No but you can easily modify the mod in FO4 edit to make that so, to do this create dummy .esp files and then remove the entries referenced by those dummy mods and save and clean the master list.
Hi, non YEETING version creator here, how did you edit the level list to have multiple weapons replacing one? did you use scrips? how di you make it to have one and only one weapon spawn?
For the two replacers that only replace the muskets with 1 weapon type, you forgot to clean the masters from the mod. So it reports missing masters when it doesn't have them referenced anymore.
The light and lore plugin still has a dependency on Mauser.esp, FYI. Looking at previous comments, it sounds like it may have been used in an earlier version of the main plugin, but it isn't in there now.
I'd suggest maybe thinking of changing the Chinese Mauser out for the Zap Gun, and the Shotgun out for the Break Action Laser Cross makes. Kinda fits the vibe of Laser Musket more. Maybe even think about doing Crossbows of the Commonwealth as well since they use the same animations, and are single shot as well.
My thoughts were they had garands in storage and, due to the resorce wars, they needed any laser gun they could, so converted garands to be of use once more, or something
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Thank you very much.
I'll upload it as a separate mod.
EDIT: https://www.nexusmods.com/fallout4/mods/82470/
I'm desperate to replace the laser musket with only laser weapon from Cross.
If possible, I would like to ask you if you can do this work.
EDIT: It is done
Great mod btw, I was never a fan of the laser musket
EDIT: looks like the laser Garand is a good shout