The Sim Settlements folks didn't like it when I complained that Jake talked so much and for so long that it was THEIR fault that we kept getting attacked by a wave of ghouls (thanks to Feral Nights), which broke the conversation and forced me to use the cheat to complete each interrupted questline.
They said other players LIKED the long conversations, and maybe I shouldn't be running Feral Nights if I didn't want to break their precious questlines.
This mod is not useful at all, this will cause irreversible damage to your save since Jake is a major part of the Sim Settlements 2 mod. I made this as a joke. LOL
Pretty sure SS2 does a lot more than just tie everything to Jake's questline. Jake is more like the user-facing front end of the mod, and everything else is just back end stuff that you don't directly interact with normally.
Killing him would be like smashing a monitor and leaving everything else intact. It doesn't turn off the computer itself.
@L4ZYP0T8O if you kill jake the ss2 system is still useable but the quest is not do able cause for all the quest in chapter 1 you need to talk to him same goes for chapter 2 and 3
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They said other players LIKED the long conversations, and maybe I shouldn't be running Feral Nights if I didn't want to break their precious questlines.
Grrr....
So this ought to be fun.
Killing him would be like smashing a monitor and leaving everything else intact. It doesn't turn off the computer itself.
I dont want ss houses, i want to build everything myself.
Is this a save option to remove jake? He is taking up a space in town, and he is useless, cant assign,
I dont care about sim settlements, i dont care for the quest line, i just want jake gone.
You said the game will break. Is that just the ss part? Becouse im ok with that