New Update is out, Thank you for your Patience with us, this is our first mod with this much content in one.
Version 1.0.2 Fixes as Follows: - Coffee machine has been fixed, no more Purple machines in this bunker! - Cause was a missing normal map, new one has been generated. - Facegen Mirror in the bathroom has been fixed - One of Two necessary scripts went AWOL but has now returned to the bunker. - Unintentional dirty edits to unnecessary cells have been eliminated, hopefully this mod no longer touches Home plate or any other settlement. - Additional tweaks to models, textures, Precombines and Vis for better stability.
Thank you for your help on tracking these down!
Aaand one last update, i hope at least. 1.0.3: - Fixed the Unrepairable T-60 parts and tested the Facegen mirror. Everything functions in a vanilla game.
I love it but, it's a bit too cramped for my taste, gonna make it an outpost though since I've been fortifying Abernathy farm lately, it's 6/10 for me, but if you're minimalist then it's the player home for you.
Having an issue with one of the weapon racks, Weapon has dissapeared off of the rack itslef rendering the rack inoperable. since i cant simply craft it is there a way to "recycle" it?
Hi Eli, Thanks for this and your other mods - great work! How can I craft more of the weapon racks (against the wall)? I like the textures a lot and want to use it in other settlements. If you've already answered this - apologies, but I can't find a related post.
This was made long before the Next Gen update was a thing at all, so yes it will work with older versions of the game. Make sure it installed properly and no other mod overwrites the location
from my experience with player homes with unique cooking stations (EX: the Goodneighbor Condo Playerhome), CHEF needs to be patched (which i've learned through trial and error) into the cooking station. basically just giving it the CHEF flags.
if it simply uses a placeable cooking station (which the video demonstration seems to hint at) then there's no need to patch it.
just curious to know, aside from that, this is definitely going to be my new fave player home mod.
heya, i love this oh so much, its a wonderful little home and i love everything about it ... but for the life of me i am unable to patch that hole in the floor next to the scrapable broken waterpipe, i found the sweetspot for the concret wall, but the floor i spent half an hour on to try and wedge various floor tiles into it. Can you give me any help ?
You can place it on top and use the console. Select the piece and in the console write modpos z -5. You can use other numbers and values too until you get it to the right spot. If it starts vibrating weirdly, you can write disable and then enable
Weird question/request and apologize if this is like...stupidly difficult to make happen, but is there a way to make this home something I can place in a settlement? Think like the basement living mod, just craft the entryway to this player home but I can put it in one of my settlements as like a secret underground lair. Would that be possible or just way too difficult and tedious? I love the mod, I just wish I could make it more convenient!
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https://mods.bethesda.net/en/fallout4/mod-detail/4298964
Mods in screenshots and my load order in general: Fallout Mod List
ENB: Film Workshop ENB
How to use mod:
1. Download mod
2. Install mod
3. Wishlist Among the Trolls, our indie game, on Steam
4. ENJOY!
Version 1.0.2 Fixes as Follows:
- Coffee machine has been fixed, no more Purple machines in this bunker! - Cause was a missing normal map, new one has been generated.
- Facegen Mirror in the bathroom has been fixed - One of Two necessary scripts went AWOL but has now returned to the bunker.
- Unintentional dirty edits to unnecessary cells have been eliminated, hopefully this mod no longer touches Home plate or any other settlement.
- Additional tweaks to models, textures, Precombines and Vis for better stability.
Thank you for your help on tracking these down!
Aaand one last update, i hope at least.
1.0.3:
- Fixed the Unrepairable T-60 parts and tested the Facegen mirror. Everything functions in a vanilla game.
You sneaky, crafty modder. 👍
from my experience with player homes with unique cooking stations (EX: the Goodneighbor Condo Playerhome), CHEF needs to be patched (which i've learned through trial and error) into the cooking station. basically just giving it the CHEF flags.
if it simply uses a placeable cooking station (which the video demonstration seems to hint at) then there's no need to patch it.
just curious to know, aside from that, this is definitely going to be my new fave player home mod.