Fallout 4
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Team Redworm

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haljit00

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16 comments

  1. V3X21
    V3X21
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    So, this works great for the most part. However, for some reason when I manually add the tags to the weapons (using rename everything) the correct icon does show up, but it puts the weapon all the way to the bottom of my weapon list. Even under the grenades. What would I need to do to make them show up in the correct spots? For instance "HuntingRifle3" should should up right under "HuntingRifle" or "HuntingRifle2" but it doesn't. 
  2. DHDisciple
    DHDisciple
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    Haljit,

    Thank you for the contribution. These tags add finer detail to the FIS interface, which makes it feel much more integrated. 

    Quick question. I am having as issue with some of the Energy tags not being sorted into the FIS categories. Specifically, a mod weapon to which I manually added the tag [LaserRifle2]. It ends up outside of the category list. Is this intentional? I found these lines in the XML Category document:

    taggroupid="pistols" when="mcmini:FIS:Pipboy:bGrpEnergy==1"
    remove-tags="LaserPistol2,AstHead" taggroupid>                        taggroupid="rifles" when="mcmini:FIS:Pipboy:bGrpEnergy==1"
    remove-tags="InstituteRifle2,LaserRifle2,LaserRifle3,LaserRifle4,LaserRifle5,Tesla,PlasmaRifle2,PlasmaRifle3,PlasmaRifle4"
    /taggroupid>                        taggroupid="heavies" when="mcmini:FIS:Pipboy:bGrpEnergy==1"
    remove-tags="Flamethrower2" taggroupid

    Any help understanding the cause is appreciated. Until then, I'll have to see what tag I can use to keep the mod weapons properly sorted. 
    1. haljit00
      haljit00
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      You should read instruction that m8r originally wrote. They means "when 'Energy' group is enabled, exclude it from 'Pistols/Rifles/Heavies', then make it only appears in 'Energy'". 
      So, If you have problem with grouping, other category file may be interuppting.
  3. m8r98a4f2
    m8r98a4f2
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    I'am currently developing the addon capability for the FIS auto-tagger.
    That would allow your mod to be installed fully automated without manual edits.

    If you're interesting in helping/testing the new version: There is a testing version with auto-tagger addon feature on the Collective Modding discord (Join links can be found on the FIS page in credits. The testing version is in the development channel for FallUI Inventory)
  4. Ionutro
    Ionutro
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    Does this work with the Complex Sorter?
    1. haljit00
      haljit00
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      As I know, complex sorter version of FIS also contains auto-tag files. I have no idea whether custom-INNR-containing plugins may pre-occupy its sorting tag, since I'm trying to make esp-free sorting environment in my game so that I don't have it.
      If what you're trying to ask is "does it work WITHOUT any additional edit?", then answer is no, cuz it's nothing but icon library! Thing is, you're totally free to add new tags and it's easily done even with windows basic notepad. 
    2. Ionutro
      Ionutro
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      Thank you for the detailed reply. I'll see if I can get the sorter to use them somehow. 
    3. drevviken
      drevviken
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      @lonutro

      Did you solve the issue? Also interested in this. 
  5. drevviken
    drevviken
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    This is great. Thanks!

    Edit: in what category would you place the Tesla Rifle...? Not sure how much it matters. 
    1. haljit00
      haljit00
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      Rifles for now, I haven't tested whether addto-taggroup may assign multiple taggroup at once yet. 

      EDIT: now fully organized
  6. BlazeStryker
    BlazeStryker
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    Did you use the outline of Krevmh's Tooth for Machete2?

    1. haljit00
      haljit00
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      That icon has been dealt in exact same way as others, nothing specifically different. They are almost intact from original Spherikal's library.
  7. Bakelite420
    Bakelite420
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    its not working for me
    1. haljit00
      haljit00
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      OK I might need SUPERPOWERS to see through your computer remotely. What else can I do for you, since I have no way to further inspect yours?
  8. Sqepticism
    Sqepticism
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    Hi, any chance for a version compatible with the old sorter for VR players?

    Thanks for reading 
    1. haljit00
      haljit00
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      I'm completely unknown about mod environment of VR version, but if you use FallUI - Inventory and its compatible sorting mod then everything goes just fine. Maybe renaming some folder can be required.
      But I'm pretty sure DEF_UI and VIS will not work in this way, since they use only one icon library at once. If you want to do so, you need to 'add' these icons to original library. Possible tools to use are: Adobe Animate or JPEXS for making swf library file, and Adobe Illustrator or Inkscape for SVG edit.