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SalemMurders

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SalemMurders

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24 comments

  1. SalemMurders
    SalemMurders
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    11/10 mod, thanks for making :)
    1. SalemMurders
      SalemMurders
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      You're welcome :)
  2. FUHKYURESHELF
    FUHKYURESHELF
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    You have anything to remove the "virtual storage"? 
    1. SalemMurders
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      I don't play Fallout 4 anymore, so no.
  3. RandyEischer
    RandyEischer
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    The Sim Settlements folks didn't like it when I complained that Jake talked so much and for so long that it was THEIR fault that we kept getting attacked by a wave of ghouls (thanks to Feral Nights), which broke the conversation and forced me to use the cheat to complete each interrupted questline.

    They said other players LIKED the long conversations, and maybe I shouldn't be running Feral Nights if I didn't want to break their precious questlines.

    Grrr....

    So this ought to be fun.
    1. SalemMurders
      SalemMurders
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      Made another version where he is neither protected nor essential... just for you.
    2. WasteLandCaravaner
      WasteLandCaravaner
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      to be fair they have a point ss2 is a story telling mod not a run and gun mod
    3. Reisagamer
      Reisagamer
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      yeah they should definetely change the whole mod just to fit one guy with a specific mod setup, i agree
    4. GDV2007
      GDV2007
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      I mean, you could not talk to him at night, though this mod still useful if your going anti settlements or rebuilding, like a raider.
    5. SalemMurders
      SalemMurders
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      This mod is not useful at all, this will cause irreversible damage to your save since Jake is a major part of the Sim Settlements 2 mod. I made this as a joke. LOL
    6. DBZWarrior360
      DBZWarrior360
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      I bet I can still use it to end the questline before it even begins though, instead of disabling him.
    7. L4ZYP0T8O
      L4ZYP0T8O
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      Pretty sure SS2 does a lot more than just tie everything to Jake's questline. Jake is more like the user-facing front end of the mod, and everything else is just back end stuff that you don't directly interact with normally.

      Killing him would be like smashing a monitor and leaving everything else intact. It doesn't turn off the computer itself.
    8. DBZWarrior360
      DBZWarrior360
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      Yeah, I'm still gonna get popups for random sidequests like "Watchful Eye" and "Gone Fishing." Still annoys me.
    9. WasteLandCaravaner
      WasteLandCaravaner
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      @L4ZYP0T8O if you kill jake the ss2 system is still useable but the quest is not do able cause for all the quest in chapter 1 you need to talk to him same goes for chapter 2 and 3
  4. RockstarRo87
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    I have sim settlements installed becouse there was a requirement for a hotel mod player settlement,

    I dont want ss houses, i want to build everything myself.

    Is this a save option to remove jake? He is taking up a space in town,  and he is useless, cant assign,


    I dont care about sim settlements,  i dont care for the quest line, i just want jake gone. 

    You said the game will break. Is that just the ss part? Becouse im ok with that
    1. SalemMurders
      SalemMurders
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      Yes just the SS part, since he is important to the SS2 questline.
    2. RockstarRo87
      RockstarRo87
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      Great!! thank you! this is the mod i needed then xD
  5. vargen14
    vargen14
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    Somewhere Jammer is wanking
  6. vainth
    vainth
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    Love it.
  7. GlowingPeketo
    GlowingPeketo
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    What's  wrong with Jake? hahahahah
    1. SalemMurders
      SalemMurders
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      Me and my friend in discord were talking and to make him mad I made this. He really likes Jake a lot so I thought it was funny.
    2. GlowingPeketo
      GlowingPeketo
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       naughty~~
    3. GlowingPeketo
      GlowingPeketo
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      .
  8. xYamiSorax
    xYamiSorax
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    ahh preston 2.0 my friend
  9. GionMist
    GionMist
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    I cant see why not, he is quite annoying sometimes...