlurker42
    Doomlurker42
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    Doesn't work on strong
  5. TacoVD
    TacoVD
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    Does this work for wepaons made by mods(Actual Mods,
    NOT weapons upgrade)
  6. strusik
    strusik
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    this mod makes infinite not only ammo, but also grenades, I think it would be worth fixing, as it turns out too imbalanced if you give nukes to a companion :)
    1. Paedric
      Paedric
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      The mod was last updated in 2015. Don't hold your breath for any further updates.

      Also... NEVER, NEVER, NEVER give your companions grenades. EVER! They WILL use them, you WILL die. I remove any grenades from companions as soon as possible. You have been warned.
    2. Mushdan01
      Mushdan01
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      10 charisma ez mode. 
  7. ptmc2112
    ptmc2112
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    Looking at the mod in xEdit, and it seems to add an alias package data that doesn't exist. Might be because this was made with an earlier version of fallout 4 that did have that alias package, but was later removed.

    Noticed it in the inf ammo and unbreakable power armor SINGLE mod.
  8. leequiring
    leequiring
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    I thought it wasn't working, like others have said. But if you use Vortex (as I do), it must also be enabled under Plugins.
    1. devarma
      devarma
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      Thanks for the info!
  9. KingKaliber01
    KingKaliber01
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    No matter if I use single or multi, it only seems to work for the first companion I recruit, and the rest keep switching back to pipe weapons. I've tried forcing the plugin to load last but it does nothing.
  10. Death102
    Death102
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    I manually installed this. It does not work. Laser Pistol in Piper's Inventory + 1 cell =  1 shot before she reverts back to the default pistol. No Mod Manager, cause This is the only mod I use atm.  Yes I have enabled mods in the ini file before you ask. using the single version of the mod.
  11. UnknownAK
    UnknownAK
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    SOLUTION IF NOT WORKING:

    For this mod to work it needs to load after any other mod that even remotely affects companions (such as UCF or Companion Accuracy Boost/Overhaul). This might be simple to change for you in your mod manager, in my case I needed to use FO4Edit to make my own mini-patch file because the infinite ammo keyword making this mod work was being overwritten by other mods. Below is a link to a video explaining how to make the mini-patch, also once done make sure to enable the mini-patch in your plugins list. After doing this it still did not load last for me so in Vortex I made a rule for the mini-patch to load AFTER the last mod in my load order and then clicked sort. 

    https://www.youtube.com/watch?v=YuQ0lJat_w0
    1. JUDIX
      JUDIX
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      lov u